What is NEP?

About the Firefight update… What is this NEP (New Enemy Progression) you speak of? I thought it was just different waves of enemies, but for some reason, my delusional friend thinks the AI have been updated to be far more smarter…and stuff. I know that’s not true, but it’s got to be something…

If it was mixed up enemy variations in different waves, wouldn’t BS Angel have said ‘we’ve mixed the enemies up a little.’ instead of announcing this mysterious NEP system thing?

Anyway, hope somebody can clarify this for me.

Thanks

Perhaps some custom skull traits have been turned on?

> Perhaps some custom skull traits have been turned on?

Maybe. But why make up all this new NEP stuff instead of just saying ‘we’re mixing skulls into the mix, too.’

Honestly, it’s weird. :stuck_out_tongue:

Well, one thing they could be doing is reducing the number of Elites, Brutes, Hunters, and Skirmishers to make things easier. I think that due to the difficulty scaling up, they should give 110 damage, speed, damage resistance, and shield and health recharge rates.

I had assumed that the squads that form up waves would be mixed up. Like the Generals/Chieftans that appear in the final wave of a round can now spawn at any time. Don’t know whether that will extend to Heretics, perhaps random squads appearing throughout.