What is good or bad abut halo 5

1. Clamber
2. Sprint and its additions
3. New Scopes
4. Old weapons redesigned
5. Spartan callouts for weapons on map
6. Speed of power weapons respawn
7. Replacement of old armor abilities
8. New weapons added
9. Weapons you spawn with
10. Not playing as Master Chief (I think)
11. Prophets Bane addition
12. Old weapons brought back
13. Thruster packs in suit
14. Speed of gameplay (slow or fast)
15. New multiplayer game modes
16. Ground pound
17. Maps released for beta
18. Less shields and health
19. Slide
20. Kill cam
21. No more custom lodouts
22. New armor design and customizability
23. Spartan charge
24. Damage of weapons
25. Assassinations back

Please say which things on this list you think were good or bad parts of halo 5, if there are some points I missed you can mention them (please don’t just talk about how much you think 343i has done to halo).

1. Clamber
Clunky and ill-implemented. I’d much rather have control over my movement in the way of a crouch jump, please.

2. Sprint and its additions
Bad for map design and game flow as well as anti-gunplay due to how thrusters allow for players to duck back behind cover far too easily.

3. New Scopes
Obtrusive, slow and unneeded. This change is not a positive one and does not help gunplay whatsoever.

4. Old weapons redesigned
UNSC weapons and their design was always geometric, so suddenly having a weird half-curved hologram/red dot sight makes its design conflict with itself. Essentially it’s ugly. The new rocket launcher reskin (it still functions like every other rocket launcher from every other Halo game) looks bland and generic - one of the characteristic designs that Halo had (double-barreled rocket launcher) is now gone.

5. Spartan callouts for weapons on map
Excessive. Allow players to turn it off.

6. Speed of power weapons respawn
I found no issues with them.

7. Replacement of old armor abilities
There are no Armour Abilities/loadouts, and instead Spartan Abilities.

8. New weapons added
The Hydra looks like a spammier, slightly weaker variant on the rocket launcher. Pointless. Bring back the Halo Reach Grenade Launcher - the one thing that this game did right.

9. Weapons you spawn with
AR starts don’t work with the forged maps (Orion/Pegasus) while BR starts can cause stagnated play.

10. Not playing as Master Chief (I think)
I’ve had no issue with playing as the Arbiter in Halo 2.

11. Prophets Bane addition
The bloom of Halo 5’s rendering engine makes it dominate the screen. It’s too huge and too bright.

12. Old weapons brought back
But wildly changed, meh.

13. Thruster packs in suit
Negatively impacts on gunplay. I don’t like it.

14. Speed of gameplay (slow or fast)
I’ve had multiple games end thanks to the timer running out. It’s way too slow.

15. New multiplayer game modes
Haven’t had the chance to play them because I was always given Regret or Empire slayer.

16. Ground pound
Useless, gimmicky, gets in the way of what could have been the crouch jump.

17. Maps released for beta
I’m less than enthusiastic for double the map count that play relatively the same between variants.

18. Less shields and health
Was made as such in order to combat sprint and thruster pack. I don’t like it.

19. Slide
Pointless.

20. Kill cam
Broken.

21. No more custom lodouts
This is good. Fair starts are back (somewhat).

22. New armor design and customizability
Don’t you mean more restricted and limited customisability? Halo Reach set the bar. Halo 4 and 5 failed to even get off the floor, let alone halfway up to it.

23. Spartan charge
Takes away player agency/control. I don’t like it.

24. Damage of weapons
Excessive, but this is to combat sprint and thruster pack.

25. Assassinations back
It’s an animation that does nothing but to slow down my melee. Pointless.

With the customizability of armor I just meant if people think there is enough for if there should be some at all. I agree with you that Halo reach really did a great job with the armor.

Well, in that case they really should go absolutely nuts with the customisation options. I should be able to change the armour for my arms, chest piece and even choose different visor shapes. Halo Reach was going in the right direction for this - all that 343industries needs to do is to take Halo Reach’s customisation options one step further.

