There seems to be many camps about what pay to win is. My version is where you can purchase loads of high level items to get a clear advantage over other players and keep it that way for an almost endless amount of time. Basically creating a rift where a game should otherwise be equal among all players. I would like to know what others definitions are.
Well, basically the same as yours.
A lot of people call the req system in warzone P2W and they’re right. It is. Now before someone jumps on the “WELL YOU CAN ONLY USE IT ONCE IN X TIME” bandwagon let’s be reminded that a guy with 10 ultra banshees who bought 10 gold packs is going to beat the guy with 3 regular banshees even if he can’t use all of them in a game.
The more you pay, the more ultra rare and legendary reqs you get. And those reqs otherwise take several games to get a chance of getting one of but people with fat wallets and poor judgement can outperform them easily by throwing their money at 343.
That and warzone will become increasingly less and less viable for new players who just started playing to even step outside their base without all the massive advantages other players get.
Throwing money at the game doesn’t make you a better player though. You can have all the REQs in the world but not be a good enough player to make use of them
I’ve never bought a REQ pack, and I have a pretty solid stash of legendary weapons and vehicles. I have 10 ultra banshees actually. Alot of gauss hogs and ONI scorpions and whatnot.
I don’t have a problem with people buying REQ packs. They can waste their money if they want, I got the same -Yoink- for free
Warzone is pay to win, imo. I always thought this since day one.
But Warzone was never meant to be balanced. So I don’t really think p2w really matters. But it is p2w
You can buy all the REQ cards you want, good players will still win.
Simply having a large amount of high level vehicles/weapons does not mean that you and your team will win. Sure, there is an advantage to having/using an ultra banshee or phaeton or whatever but that does not mean you are the decided victor in any match. I can’t tell you the number of times I have seen such players immediately lose those high level items before they even get a chance to really use them. Simply being able to purchase things such as vehicle req packs does not make the game pay-to-win.
> 2533274813317074;3:
> Throwing money at the game doesn’t make you a better player though. You can have all the REQs in the world but not be a good enough player to make use of them
Hardly.
The only requirement for getting at least a killing frenzy with an ONI mantis is not being in a coma.
> 2533274913936758;8:
> > 2533274813317074;3:
> > Throwing money at the game doesn’t make you a better player though. You can have all the REQs in the world but not be a good enough player to make use of them
>
>
> Hardly.
>
> The only requirement for getting at least a killing frenzy with an ONI mantis is not being in a coma.
You’d be surprised at how many players actually play like their in a coma though…
Paying to avoid a long and tedious grind is no different from paying to win.
> 2533274819302824;10:
> Paying to avoid a long and tedious grind is no different from paying to win.
I kinda disagree.
Unless that grind is for ingame content that affects gameplay (like H5) in which case sure. But if it’s for cosmetic stuff only then it’s not P2W regardless of grind.
> 2533274813317074;3:
> Throwing money at the game doesn’t make you a better player though. You can have all the REQs in the world but not be a good enough player to make use of them
This.
Call it P2W all you want but it take that one plasma pistol from a Bronze pack to down a Banshee Ultra.
Pay-to-win is when items of high-class such as weapons or armor have been locked behind a paywall and the only way to get those items is by spending IRL money, not the in-game currency offered by the game. Not when you have to rely on RNG to give you the five items you want when there’s 1000+ in the system and the option to buy packs exist.
I’ve never brought a req pack and haven’t had a single warzone match with less than 25 kills. My highest is 78 kill. Only REQs I called out were loadout reqs; BR and Magnum and later Br and DMR.
The warzone equipment is no substitute for skill, but its still slightly p2w because if you were rich as hell you could spend a tonne of req packs and have 50 Twin Jewels, 30 prophets banes etc etc etc. You can get req packs really fast just by playing though, so the effect is negligible overall.
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> > 2533274813317074;3:
> > Throwing money at the game doesn’t make you a better player though. You can have all the REQs in the world but not be a good enough player to make use of them
>
>
> This.
