What is the number one thing you dislike in WZFF?

So I’ve been having thoughts on WZFF I like a lot of things about, but there are some that annoy me a little bit. My greatest annoyance however is when a Defend/Protect objective pops up and you are either just starting the game or you’re already far away from it due to the objective before hand. Now there might be ways to avoid this like getting a vehicle, but that’s still a hassle because you have to take time to go to the REQ system and waiting for the vehicle to spawn. So normal I just haul -Yoink- to the objective and hope I stay alive to protect it. So I told you guys my pet peeve about WZFF, but what is yours?

Promethean soldiers, straight up hate everything about those -Yoinks!- since this game mode was released. Never realized how annoying they can be.

Theres a lot of things that bother me about WZFF, but probably the top 3 are:
-Having to fight multiple banshees, or phaetons in one of the first 2 rounds.
-Getting a “defend or protect” objective when you and your team are at a great distance away from it.
-When a legendary or mythic boss is in a place most vechicle can’t go.

Ammo. It feels like your spawned with so little ammo and your out mid-fight half the time.
I’m tired of scavenging weaponry from the bodies of my enemies.
I like using my BR instead of a Storm Rifle but… if I’m in the heat of battle and it’s push on with enemy weaponry or run away to a REQ station… I’ll soldier on. And usually die because that weapon runs out of ammo too fast as well -_-

> 2535434873624637;3:
> Theres a lot of things that bother me about WZFF, but probably the top 3 are:
> -Having to fight multiple banshees, or phaetons in one of the first 2 rounds.
> -Getting a “defend or protect” objective when you and your team are at a great distance away from it.
> -When a legendary or mythic boss is in a place most vechicle can’t go.

Oh yes, the three wardens in the core room surrounded by endless knights, and vehicles can’t shoot, it’s pretty stupid.

> 2533274874948622;2:
> Promethean soldiers, straight up hate everything about those -Yoinks!- since this game mode was released. Never realized how annoying they can be.

I agree, I hate all the forms of the Promethean except maybe the crawlers. They all have something that I hate about them as well. The soldiers jump way to much, the Knights just eat everything you shoot at them, the Watchers of course heals other Prometheans (Wardens in general), and I think we all know the problem with Warden Eternal.

crawlers because there are so many of them and they overwhelm you and kill you just when you going to hide for health.

Prometheans I hate all of them. I hate soilders the most
On raid on apex 7 round 2, 4 legendary hunters spawn with 100 kinghts with inceraration cannons and 2 banshees that can one shot a oni warthog. There just normal NORMAL banshees.

Join game
Round 4
2+ bosses with full health
THIRTY SECONDS LEFT, SPARTANS!

> 2535434873624637;3:
> -When a legendary or mythic boss is in a place most vechicle can’t go.

Case in point, the 3 wardens spawning in the back of the home base -_-

Just the lame yoinking respawn times. If you want to add time to respawn for deaths that is fine but automatic long respawn time is super lame.

I can’t decide…
Round One, defend armory, Prometheans… the armory is half captured before your team can even get there, putting you at a severe disadvantage…
Banshee Raiders at Round 2… you MIGHT have a BR, even still, you’re boned, just wait to lose, because their laser accuracy and .2 second kill time…
Triple warden in the base… dear 343, fire whoever decided that was a fun idea, like right now… and don’t have perma-spawning adds behind everyone, that makes it extra stupid and not fun
Respawns and time penalty… the 30 second respawn is the single stupidest thing ever conceived in a video game… and then, you respawn a 45 second sprint back to the action… super fun :confused:

Cannot hijack.

The fact that it is a bastardized variant of Warzone bothers me the most.

Sure, it’s pretty fun, it plays well when you have a team that spend their REQ’s and work together, but it’s not comparable to Firefight in design or scope.

Not to mention, I can’t play offline, which is a huge turn-off for me as internet here sucks so badly.

Another huge thing is why are defend the base and kill 100 amount of x capable of being selected during the first two waves?

WHYYYY!?

> 2533274830340092;1:
> So I’ve been having thoughts on WZFF I like a lot of things about, but there are some that annoy me a little bit. My greatest annoyance however is when a Defend/Protect objective pops up and you are either just starting the game or you’re already far away from it due to the objective before hand. Now there might be ways to avoid this like getting a vehicle, but that’s still a hassle because you have to take time to go to the REQ system and waiting for the vehicle to spawn. So normal I just haul -Yoink- to the objective and hope I stay alive to protect it. So I told you guys my pet peeve about WZFF, but what is yours?

I very much dislike how people complain about it when it’s perfectly fine, besides 1 boss placement on Sactum.

When there’s a big group of soldiers and knights stopping you from reaching the bosses. They respawn as soon as you clear them out.

Prometheans, -Yoink- those clankers.
Second up the is slow -Yoink- REQ gain, they should just reduce all enemy health by 60%, boss health by 75% and cap REQ at 4 from start to finish.

But, will neeever happen =P

Health regen on bosses, don’t appreciate knocking half the health off a phaeton only to go and grab some ammo and return to see its on full health

Prometheans, between the swarming of Crawlers, Spinter Cannons and Knights and their super accurate aim…

and yes the regen of bosses health