  1. Clamber: I’m indifferent.

  2. Sprint: Better than 4 or Reach, but I don’t really care. I would be much happier with increased movement speed and jump height, though.

  3. New Scopes: REPULSIVE. OBSTRUCT MY VIEW AND WILL RUIN AUTOMATIC WEAPONS, SWORDS, AND SHOTGUNS.

  4. Old weapons redesigned: I want the old Rocket Launcher back. Other than that, I don’t really care. The BR’s red ammo readout is something I would prefer to be blue, though, and the scope should be closed off at the top.

  5. Spartan callouts: Not a fan of “Sniper Rifle in 30 seconds” and then “Power weapons in 30 seconds” immediately afterwards. It’s annoying.

  6. PW respawn speed: Fine, maybe experiment with 3 minutes?

  7. Replacement of AAs: Good, good, good, good, good, good, good.

  8. New weapons added: “Legendary Weapons” seem unnecessary, Hydra is pretty cool.

  9. Spawn weapons: No BRs please

  10. Not playing as MC: It’ll happen. Trust me.

  11. PB addition: Pretty cool Halo 3 reference, but the design is to bright.

  12. Old weapons brought back: Good

  13. Thrusters: Good

  14. Speed of gameplay: Good, for the most part. It’s pretty fast.

15: New modes: Very enjoyable

  1. Ground pound: Broken, as I can execute it by letting go of the crouch button after 1/2 second rather than holding down.

  2. Maps: Truth was the best, Forge maps are decent, Regret seems like it would be best in Slayer (no teams), Eden is terrible, Empire is pretty good

  3. Less shields: Um… No? The shields don’t seem to be less, just the health a bit. I guess that it needs to be like that with Sprint in the game.

  4. Slide: I don’t really care. Never use it.

  5. Kill cam: Terribly implemented. Needs option to disable.

  6. No more custom loadouts: One of the best changes that could’ve been made

  7. New armor: Liked Reach best, but this is meh. Should be more in full game.

  8. Spartan charge: Pretty annoying sometimes, but overall, I don’t care too much.

  9. Damage of weapons: SMG and AR get too much of a buff, especially with the new Smart Link. They would be okay without zooming capabilities.

  10. Assassinations back: Cool, I like them. If you don’t like them, you can still do a Beat Down, I think.

> 2533274949078675;1:
> 1. Clamber Bad, but not Horrible.
> 2. Sprint and its additions Absolutely Terrible.
> 3. New Scopes Neutral, I prefer the old scopes. Indifferent towards the gameplay changes they add.
> 4. Old weapons redesigned Except for the Rockets, Neutral.
> 5. Spartan callouts for weapons on map Good, actually. Memorization isn’t a skill.
> 6. Speed of power weapons respawn Faster spawning items leads to more dynamic flow. So bad because slow spawn times.
> 7. Replacement of old armor abilities Good.
> 8. New weapons added Hydra is kind of a mediocre needler-bruteshot hybrid. Meh.
> 9. Weapons you spawn with If the game ends up being AR starts, bad.
> 10. Not playing as Master Chief (I think) Don’t care that much.
> 11. Prophets Bane addition I can see Legendary Weapons be fun for customs, but as for competitive play, seem meh so far.
> 12. Old weapons brought back Too much redundancy.
> 13. Thruster packs in suit Needs some re-working.
> 14. Speed of gameplay (slow or fast) Bad, awkward.
> 15. New multiplayer game modes Meh.
> 16. Ground pound Neutral, is too situational to really affect anything.
> 17. Maps released for beta Terrible. When will we get some decent Halo maps? It’s been like seven years.
> 18. Less shields and health Good.
> 19. Slide Meh, have never seen it used once.
> 20. Kill cam Music is annoying, killcam itself is meh.
> 21. No more custom lodouts **Should be left in for custom games, they don’t really harm anything just being in the game.**22. New armor design and customizability **Terrible.**23. Spartan charge Same as slide.
> 24. Damage of weapons This is pretty much the same as #18.
> 25. Assassinations back I don’t like them.

Waypoint, AS ALWAYS, is -Yoinking!- up the formatting. So I give up trying to fix the listing for 22 and 23.