>
> Call it P2W all you want but it take that one plasma pistol from a Bronze pack to down a Banshee Ultra.
>
> Pay-to-win is when items of high-class such as weapons or armor have been locked behind a paywall and the only way to get those items is by spending IRL money, not the in-game currency offered by the game.
Who cares if an item can be obtained through currency if the options are either buy it instantly or take months to unlock it? That’s pay to win.
The “REQ’s don’t make the player” argument is also sheer nonsense. Yes a -Yoinking!- thumbless noob in a coma is going to waste REQ’s, halfway decent players still benefit more from REQ’s compared to someone who doesn’t have them.
> 2533274883849234;12:
> > 2533274813317074;3:
> > Throwing money at the game doesn’t make you a better player though. You can have all the REQs in the world but not be a good enough player to make use of them
>
>
> This.
>
> Call it P2W all you want but it take that one plasma pistol from a Bronze pack to down a Banshee Ultra.
>
> Pay-to-win is when items of high-class such as weapons or armor have been locked behind a paywall and the only way to get those items is by spending IRL money, not the in-game currency offered by the game.
P2W has absolutely no bearing on the skill of the player. It’s the concept, not some subjective value we change from one player to the next. If you pay for an advantage and still suck with it then that’s on you. But the game still ALLOWED you to buy that advantage and that is P2W.
Warzone is pay to win not matter how you try and defend or define it. Any advantage that can be bought with real money is called pay to win. Sure you can spend a large amount of money and that player can still suck with that vehicle or weapon but it gives them a paying advantage. If it was cosmetic skins for vehichles or weapons that would be a different story.
Frankly ,it disgusts me how they lied about Warzone before game release and still defend it. I would much rather have a fair, balanced, and competitive warzone and pay for future dlc then have anyone with a rich pocketbook continue to cheese and take advantage of the pay to win vehichles and weapons.
If you want video proof of how a team can take advantage of vehichles on warzone just look up some youtube videos. I for one will continue to play Arena in hopes that the do not further pollute the Halo franchise with a pay to win model.
> 2533274797661381;16:
> Warzone is pay to win not matter how you try and defend or define it. Any advantage that can be bought with real money is called pay to win. Sure you can spend a large amount of money and that player can still suck with that vehicle or weapon but it gives them a paying advantage. If it was cosmetic skins for vehichles or weapons that would be a different story.
>
> Frankly ,it disgusts me how they lied about Warzone before game release and still defend it. I would much rather have a fair, balanced, and competitive warzone and pay for future dlc then have anyone with a rich pocketbook continue to cheese and take advantage of the pay to win vehichles and weapons.
>
> If you want video proof of how a team can take advantage of vehichles on warzone just look up some youtube videos. I for one will continue to play Arena in hopes that the do not further pollute the Halo franchise with a pay to win model.
This guy f***ing gets it.
> 2533274913936758;8:
> > 2533274813317074;3:
> > Throwing money at the game doesn’t make you a better player though. You can have all the REQs in the world but not be a good enough player to make use of them
>
>
> Hardly.
>
> The only requirement for getting at least a killing frenzy with an ONI mantis is not being in a coma.
And and anyone on the enemy team can REQ in a PP and bye bye mantis.
Anything where you can pay money to either circumvent the games progression or natural mechanics to fast track yourself to unlockables.
When I look at Blops 3 microtransactions I see skins and codpoints to unlock chestdrops. These all stay cosmetic though. Buying codpoints will really only net you bonuses in PvE game modes. In MP buying things will only net you cosmetic items and you can only use them once you unlock the guns or specialists. In Halo 5 if you spend money on reqs you can get better reqs and armor much faster than I can with better chances (especially now with the vehicle req pack guaranteeing rare tier vehicles).
In my mind the system that would break this in Black Ops 3 is allowing players to buy permanent unlocks. That is why I don’t play warzone anymore. I know I won’t get shafted by players who have bottomless pits of reqs.
> 2533274819302824;10:
> Paying to avoid a long and tedious grind is no different from paying to win.
Um… no, not really.