I would have voted for CE style (heck I did anyway) but the option doesn’t allow me to specify. I don’t want 100% CE, as it is not perfect. Nor do I want 100% H2 or H3.
I want to see:
-tricking convenience: areas that continuously yield checkpoints, longer checkpoint delaying, game modifiers (Pinata, Sputnik), AI not getting deleted too early, AI not getting deleted from cutscenes
-strategic emphasis: getting out of maps, messing with load points and AI spawns, AI modifiers, game modifiers (like what Grunt Funeral was intended to be before it turned into a Covie massacring tool of destruction)
-reasonable fun: better players should dominate, modifiers like Bandanna should have a disadvantage, no redundant modifiers like Foreign, shield bleedthrough, not all AI should be able to keep up with you, Hunters should actively pursue you, AI switching to their secondary weapons, a return to H3 resurrection for key allies (perma-invincibility was situational in H3, not always granted to the AI), no bottomless clip enemies
-none of this noob stuff: game killing off AI for you, magic missile Pelicans that kill indiscriminately, op Pelican chin guns that are supremely accurate from over long ranges, excessive autoaim for explosive weapons, AI climbing up objects, invincible allied AI killing everything for you, big hitboxes, AI conveniently showing their weak spots (shielded Jackals) with the same animation every time.
-no grievances: being one-shotted by every invincible allied AI, annoying enemy dropships, damage sponge AI masked by stumbling from shots (a la Skirmishers), dumb friendly AI drivers, not being able to save AI from their scripted deaths
-immersive gameplay: decent fov (about as much as original CE), bigger draw distance, smooth animations and transitions, no noticeable lag when crossing load points, new enemy appearance is a surprise, cutscenes don’t take too much of the exploration/gameplay, no first person cutscenes, good use of quick time events, emphasis on atmosphere (making characters look horror-like is meaningless without this), I finally feel like an athletic Spartan II in powerful armor that can withstand a bunch of ODSTs, missiles, tanks, etc. whatever the UNSC can throw at me
-options, options, options: skipping any cutscene, adjusting sound and music (to be specific, disabling looping music so the music ends after some time), horizontal and vertical looking speed, hud control, creating checkpoints
-no invisible barriers!!
I should be able to get to distant places, come in contact with the skybox:
First video: The Storm had such potential but it’s so confined (also, the 3 flying Banshees are absolutely pointless not to mention all the enemy AI at the aa gun get killed off in the cutscene)
Second video: There seems to be no invisible barrier on Floodgate
Third video: I bypassed the invisible barrier