Has anyone noticed that when you die in both Multiplayer and Campaign, your body moves around like a ragdall model from GMod, extreme laziness if you ask me. In the older games, there were actual death animations when died a certain way, what is it with this game? Why are there so many things about it that suck?
Seems like it always has to me. Death animations have always been in Halo. Ragdolls usually come from explosive or melee kills.
Have you never played Halo before? Happens in every Halo I believe.
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> Have you never played Halo before? Happens in every Halo I believe.
Believe me I’ve played every halo, I started with the first one, and I remember how the death mechanic worked in those games, in this one it just seems like a GMod ragdoll.
I’m pretty confident that this is 100% intentional. It’s supposed to look ridiculous and I absolutely love it. Not sure what the complain is here. Goofy ragdoll corpses should be in every game.
I think it’s hilarious. It reminds me of how players used to be catapulted in to the air for no reason in Halo: Reach after being taken out from a Headshot.
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> Has anyone noticed that when you die in both Multiplayer and Campaign, your body moves around like a ragdall model from GMod, extreme laziness if you ask me. In the older games, there were actual death animations when died a certain way, what is it with this game? Why are there so many things about it that suck?
It’s changed in almost every game; CE had canned (locked-in) animations, 2 introduced pure ragdoll, 3 had a slightly-improved ragdoll, Reach and 4 used a hybrid of animation and ragdoll.
Pure ragdoll is okay, but it looks so silly compared to Reach/4’s animations and I just prefer that to belly-flopping every death.
That elite death is golden.
The death animations in Halo 5 are some of the best in Halo purely because of how fun they are 
I agree, the only thing missing is the blood.