> 2533274801036271;1:
> I don’t think I’ve really played since the first few months of launch.
>
> Is everyone really good, will I get destroyed?
tuhin94 does a pretty excellent job answering your inquires.
I’ll say that yes most of the people playing are going to be capable players, but with a pretty wide array of skills which helps the matchmaker at least create fairly balanced matches depending on time of day.
As someone who’s trying to shake rust off and get back into it don’t be surprised to struggle a bit at first, but if you stick with it and pick up on some of the game’s mobility skills you’ll be doing just fine even if you’re not capable of becoming a Champ.
I do want to rebut a bit on a couple of tuhin94’s points.
> 2533274824050480;2:
> The core modes are not enjoyable in the slightest because of the Overtime update from 2017 which changed up the way weapons behave, completely throwing off all balance and feel that the original sandbox had done so incredibly well.
^this is a subjective perspective.
Personally I think the full Arena environment (including the core modes) were much improved by the Overtime Update that retuned the sandbox. Now, this is not to say it was perfect, but the vast majority of the sandbox was improved for the Arena environment.
Previously, most of the weapons within the sandbox were a direct upgrade over the Standard Magnum and overlapped heavily into it supposed niche range and role. Post update it can be argued that the Magnum has sufficient trade-offs with much of the sandbox; however, the default Recon Battle Rifle was left in a pretty poor state matched up to it. Yet, the changes to the BR do manage to work acceptably well within Warzone’s environment when viewed as an in between precision weapon option to the AR and Mag.
Another weapon that wasn’t left in a good spot would be the SMG. It’s still got a slight niche, but it should’ve been given a bit more lethality to fill its niche role amongst the sandbox.
> WZ is still borderline pay-to-win. However, each Spartan kill gives 2 points now instead of 1, a change designed to reduce farming. WZ Turbo comes around every so often and that is pay-to-win.
The primary reasons Warzone is borderline P2W instead of actual P2W is because of how the REQ system is integrated to limit REQ pool access and ensure matches essentially start balanced.
Now, does access to items make a difference? Sure.
But, as long as individuals have access to something useful in their inventory it’s not necessary to have spent gobs of money to build a massive inventory of the best items. It’s not a foolproof way to win matches, but more of a way to dictate how often you should bother to attempt playing the mode.
My personal recommendation is to simply avoid the mode unless you have some inventory items to make use of. It’s not too super hard to build enough of an inventory to get a competitive match in; especially, with the amount of REQ points that are rewarded from any type of WZ match. But, you’ll likely have to put some time into the game before you’re awarded opportunities to earn high value REQ items often enough to make consistently playing the regular WZ mode something enjoyable.
Of course, investing real money can assist toward speeding that processes up which is how the P2W connotation best fits. WZ Turbo is the closest to P2W, but buying REQ packs still doesn’t assure victory. That’s probably because there’s little incentive to play the mode if you don’t have access to good items, so it’s more like you’re paying to play if you bother to spend money.