1. Clamber Love this promote map movement and increase the skill it take to gain and keep map control. (good)
2. Sprint and its additions Great its been Balanced and im really enjoying it. (good)
3. New Scopes They are alright I think that DMR should be fixed and if the make the scopes feel more like the pistol and ar it might feel more "smart Scope"
4. Old weapons redesigned I actually like the new streamlined look of things I love the old rockets like anyone else but i think the slimmer new rockets are great (good)
5. Spartan callouts for weapons on map This is great it promotes Map control, and adds a new level of play for even lower level players.(good)
6. Speed of power weapons respawn Meh these thing can me tweaked slightly im indifferent (good)
7. Replacement of old armor abilities Not quite sure what you mean by this the remove of Promethean vision and such meh i can do with out them Maybe campaign can have more (good)
8. New weapons added Like? legendary weapon? they rock and i want to see more (good)
9. Weapons you spawn with Br/Ar Starts all the way this is the most versatile (good)
10. Not playing as Master Chief (I think) I think it will be cool going into a different perspective like halo 2. (good)
11. Prophets Bane addition Great i want to see more (good)
12. Old weapons brought back I love the new Ar and SMG the battle rifle is nice but i would tweak the sound a bit I the the three distinct shots sound of halo 4 compared to the more single shot sound of halo 5 (good)
13. Thruster packs in suit This is great Proplayers love Thruster in Halo 4 and in reach with evade, thi just adds to the movement and versatility of the player (good)
14. Speed of gameplay (slow or fast) I love the pace of the game its definitely a skill based gameplay like previous halos while also seeming more fluid and faster. (good)
15. New multiplayer game modes Love breakout, and strongholds I cant wait to se the other modes BTB, Griff ball, and Infected. (good)
16. Ground pound I only used this once and got a kill it takes skill to use properly and actually get a kill (good)
17. Maps released for beta I enjoyed all of them Except Orion IDK something about it just ticked me off. (good)
18. Less shields and health I think think this should be increased at least slightly (good)
19. Slide This is a fun mechanic and nice when pulled off correctly (good)
20. Kill cam Meh they dont really work correctly so maybe bringing back the the original deaths might be better (bad)
21. No more custom lodouts I think this is great it puts everyone on and even playing field game and decided by skill (good)
22. New armor design and customizability I want a more Reach and halo 4 style customization (bad i guess)
23. Spartan charge Meh i think this should be tweaked (bad need adjusted)
24. Damage of weapons This is fine I think the Fire rate should be decreased on certain weapons (good)
25. Assassinations back Awesome I love getting these lol(good)

I don’t mind sprint but if I could choose two things, it would be sprint and Killcam… Other than that it’s coo

> 2533274949078675;1:
> 1. Clamber
> 2. Sprint and its additions
> 3. New Scopes
> 4. Old weapons redesigned
> 5. Spartan callouts for weapons on map
> 6. Speed of power weapons respawn
> 7. Replacement of old armor abilities
> 8. New weapons added
> 9. Weapons you spawn with
> 10. Not playing as Master Chief (I think)
> 11. Prophets Bane addition
> 12. Old weapons brought back
> 13. Thruster packs in suit
> 14. Speed of gameplay (slow or fast)
> 15. New multiplayer game modes
> 16. Ground pound
> 17. Maps released for beta
> 18. Less shields and health
> 19. Slide
> 20. Kill cam
> 21. No more custom lodouts
> 22. New armor design and customizability
> 23. Spartan charge
> 24. Damage of weapons
> 25. Assassinations back
>
> Please say which things on this list you think were good or bad parts of halo 5, if there are some points I missed you can mention them (please don’t just talk about how much you think 343i has done to halo).

i completely agree with your list here, i did not like any of these things that were in the halo 5 beta, halo needs to back to its roots to survive. just like in battlestar galactica the humans needed to go back in "technology " and its older roots to beat the cylons

Bad?
Bro-fives and fist bumps at the end of a match.
Needless re-design of rocket launcher.
Forerunner weapons (they were redundant in H4 and they are once again in H5–just get rid of them).
Honorable mention: Killcam. It doesn’t bother me, but it’s useless and too easily reminds some players of a different franchise so why not just get rid of it?

