What is up with the aim 343?!?!?

I just don’t get why nobody (at least not many) is complaining about the aim in halo 5. It feels different than any halo or any game. It is like your sensitivity changes every 2 minutes. It usually happens in mid game like when you are on a streak.
I feel like 343 intentionally put this in the game so that u can not hit every shot. Sometimes i just run around with the smg or the AR because it is impossible to aim with the precision weapons. I do not know how to describe it but the aim feels very slobby and it also feels like ur sensitivity changes every minute like i said.

I would really appriciate it if anyone could give me some advice on how to fix this. I mean if it is not 343’s fault (which i dont belive) then it could be my xbox. But i bought a really good gaming monitor for halo5 and i still have these problems its crazy!!!

> 2533274943146040;1:
> I just don’t get why nobody (at least not many) is complaining about the aim in halo 5. It feels different than any halo or any game. It is like your sensitivity changes every 2 minutes. It usually happens in mid game like when you are on a streak.
> I feel like 343 intentionally put this in the game so that u can not hit every shot. Sometimes i just run around with the smg or the AR because it is impossible to aim with the precision weapons. I do not know how to describe it but the aim feels very slobby and it also feels like ur sensitivity changes every minute like i said.
>
> I would really appriciate it if anyone could give me some advice on how to fix this. I mean if it is not 343’s fault (which i dont belive) then it could be my xbox. But i bought a really good gaming monitor for halo5 and i still have these problems its crazy!!!

I’ve seen some people post that the aiming is server side, so lag could cause it to fluctuate. I don’t know if this is true, but if so it would certainly account for a lot.

I do have games where I get out pistoled a lot, but I just put it down to them being better on the sticks than I am. And in those games, I try to change up my strategy so that I’m team shooting more and having less 1 on 1s.

I’ve never had problems with the aim. I would suggest playing a bunch of Warzone Assualt if you don’t feel like you are hitting your shots consistently.

The aim system is odd and inconsistent horse has received it’s fair share of beatings, I assure you.

I’m nearly certain the activation area, strength and general operation of the aim assist deceleration fluctuates with connectivity to the server you’re on, for instance. To provide an example, when you draw the short server stick you may feel like your crosshair doesn’t “stick” to targets as much, either because it thinks it’s on target before it is or has a delayed activation. In the first case it feels like you need to push your stick more to get on target. In the second case it feels like you have to be on target for a very small period of additional time to feel it “lock”. Toss in the general way aim works and the two speed concept and inconsistency rears it’s ugly head. One game it’s great and the next you feel like you’re fighting yourself to hit targets.

I’ll admit it’s based on assumptions (seem to recall a vid saying players shouldn’t notice the aim assist function… but I think you most certainly can). I do know aiming doesn’t feel the same game to game.

The best solution is to play more passively and adjust your aim/gameplay approach when it feels off. As Virtualmark mentioned, avoid challenging as much and rely more on team shot. Being an automatic -Yoink!- (hi Storm Rifle/SMG) and relying more on movement to aim can help as well.

I’m not actually sure how bad the aim system actually is because for some reason I don’t seem to have a problem with it, when I miss its my fault and when I line up a shot my bullets hit. 343 even gave us the option to attune the aiming to how we like so I might have just got lucky and found my perfect spot.

I’m sure there is an issue with the aiming but apart from maybe the first month I’ve got used to it, even when switching to past Halos I don’t really notice a difference.

Don’t know where you’ve been OP but a lot of people (including myself) have been complaining about the new aiming mechanics since launch
the 343 “pro” team made the change apparently because “aiming in the beta at long distances felt squirrely”
which I don’t understand
it felt fine

I have rarely experience inconsistencies with the aiming, where my aiming will seem slower, and stickier, but I’m not sure if that was real or reverse-placebo for me.

Also, if you’re looking to get the aiming back from the beta supposedly this works.

> Currently, this value defaults to 3. For Halo 5’s launch, we made the Look Acceleration a tad faster than it has been in past games and the Halo 5 Multiplayer Beta. This was done in part to help you make large aim corrections a bit faster (for example, if someone is attacking you from behind it allows you to more quickly do a 180). If you would like the Look Acceleration to match the Multiplayer Beta, use a setting of 2 here.

Your controller might be broken so you might need to increase your deadzones.

You can read what 343 did to the aiming and why it’s worse in the thread linked below.

http://xim4.com/community/index.php?topic=42461.0#

> 2533274904245048;5:
> I’m not actually sure how bad the aim system actually is because for some reason I don’t seem to have a problem with it, when I miss its my fault and when I line up a shot my bullets hit. 343 even gave us the option to attune the aiming to how we like so I might have just got lucky and found my perfect spot.
>
> I’m sure there is an issue with the aiming but apart from maybe the first month I’ve got used to it, even when switching to past Halos I don’t really notice a difference.

