What is the actual probability of req card drops?

I have never been able to find any information on the precise chance of receiving a particular req from a particular pack (gold/silver/bronze) and how it has changed. I’m mostly interested in the probability of the weapons/vehicles when someone has all the certifications. Is that information available somewhere, or has 343i not provided it?

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> I have never been able to find any information on the precise chance of receiving a particular req from a particular pack (gold/silver/bronze) and how it has changed. I’m mostly interested in the probability of the weapons/vehicles when someone has all the certifications. Is that information available somewhere, or has 343i not provided it?

It’s RNG… So it’s random. There is no probability really. I have opened countless packs and there really doesn’t seem to be any pattern or anything. Sometimes packs are really good and some times not so much.

It’s not available, but I did my own analysis, and there is definitely a skew in terms of likeliness to drop for certain reqs.

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> > 2533274829179387;1:
> > I have never been able to find any information on the precise chance of receiving a particular req from a particular pack (gold/silver/bronze) and how it has changed. I’m mostly interested in the probability of the weapons/vehicles when someone has all the certifications. Is that information available somewhere, or has 343i not provided it?
>
> It’s RNG… So it’s random. There is no probability really. I have opened countless packs and there really doesn’t seem to be any pattern or anything. Sometimes packs are really good and some times not so much.

Random does not mean there isn’t a probability. If you roll a six-sided die, the result is random, but the probability of it landing on a particular side is 1/6. The RNG is essentially a dice roll, and you get to tell it what happens when it “lands” on a certain number, or range of numbers. It would require an unreasonably large sample size of req pack openings to get a good approximation of the actual probability. I was just hoping 343 would make that information public.

Here is a video by Luke The Notable that may help answer your question. It’s not perfect and the sample size is a little small, but it does give a little bit of insight into just how rare certain reqs are.

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> > 2533274816788253;2:
> > > 2533274829179387;1:
> > > I have never been able to find any information on the precise chance of receiving a particular req from a particular pack (gold/silver/bronze) and how it has changed. I’m mostly interested in the probability of the weapons/vehicles when someone has all the certifications. Is that information available somewhere, or has 343i not provided it?
> >
> > It’s RNG… So it’s random. There is no probability really. I have opened countless packs and there really doesn’t seem to be any pattern or anything. Sometimes packs are really good and some times not so much.
>
> Random does not mean there isn’t a probability. If you roll a six-sided die, the result is random, but the probability of it landing on a particular side is 1/6. The RNG is essentially a dice roll, and you get to tell it what happens when it “lands” on a certain number, or range of numbers. It would require an unreasonably large sample size of req pack openings to get a good approximation of the actual probability. I was just hoping 343 would make that information public.

343 wouldn’t release that kind of info. Especially if spartan companies had a hard time figuring out what counts as a vehicle kill or if a binary counts as a sniper headshot etc. We still don’t know all the requirements for a Sayonara medal.

> 2533274829179387;4:
> > 2533274816788253;2:
> > > 2533274829179387;1:
> > > I have never been able to find any information on the precise chance of receiving a particular req from a particular pack (gold/silver/bronze) and how it has changed. I’m mostly interested in the probability of the weapons/vehicles when someone has all the certifications. Is that information available somewhere, or has 343i not provided it?
> >
> > It’s RNG… So it’s random. There is no probability really. I have opened countless packs and there really doesn’t seem to be any pattern or anything. Sometimes packs are really good and some times not so much.
>
> Random does not mean there isn’t a probability. If you roll a six-sided die, the result is random, but the probability of it landing on a particular side is 1/6. The RNG is essentially a dice roll, and you get to tell it what happens when it “lands” on a certain number, or range of numbers. It would require an unreasonably large sample size of req pack openings to get a good approximation of the actual probability. I was just hoping 343 would make that information public.

I suppose but it’s not really important information really. Even if you figured it out just because some thing is probable doesn’t mean it will happen.

Certain reqs are rare even in their own tear, so you’re more likely to get one req over another. It’s not purely just random. Luke The Notable did a video called “The Real Rarity of Req Cards in Halo 5.” I suggest you watch it.

Thank you for the suggestion, but I have already seen Luke’s video. A valiant effort, but I found his sample size too small, and his data is from 2016.

It’s a purely academic question. I just thought it would be nice to know for sure.

In the US, companies don’t have to publish the probabilities of random loot drops for paid microtransactions (and they don’t, because that would that would likely affect sales if people knew how small their chances at certain things were). In China, however, they passed a law that requires game publishers to publish that data (though some companies like Blizzard found loopholes). Not sure if Halo 5 is played in China, but if it is, that’s your best bet for finding that information.

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> In the US, companies don’t have to publish the probabilities of random loot drops for paid microtransactions (and they don’t, because that would that would likely affect sales if people knew how small their chances at certain things were). In China, however, they passed a law that requires game publishers to publish that data (though some companies like Blizzard found loopholes). Not sure if Halo 5 is played in China, but if it is, that’s your best bet for finding that information.

I figured that would be the case. Thank you for the information.