Good?
I liked everything else.

> 2533274934371025;9:
> > 2533274949078675;1:
> > 1. Clamber
> > 2. Sprint and its additions
> > 3. New Scopes
> > 4. Old weapons redesigned
> > 5. Spartan callouts for weapons on map
> > 6. Speed of power weapons respawn
> > 7. Replacement of old armor abilities
> > 8. New weapons added
> > 9. Weapons you spawn with
> > 10. Not playing as Master Chief (I think)
> > 11. Prophets Bane addition
> > 12. Old weapons brought back
> > 13. Thruster packs in suit
> > 14. Speed of gameplay (slow or fast)
> > 15. New multiplayer game modes
> > 16. Ground pound
> > 17. Maps released for beta
> > 18. Less shields and health
> > 19. Slide
> > 20. Kill cam
> > 21. No more custom lodouts
> > 22. New armor design and customizability
> > 23. Spartan charge
> > 24. Damage of weapons
> > 25. Assassinations back
> >
> > Please say which things on this list you think were good or bad parts of halo 5, if there are some points I missed you can mention them (please don’t just talk about how much you think 343i has done to halo).
>
>
> i completely agree with your list here, i did not like any of these things that were in the halo 5 beta, halo needs to back to its roots to survive. just like in battlestar galactica the humans needed to go back in "technology " and its older roots to beat the cylons

you didnt even play the beta lol HAHAHA

> 2533274825044752;10:
> Bad?
> Bro-fives and fist bumps at the end of a match.
> Needless re-design of rocket launcher.
> Forerunner weapons (they were redundant in H4 and they are once again in H5–just get rid of them).
> Honorable mention: Killcam. It doesn’t bother me, but it’s useless and too easily reminds some players of a different franchise so why not just get rid of it?
>
> Good?
> I liked everything else.

the LR is a borderline PW if you use it right three shot headshot kill the thing is beast in halo 5

1. Clamber.
I like it a lot. Makes map navigation very fluid. But I wish squatting mid-air produced the hover ability with a very short burst of upward thrust. Making for jump squatting to have a meaningful role for map navigation & combat (and ground pound should be moved to hold-melee).

  1. Sprint and its additions
    Good-ish. Needs tweaking imo. Needs to be slower

  2. New Scopes
    Good-ish. There should be no distinction between smart scope and zoom, both should function exactly the same. All previous iterations of Halo provide simultaneous press-hold-release to zoom in and out, and also click-click to zoom in and out. Also, non-zoom accuracy needs to be increased and flinch needs to be 100% removed.

  3. Old weapons redesigned
    Spanker? Indifferent. Change it or keep it iconic, I dont care.

  4. Spartan callouts for weapons on map
    Good, but 1) there needs to be an option to turn this off and 2) player input should be required to call-out an enemy position i.e. a Gears style call out button.

  5. Speed of power weapons respawn
    Too fast imo.

  6. Replacement of old armor abilities
    Good.

  7. New weapons added
    Hydra was not a good addition imo.

  8. Weapons you spawn with
    BR start was good. Pistol AR was not.

  9. Not playing as Master Chief (I think)
    Indifferent

  10. Prophets Bane addition
    Indifferent

  11. Old weapons brought back
    BR kick + spread was excessive. The weapon became a center-mass long range shotgun.

  12. Thruster packs in suit
    Good - but I want the thrust distance toned down.

  13. Speed of gameplay (slow or fast)
    Good. But base speed increase of 20% would go a long way at improving core strafe combat.

  14. New multiplayer game modes
    Good. Breakout has a lot of potential to be a favorite. I think it needs a DMR start (would function like a CE pistol), and a single power up on map to be fought over. This would give the game a Halo CE meets Counter Strike Ice World like flavor, but still with Halo 5s new movement mechanic jazz. I like that Team Slayer has bee striped down into a simple arena game.

