Is it supposed to be an all purpose weapon like it was in Halo 2? Is it supposed to be more of a Marksman weapon like it was portrayed in Halo 3 and other media like Contact Harvest?
Either option leaves us in a bind when we jump ahead to Halo 5 where we have an all purpose Magnum and a Marksman DMR. In terms of narrative the AR is still portrayed as the primary service weapon. So I have to ask what purpose it serves in either gameplay or narrative because as of the last two games the it seems like it only exists because it is a fan favorite not because it is a unique weapon in its own right. Going by 343’s own words it is supposed to be effective at “Mid range” but the Magnum, Carbine, and Light Rifle are also perfectly capable at mid range so I don’t see how that sets it apart from any of the other weapons. P.S. The magnum, carbine, and LR have their own issues, but that is another thread.
Some might argue that the BR is just supposed to be an upgrade to the Magnum like it more or less was in H4, in the H5 beta, and even to a degree at launch, but I don’t care for that type of design for a multitude of reasons. 1.) When you can only hold two weapons regardless of size or shape at any given time, there is no place in the sandbox for a weapon that is meant to be thrown away. 2.) Picking up an objectively better weapon in all cases isn’t a “choice” its an obligation. It is just pointless busywork in between respawning and getting back into the game 3.) It will inevitably lead to more snowballing in Matchmaking.
The BR is far from the only problem in the sandbox, but I think we realistically only have 3 good choices for what to do with the BR.
Option 1: The BR becomes the starting weapon, the Magnum gets a new niche, (Gunfighter? ODST Pistol?).
Option 2: The BR becomes a niche pickup and takes the DMR’s role with a bigger scope and being more unwieldy at close range. DMR removed.
Option 3: Remove the BR. We already have all our bases covered for basic UNSC weapons without it, but I expect this would be the least popular option.
Some folks might say we don’t need to change anything and a bigger sandbox is better, but 343 only has so much time and resources design, implement, and balance so many weapons before the game ships. Everyone has their favorites, but it just isn’t realistic to try and keep everything and personally I would rather have each weapon in the sandbox be truly unique rather than have slots filled with an iteration of an existing weapon. We also have to consider leaving room for new additions to the sandbox as well.
That all being said if someone has some creative solutions I would love to hear them.