Whether it’s good or bad is a matter of opinion. Most players don’t complain about the aim system because they can’t adjust or have poor aim because of it. They simply prefer aim response to match stick movement consistently. The two turn system doesn’t provide this consistency. Instead you have most of your stick giving one response (sensitivity or aim speed) and a certain point of your stick having a second, far faster response (acceleration or look speed). It only serves to add uneeded complexity and artificial frustration/difficulty to a basic mechanic where it isn’t needed.

Once you adjust it’s a far smaller concern. This doesn’t make it a good idea or any less annoying.

> 2535455681930574;8:
> Your controller might be broken so you might need to increase your deadzones.

I hear that is a common problem so it’s a possibility.

OP you are shooting over 50% accuracy with every precision weapon so idk what you are complaining about.

I want to add some more to the topic. I am sure that it has nothing to do with the aim assist or the deadzones. Because when i play warzone i dont feel it or at least not to te point where it affects my gameplay. Arena is the problem. It is hard to describe what happens.

In the first minutes any game in arena the game feels really good. The aim is really fluent but like i said a little later the aim starts to feel really unfluent and it is harder to hit shots. I really hit almost every single shot and snipe but when that happens i can forget sniping and i have to play with ar and smg which i dislike.

I am not an aggressive player i dont just run into enemies and die, but i still challenge people in 1v1’s but with this i am so uncomfortable that i have to run from every fight, it is actually really depressing.

Could it be the internet connection maybe??

I’ve noticed this too, it feels like sometimes you have little to no aim-assist.

> 2535446485707379;10:
> > 2533274904245048;5:
> > I’m not actually sure how bad the aim system actually is because for some reason I don’t seem to have a problem with it, when I miss its my fault and when I line up a shot my bullets hit. 343 even gave us the option to attune the aiming to how we like so I might have just got lucky and found my perfect spot.
> >
> > I’m sure there is an issue with the aiming but apart from maybe the first month I’ve got used to it, even when switching to past Halos I don’t really notice a difference.
>
>
> Whether it’s good or bad is a matter of opinion. Most players don’t complain about the aim system because they can’t adjust or have poor aim because of it. They simply prefer aim response to match stick movement consistently. The two turn system doesn’t provide this consistency. Instead you have most of your stick giving one response (sensitivity or aim speed) and a certain point of your stick having a second, far faster response (acceleration or look speed). It only serves to add uneeded complexity and artificial frustration/difficulty to a basic mechanic where it isn’t needed.
>
> Once you adjust it’s a far smaller concern. This doesn’t make it a good idea or any less annoying.
>
>
> > 2535455681930574;8:
> > Your controller might be broken so you might need to increase your deadzones.
>
>
> I hear that is a common problem so it’s a possibility.

It happened to me. My deadzones were at 0, then I noticed that my reticle would sometimes slow for no reason, so I had to change them.

> 2535446485707379;4:
> The aim system is odd and inconsistent horse has received it’s fair share of beatings, I assure you.
>
> I’m nearly certain the activation area, strength and general operation of the aim assist deceleration fluctuates with connectivity to the server you’re on, for instance. To provide an example, when you draw the short server stick you may feel like your crosshair doesn’t “stick” to targets as much, either because it thinks it’s on target before it is or has a delayed activation. In the first case it feels like you need to push your stick more to get on target. In the second case it feels like you have to be on target for a very small period of additional time to feel it “lock”. Toss in the general way aim works and the two speed concept and inconsistency rears it’s ugly head. One game it’s great and the next you feel like you’re fighting yourself to hit targets.
>
> I’ll admit it’s based on assumptions (seem to recall a vid saying players shouldn’t notice the aim assist function… but I think you most certainly can). I do know aiming doesn’t feel the same game to game.
>
> The best solution is to play more passively and adjust your aim/gameplay approach when it feels off. As Virtualmark mentioned, avoid challenging as much and rely more on team shot. Being an automatic -Yoink!- (hi Storm Rifle/SMG) and relying more on movement to aim can help as well.

My friend and I always comment about how sometimes the pistol works and sometimes it doesn’t. That’s ridiculous if what you described is true.

The aim does feel off you me too. I also went back to the older games and felt like the aim was just right, now it’s like off and I no idea why, probably all that dead zone crap.

> 2535455681930574;14:
> > 2535446485707379;10:
> > > 2533274904245048;5:
> > > I’m not actually sure how bad the aim system actually is because for some reason I don’t seem to have a problem with it, when I miss its my fault and when I line up a shot my bullets hit. 343 even gave us the option to attune the aiming to how we like so I might have just got lucky and found my perfect spot.
> > >
> > > I’m sure there is an issue with the aiming but apart from maybe the first month I’ve got used to it, even when switching to past Halos I don’t really notice a difference.
> >
> >
> > Whether it’s good or bad is a matter of opinion. Most players don’t complain about the aim system because they can’t adjust or have poor aim because of it. They simply prefer aim response to match stick movement consistently. The two turn system doesn’t provide this consistency. Instead you have most of your stick giving one response (sensitivity or aim speed) and a certain point of your stick having a second, far faster response (acceleration or look speed). It only serves to add uneeded complexity and artificial frustration/difficulty to a basic mechanic where it isn’t needed.
> >
> > Once you adjust it’s a far smaller concern. This doesn’t make it a good idea or any less annoying.
> >
> >
> > > 2535455681930574;8:
> > > Your controller might be broken so you might need to increase your deadzones.
> >
> >
> > I hear that is a common problem so it’s a possibility.
>
>
> It happened to me. My deadzones were at 0, then I noticed that my reticle would sometimes slow for no reason, so I had to change them.