  15. Ground pound
    Ok. I neither loved or hated this ability. But it needs to shift from in-air + squat and move to in-air + hold melee. Holding melee seems way more intuitive.

  16. Maps released for beta
    Good. Maps had a nice medium size quality.

  17. Less shields and health
    Less? BR and DMR had similar ttk as previous halos.

  18. Slide
    Gimmick. I never once did it, and I never once saw it occur. Take it, leave it, who cares.

  19. Kill cam
    And option to turn off would be nice. And the amount of discrepancy there is between what you are seeing v.s. what occurred it just awful.

  20. No more custom lodouts
    Dislike. I want BR start or DMR start. This is the ONLY good thing about Reach and Halo 4 imo.

  21. New armor design and customizability
    Indifferent

  22. Spartan charge
    Way over-animated. Just a melee lunge is all it needs to be. Not this grandiose over flashy third to first person animation. So clunky

  23. Damage of weapons
    Pistol needs a buff. Maybe just a recoil reduced to zero. BR kick + spread turned it into a long range shotgun, and was WAY too forgiving.

  24. Assassinations back
    I want an option to turn these off. I hate accidentally holding melee, and getting stuck in the animation.

thanks for the feedback so far guys please keep it coming.

> 2533274796029854;12:
> > 2533274825044752;10:
> > Bad?
> > Bro-fives and fist bumps at the end of a match.
> > Needless re-design of rocket launcher.
> > Forerunner weapons (they were redundant in H4 and they are once again in H5–just get rid of them).
> > Honorable mention: Killcam. It doesn’t bother me, but it’s useless and too easily reminds some players of a different franchise so why not just get rid of it?
> >
> > Good?
> > I liked everything else.
>
>
> the LR is a borderline PW if you use it right three shot headshot kill the thing is beast in halo 5

I agree here ^ while I think the DMR/LR/BR need some tweaks (bullbullet mag!), they all play very differently, unlike previous games. This is a good thing!

Also, the Smart Scopes need some tweaking (zoom distance for some guns/aesthetics). The LR seems to be the best us of this new feature (missing it while playing through 4’s camain post beta).

The Ground Pound controls should be re-mapped (being addressed, as confirmed by Josh), so the crouch jumping fans are getting their wish granted.

New Guns - Hydra need work - too weak at times/op at others). New rockets work well, despite the redesign. PB seems fine to me (movement speed might need a nerf though).

Killcams should be optional. There doesn’t seem like much useful time used during the respawn when skipping them, so I’d rather just see the old death cam.

New game modes - really enjoy breakout (pushing the br’s out further would make for an interesting gameplay change - stops some spawn camping). Strongholds was a blast as well with the 2/3 control concept.

Kill times/damage/thrusters/sprint all seem fine to me. Gameplay immersion makes games feel faster, and while some complain about time running out, I’ve never run into that iin all of my matches during the beta (over 1200) across any gametype. Had a few breakout ties in runs due to smart teammates waiting the match out, though.

It seems some people would rather not have an opinion and be overly negative than admit to enjoying anything about the beta experience. It really makes you wonder why they lurk in the forums every day, knowing that things will not be the same as the past. Criticism is more viable when there is acknowledgement of good things being done. The game is far from perfect, but for my own accord, it was a fun 3 weeks - more so than I can say for any other games I’ve played in recent years (save the mcc).

