up until recently, halo was a game that sported innovation. Halo CE innovated heavily in fps titles on consoles, allowing them to grow (depending on who you ask). Halo 2 definitely innovated online and party features, as well as adding great cinematic effects that not many games could rival. it also added things like dual wielding to mainstream games which i cant say i had seen too much of before (obviously there are exceptions). Halo 3 innovated on smaller system things like the incredible theater system which is not rivaled by anything else that ive found so far (alot of the other theaters in games are poor rip offs). it also introduced forge, which completely changed halo itself. but ever since reach, it seems halo has not only stopped innovating, but it now has begun to actually copy other games, especially halo 4. this is not a criticism, but an observation. people have begun to think that there will be a thruster system similar to titanfall and the new call of duty in halo 5 due to the beta trailer, and this made me think about halo just becoming anther game trying to follow trends instead of going int new territories it hadnt before. so, dear forum users, if you were 343 and you had the power to innovate, what would you do? what should be the next firefight, or forge, or theater, that halo 5 could have, which no other game has, instead of minor (or major) game play changes?
Honestly, I think one of the best things to innovate on at this point is movement. With the possibility of having a slide ability or god knows what, it could really change up the gameplay while staying true to Halo’s core.
If movement is innovated on properly, I could see arena shooters making a sort of comeback. 343i just might make them relevant again.
This depends, are we innovating, evolving, or imitating?
well thats my point. i was more meaning original ideas as opposed to evolutions. halo honestly doesnt evolve well, like look what happened when they tried to bring it up to date. i meant sure you may like halo 4 but look at the community reactions and youll see many people didnt like it/not as much as other. what original ideas could halo use? rather than a new movement system like titan fall or whatever. how can halo have some originality?
This isn’t anything new, but would be new to Halo.
A Far Cry style map creator. May not be what you’re looking for, but I think it would be a great way to keep Halo fresh.
That and maybe a ton of new Custom Game options.
Don’t know what it’s going to be, but I think 343 is thinking correctly recently. They are focusing on Spartan Abilities, which is just a name for player based traits.
CE first established these simple core traits, like melee and jump.
H2 brought hijacking and duel wield as base traits
Halo 3 had equipment on the map
Halo 4 had default sprint, but there are a lot of mix feelings with it. Both Reach and 4 has these class based AAs, which were the first things to disrupt the fair balanced play Halo had going for it.
I really think 343 is going to attempt to evolve movement. Thruster Pack has been the most well received balanced AA from what I’ve witnessed. Halo had thruster pack before Titanfall and Cod, but people are going to compare and complain about how it copies those games when brought back (regardless). I think it will be Halo’s own take on thrusters, not inspired by other recent games. No wall running and double jumping with thrusters.
> This isn’t anything new, but would be new to Halo.
>
> A Far Cry style map creator. May not be what you’re looking for, but I think it would be a great way to keep Halo fresh.
>
> That and maybe a ton of new Custom Game options.
yeah, just have a flat area. do what you want! make a mountain make a base anything!
> Don’t know what it’s going to be, but I think 343 is thinking correctly recently. They are focusing on Spartan Abilities, which is just a name for player based traits.
>
> CE first established these simple core traits, like melee and jump.
> H2 brought hijacking and duel wield as base traits
> Halo 3 had equipment on the map
> Halo 4 had default sprint, but there are a lot of mix feelings with it. Both Reach and 4 has these class based AAs, which were the first things to disrupt the fair balanced play Halo had going for it.
>
> I really think 343 is going to attempt to evolve movement. Thruster Pack has been the most well received balanced AA from what I’ve witnessed. <mark>Halo had thruster pack before Titanfall and Cod</mark>, but people are going to compare and complain about how it copies those games when brought back (regardless). I think it will be Halo’s own take on thrusters, not inspired by other recent games. No wall running and double jumping with thrusters.
people have been talking about why Jason West and Vince Zampella left infinity ward we’ll heres the theory:
when mw3 was in development Jason West and Vince Zampella they both wanted double jump and parkour elements since it was mw3 and set in the future. activision didn’t want to risk anything so they denied the idea of that stuff and the reason for Jason West and Vince Zampella leaving infinity ward and created respawn
and thus titanfall, if this is true then they were the first for that idea.
well i agree with you, i think 343 will experiment with this in the beta and se how we react, and this is sort of an arena thing. it might be used for strafing.
id like to see something that wasnt detrimental to gameplay, like commanding marines or something. even simple like ‘get in the warthog’ kind of things. i dunno all this movement stuff, like sprint, could ruin the flow of gameplay. things like groundpounds can work cause i mean all that changes is how you drop on someone from above. rather than wildly meleeing, you actually have a real method. stuff like that is good
>Movement
>Maps / Forge
>Gametypes
>AI
>UI
And that’s about all anyone will accept.
Show me an idea that doesn’t fall under those four inconsequential categories.
It’s hard to come up with original ideas with so many games out there. The 2nd best thing people do nowadays is just put a twist on something to make it distinguishable from someone else’s similar idea.
Well movement is a big one but also a touchy one for me. There is certainly room for change and improvement but altering this aspect too far changes the flow and Halo is super heavy on movement. So, I say good ideas are good but bad ideas definitely exist. Interactive maps can be HUGELY innovated on and could be a terrific enhancement to the series in my opinion. Loads if potential there. Forge can be innovated plenty. One thing I think that can be included that has never been before is a team/tournament system built into the game or the halo channel. I think this would bring a surge if competition to the game.
