What is the answer to early quiters?

I have just been playing Reach Invasion and every time I lost a game it was because my team started to quit. It ruins every team based game tbh. I really don’t understand people that join a game and then quit 10 seconds in either but hey.

My question is, is there a solution to early quitters (to enhance the Halo 4 MM experience to keep on topic)? I would be interested in some ideas. I know Bungie tried penalising people but that never worked.

What do you guys feel about mid-game joining? Would it ruin Halo’s competitiveness? If so, why not have it on unranked playlists?

Opinions!

AI bots with limited capabilities are the answer IMO.

EXP and Skill penalties like in Halo 3.

I am fine with the temporary ban, but we should have the ability to boycott specific maps/gametypes that we dont want to play. If that makes my matchmaking wait times a little longer, then so be it.

Bigger penalties for early quitters and first quitters in the team, lose a lot of Cr and EXP. Exponentially large penalties and bans for habitual quitters.

The problem isn’t just the quitters, its the griefers. They have their fun and don’t suffer any consequences, whilst ruining our games by knocking out our shields, standing on the Wraith turret etc. A more robust and easy to use report system should be put in place.

> Bigger penalties for early quitters and first quitters in the team, lose a lot of Cr and EXP. Exponentially large penalties and bans for habitual quitters.

I would say a bigger reward for not quitting would work better than punishment for quiting.

Anyway, incentive to win and a ranking system will prevent quitting the best.

> EXP and Skill penalties like in Halo 3.

But people still quit. My point is, penalties don’t really work. Hardcore gamers don’t quit because they don’t want to upset their stats and they like a good fight. Casual players get bored and/or frustrated so they quit (and they don’t care about their stats).

We need a solution that “fills the gap”. The idea mentioned above doesn’t sound too bad. However they would end up just being either super accurate or stupid bullet sponges due to CPU AI limitations on current gen.

> Bigger penalties for early quitters and first quitters in the team, lose a lot of Cr and EXP. Exponentially large penalties and bans for habitual quitters.
>
> The problem isn’t just the quitters, its the griefers. They have their fun and don’t suffer any consequences, whilst ruining our games by knocking out our shields, standing on the Wraith turret etc. A more robust and easy to use report system should be put in place.

Answer = vote to kick. I don’t think 343i will implement it however because there are a lot of immature Halo players that will vote to kick just for kicks - pun intended.

> > EXP and Skill penalties like in Halo 3.
>
> But people still quit. My point is, penalties don’t really work. Hardcore gamers don’t quit because they don’t want to upset their stats and they like a good fight. Casual players get bored and/or frustrated so they quit (and they don’t care about their stats).
>
> We need a solution that “fills the gap”. The idea mentioned above doesn’t sound too bad. However they would end up just being either super accurate or stupid bullet sponges due to CPU AI limitations on current gen.

Agreed. Bots don’t work in MM, look at gears of war.

There shouldn’t be a penalty unless it is a ranked game. What should be done is allow for players to jump in and out of games.

In before this turns into another ranking system/cheater argument.

I personally think there is no solution to quitters. The gaming community has changed, people will quit no matter what. Gears of War 2 didn’t even have a menu option to quit, and people still did.

What we can do however, is discipline these people as much as we can, and add something to counter the handicap. People who quit should get a experience dock that gets progressively worse with each quit (within a 24 hour limit, to not be too cruel). A la Gears of War, AI bots should be added to the game until a new player is plugged in to reduce the handicap.

Although, you just can’t beat those games where the whole team quits except you and a friend and you still win 2v4 (or 2v5, 2v8, etc.)

> I have just been playing Reach Invasion and every time I lost a game it was because my team started to quit. It ruins every team based game tbh. I really don’t understand people that join a game and then quit 10 seconds in either but hey.
>
> My question is, is there a solution to early quitters (to enhance the Halo 4 MM experience to keep on topic)? I would be interested in some ideas. I know Bungie tried penalising people but that never worked.
>
> What do you guys feel about mid-game joining? Would it ruin Halo’s competitiveness? If so, why not have it on unranked playlists?
>
> Opinions!

Make it so you can’t quit when the game until in the lobby.

> > I have just been playing Reach Invasion and every time I lost a game it was because my team started to quit. It ruins every team based game tbh. I really don’t understand people that join a game and then quit 10 seconds in either but hey.
> >
> > My question is, is there a solution to early quitters (to enhance the Halo 4 MM experience to keep on topic)? I would be interested in some ideas. I know Bungie tried penalising people but that never worked.
> >
> > What do you guys feel about mid-game joining? Would it ruin Halo’s competitiveness? If so, why not have it on unranked playlists?
> >
> > Opinions!
>
> Make it so you can’t quit when the game until in the lobby.

Then they power off. You can’t stop a person from quiting. The solution is that once they’re gone how can the game continue fairly.

> > > I have just been playing Reach Invasion and every time I lost a game it was because my team started to quit. It ruins every team based game tbh. I really don’t understand people that join a game and then quit 10 seconds in either but hey.
> > >
> > > My question is, is there a solution to early quitters (to enhance the Halo 4 MM experience to keep on topic)? I would be interested in some ideas. I know Bungie tried penalising people but that never worked.
> > >
> > > What do you guys feel about mid-game joining? Would it ruin Halo’s competitiveness? If so, why not have it on unranked playlists?
> > >
> > > Opinions!
> >
> > Make it so you can’t quit when the game until in the lobby.
>
> Then they power off. You can’t stop a person from quiting. The solution is that once they’re gone how can the game continue fairly.

Well, if they power off, then it’s their own damn problem.

> > > I have just been playing Reach Invasion and every time I lost a game it was because my team started to quit. It ruins every team based game tbh. I really don’t understand people that join a game and then quit 10 seconds in either but hey.
> > >
> > > My question is, is there a solution to early quitters (to enhance the Halo 4 MM experience to keep on topic)? I would be interested in some ideas. I know Bungie tried penalising people but that never worked.
> > >
> > > What do you guys feel about mid-game joining? Would it ruin Halo’s competitiveness? If so, why not have it on unranked playlists?
> > >
> > > Opinions!
> >
> > Make it so you can’t quit when the game until in the lobby.
>
> Then they power off. You can’t stop a person from quiting. The solution is that once they’re gone how can the game continue fairly.

I personally think that allowing people to join mid game is the best solution. So long as it’s only unranked playlists.

Drop in/Drop out for social…

Getting rid of any stat tracking so people don’t drop out to protect their precious K/Ds that they buff anyways…

Penalty for doing it in ranked playlists…

But people will still back out…just the way it is these days.

I don’t think there is an solution other than playing with a full party or not playing matchmaking at all.

> There shouldn’t be a penalty unless it is a ranked game. What should be done is allow for players to jump in and out of games.

This^
It’s time for Halo to finaly use the superior Player/Public matches for the social part and of course Ranked should always give quiters a penalty.

Nothing can really change quitters ways, but there should be a limit every month until it says you will be banned, but there should be a penalty where it takes away one rank, so if you were a Major grade 3 and were one game away and you had to do something very important you wouldn’t be penalized, but if you did it two more times you would be a Major grade 2 and you would lose some of your credits too.