That was really a potshot at the XB1 controller. The design is… questionable to say the least. There is a reason drift is a common problem, even on controllers with limited wear and tear in some cases.

Of course, this is independent of inconsistent aim feel and a general distaste of the way the aim works. It’s easy to notice drift, the fact your aiming just… feels different game to game and the difference between the two.

> 2533274797738465;15:
> > 2535446485707379;4:
> > The aim system is odd and inconsistent horse has received it’s fair share of beatings, I assure you.
> >
> > I’m nearly certain the activation area, strength and general operation of the aim assist deceleration fluctuates with connectivity to the server you’re on, for instance. To provide an example, when you draw the short server stick you may feel like your crosshair doesn’t “stick” to targets as much, either because it thinks it’s on target before it is or has a delayed activation. In the first case it feels like you need to push your stick more to get on target. In the second case it feels like you have to be on target for a very small period of additional time to feel it “lock”. Toss in the general way aim works and the two speed concept and inconsistency rears it’s ugly head. One game it’s great and the next you feel like you’re fighting yourself to hit targets.
> >
> > I’ll admit it’s based on assumptions (seem to recall a vid saying players shouldn’t notice the aim assist function… but I think you most certainly can). I do know aiming doesn’t feel the same game to game.
> >
> > The best solution is to play more passively and adjust your aim/gameplay approach when it feels off. As Virtualmark mentioned, avoid challenging as much and rely more on team shot. Being an automatic -Yoink!- (hi Storm Rifle/SMG) and relying more on movement to aim can help as well.
>
>
> My friend and I always comment about how sometimes the pistol works and sometimes it doesn’t. That’s ridiculous if what you described is true.

The reason I suspect this is the case is I’ve had games where it’s great and others where it’s not so much… To provide examples…

When it feels right you end up sweeping your reticle to targets using look speed, it slows down very shortly before you get on target (presumably the aim assist engages) and at this point you need only use strafing and minor aim adjustment to stay on target.

I’ve been in games/points of games where the aim assist doesn’t seem to slow down as much or has a delayed feeling to it. In these cases it’s far more likely for that sweeping motion to experience less slowdown or require you to keep your reticle on a target for a very brief slice of time for the slowdown to happen. Since the speed jump is so high for look speed this makes it ridiculously easy for your reticle to go over and past your target. To compound matters, once you overaim the assist does engage and getting back on target requires higher input (heavy stick to push through the assist slowdown).

In the second case it’s like the assist slowdown delay prevents you from getting on target because it engages too early off model. Say, a player is moving left and you’re aiming left, sweeping your reticle behind and toward them. In this case you have to apply more input than usual to fight through the assist slowdown. Once again, since the gap between look speed and aim speed is so large it’s very easy to overcompensate, aim past your target and have a hard time readjusting for the overaim.

Can you still aim well when it feels off? Absolutely… But it’s almost like you’re playing with less assist and minor aim adjustments require you to fight against yourself. Aiming inexplicably becomes more difficult and unforgiving.

Now, I mention hate for the 2 turn aim concept because having a spot around a set stick displacement where your reticle speed has a huge jump (like, 3 times as fast) exacberates the problems described above. It also seems like a very poor concept in a general sense. I would rather my entire stick yield a similar on-screen reticle response, so I don’t need muscle memory for two stick speeds and the exact spot where the jump occurs. At the very least put the speed jump at the very edge of the stick (if possible), make the difference in speed between look and aim less or give an option to turn that -Yoink- off.

There’s no sensitivity compensation. It’s inconsistent. It just zooms in, but your sensitivity is kept at the non-zooming value when it really should reduce by about .50 or so, based on the zoom level.

But I guess that’s too hard to program? Even though literally every Halo game before this one did it.

> 2533274950162674;3:
> I’ve never had problems with the aim. I would suggest playing a bunch of Warzone Assualt if you don’t feel like you are hitting your shots consistently.

I’m going to assume you mainly H5? Jumping between games, and even Warzone to Arena it’s pretty noticeable. Most people think it’s related to server lag and latency.

I am pretty sure that aiming is based on your connection to the servers. So you may not even have a truly bad connection but still have a harder time aiming than someone with a slightly better connection. I have noticed hat the campaign has a different aiming system than the multiplayer.