> >Movement
> >Maps / Forge
> >Gametypes
> >AI
spectator mode
in game leaderboards
group creation system (large player limit)
in game player compare
in game goal creation system
in game team builder (serious, only 4 players + btb option which would have 16 slots
team/group leaderboards
improve theater with better editing tools
new weapons that could manipulate zoning or gravity
just to name a few
> > >Movement
> > >Maps / Forge
> > >Gametypes
> > >AI
>
> spectator mode
> in game leaderboards
> group creation system (large player limit)
> in game player compare
> in game goal creation system
> in game team builder (serious, only 4 players + btb option which would have 16 slots
> team/group leaderboards
> improve theater with better editing tools
> new weapons that could manipulate zoning or gravity
>
> just to name a few
None of these are innovative, and most of them are mundane scoreboard/ui additions.
Try again, though I will edit my list to include UI as a category.
What about a pick up sort of power-up that shows all enemies on the motion tracker for 30 seconds. It could function as the overshield/invisibility had in the past.
> None of these are innovative, and most of them are mundane scoreboard/ui additions.
>
> Try again, though I will edit my list to include UI as a category.
you don’t need to create a new concept to be innovative, a different approach to an already existing method would suffice.
seems people can never be satisfied. what happens when innovation decelerates? as long as the product is not stale and can perform in a way that would suit players wants then what is the problem?
tell me what innovative things league of legends, starcraft 2, dota 2 and counterstrike have done RECENTLY.
a whole lot of not much, you know what they are doing, producing a broad variety of content for their target audience
seems you’ll find the target audience doesn’t exactly have broad wants.
halo needs to have things that would suit the franchise and do it to a level that is at the front of the industry.
those user interface ideas may be mundane to you, but do you see how well they are received in all the popular PC games, and how much they mean to those communities
…you know the ones that are much larger than halos population
i get that you may want something new ramirez, but i wouldn’t talk down the effect user interface additions has on community involvement.
It’s not that those things would be bad, it’s just that they are improvements and not innovations (they’ve been done tons of times before).
There’s always room for improvement, but it does not seem the community wants innovation.
I agree with the things on your list by the way, but I wouldn’t consider them game-sellers.
> It’s not that those things would be bad, it’s just that they are improvements and not innovations.
>
> There’s always room for improvement, but it does not seem the community wants innovation.
if you were to replicate it in a normal way it wouldn’t
depends on how they are created, they could be more informative or how they decide to interact with the community could be innovative.
either way the best things to do right now is cross reference game mechanics and tools for the user outside of shooters, and see what content could be established in halo effectively
some things that don’t exist in halo being added may not be innovative but would vastly improve the halo experience, due to certain popular mechanics and interfaces not existing in halo currently. you could say cetain improvements could vastly change the experience, making it a selling point by being different to its competition.
but yes interfaces are not a cause for enjoyment as much as they are things that will vastly improve an experience, if that experience is good.
they are a catalyst, however those catalysts can be the funnest part of the game.
if the community is looking for innovation then it will have to be with how the community interacts with the game and with each other, that will be the major change, not a gameplay addition imo.
Well, I’ve always been interested in seeing:
-Multigravitational maps
-Next gen survival
Other than that it’d also be fun seeing some sort of Conquest mode online.
-In short, big overview map of the galaxy where there are locations marked. Each location has a specific map assigned to it. Then there’d be two or more “factions” fighting for those locations. The factions wouldn’t be anything else than regular spartans and the gameplay would be the regular game modes, Slayer, CTF etc. You’d just fight for dominance over the galaxy against the other faction(s). To capture a location a Faction would need some 1000 wins, a loss decreases the progress meter while a win increases it.
> > Don’t know what it’s going to be, but I think 343 is thinking correctly recently. They are focusing on Spartan Abilities, which is just a name for player based traits.
> >
> > CE first established these simple core traits, like melee and jump.
> > H2 brought hijacking and duel wield as base traits
> > Halo 3 had equipment on the map
> > Halo 4 had default sprint, but there are a lot of mix feelings with it. Both Reach and 4 has these class based AAs, which were the first things to disrupt the fair balanced play Halo had going for it.
> >
> > I really think 343 is going to attempt to evolve movement. Thruster Pack has been the most well received balanced AA from what I’ve witnessed. <mark>Halo had thruster pack before Titanfall and Cod</mark>, but people are going to compare and complain about how it copies those games when brought back (regardless). I think it will be Halo’s own take on thrusters, not inspired by other recent games. No wall running and double jumping with thrusters.
>
> people have been talking about why Jason West and Vince Zampella left infinity ward we’ll heres the theory:
> when mw3 was in development Jason West and Vince Zampella they both wanted double jump and parkour elements since it was mw3 and set in the future. activision didn’t want to risk anything so they denied the idea of that stuff and the reason for Jason West and Vince Zampella leaving infinity ward and created respawn
> and thus titanfall, if this is true then they were the first for that idea.
>
> well i agree with you, i think 343 will experiment with this in the beta and se how we react, and this is sort of an arena thing. it might be used for strafing.
MW3 would’ve been in development during sometime in 2010 right?
Well if memory serves correctly the idea of the Thruster pack would have had existed in Bungie since before 2006 since it was featured in Ghosts of Onyx.
It could be said that that’s a pretty flimsy argument considering it was a Thruster pack designed for maneuverability in zero G and not in atmosphere combat but if I were in an argument with a COD or Titanfall fan that didn’t know any better that’s the argument I’d use.
Am I providing helpful information to my fellow Halo fans? Or am I giving them ammunition for flame wars? That’s up to you guys to decide…
-Mega out.