> 2535458386964330;15:
> > 2533274796029854;12:
> > > 2533274825044752;10:
> > > Bad?
> > > Bro-fives and fist bumps at the end of a match.
> > > Needless re-design of rocket launcher.
> > > Forerunner weapons (they were redundant in H4 and they are once again in H5–just get rid of them).
> > > Honorable mention: Killcam. It doesn’t bother me, but it’s useless and too easily reminds some players of a different franchise so why not just get rid of it?
> > >
> > > Good?
> > > I liked everything else.
> >
> >
> >
> > the LR is a borderline PW if you use it right three shot headshot kill the thing is beast in halo 5
>
>
> I agree here ^ while I think the DMR/LR/BR need some tweaks (bullbullet mag!), they all play very differently, unlike previous games. This is a good thing!
>
> Also, the Smart Scopes need some tweaking (zoom distance for some guns/aesthetics). The LR seems to be the best us of this new feature (missing it while playing through 4’s camain post beta).
>
> The Ground Pound controls should be re-mapped (being addressed, as confirmed by Josh), so the crouch jumping fans are getting their wish granted.
>
> New Guns - Hydra need work - too weak at times/op at others). New rockets work well, despite the redesign. PB seems fine to me (movement speed might need a nerf though).
>
> Killcams should be optional. There doesn’t seem like much useful time used during the respawn when skipping them, so I’d rather just see the old death cam.
>
> New game modes - really enjoy breakout (pushing the br’s out further would make for an interesting gameplay change - stops some spawn camping). Strongholds was a blast as well with the 2/3 control concept.
>
> Kill times/damage/thrusters/sprint all seem fine to me. Gameplay immersion makes games feel faster, and while some complain about time running out, I’ve never run into that iin all of my matches during the beta (over 1200) across any gametype. Had a few breakout ties in runs due to smart teammates waiting the match out, though.
>
> It seems some people would rather not have an opinion and be overly negative than admit to enjoying anything about the beta experience. It really makes you wonder why they lurk in the forums every day, knowing that things will not be the same as the past. Criticism is more viable when there is acknowledgement of good things being done. The game is far from perfect, but for my own accord, it was a fun 3 weeks - more so than I can say for any other games I’ve played in recent years (save the mcc).

I agree with you on the negative feedback

> 2533274796029854;12:
> > 2533274825044752;10:
> > Bad?
> > Bro-fives and fist bumps at the end of a match.
> > Needless re-design of rocket launcher.
> > Forerunner weapons (they were redundant in H4 and they are once again in H5–just get rid of them).
> > Honorable mention: Killcam. It doesn’t bother me, but it’s useless and too easily reminds some players of a different franchise so why not just get rid of it?
> >
> > Good?
> > I liked everything else.
>
>
> the LR is a borderline PW if you use it right three shot headshot kill the thing is beast in halo 5

I have seen some gameplay with the light rifle and you are right here, if the player gets one headshot even it can do serious damage from there on. It really changed from the halo 4 version.

> 2533274949078675;1:
> 1. Clamber
> 2. Sprint and its additions
> 3. New Scopes
> 4. Old weapons redesigned
> 5. Spartan callouts for weapons on map
> 6. Speed of power weapons respawn
> 7. Replacement of old armor abilities
> 8. New weapons added
> 9. Weapons you spawn with
> 10. Not playing as Master Chief (I think)
> 11. Prophets Bane addition
> 12. Old weapons brought back
> 13. Thruster packs in suit
> 14. Speed of gameplay (slow or fast)
> 15. New multiplayer game modes
> 16. Ground pound
> 17. Maps released for beta
> 18. Less shields and health
> 19. Slide
> 20. Kill cam
> 21. No more custom lodouts
> 22. New armor design and customizability
> 23. Spartan charge
> 24. Damage of weapons
> 25. Assassinations back
>
> Please say which things on this list you think were good or bad parts of halo 5, if there are some points I missed you can mention them (please don’t just talk about how much you think 343i has done to halo).

  1. not good, creates a different feeling. creating more jumping tech like hold to give a light boost, hopping and generally fleshing out jump mechanics would be better

  2. i don’t like it. when you have good players they’ll play passive to reduce risk, bad players may escape a few deaths but it mainly empowers good players which gets boring having more advantage over the average joe.

  3. aside from the delay which could get fixed the only difference is more clutter on the screen which only serves to block your view…no thanks

  4. i like when things get a slight redesign, though not these ones they’re boring and ugly

  5. memorization is a skill, though it is only really apparent when there’s enough items on the map to have to juggle…not 2 or 3. it should only call out neutral weapons, other than “30 seconds til X” the rest is audio clutter and is more cringe worthy and irritating than helpful

  6. could be a bit faster to respawn

  7. there is no replacement they’re gone

  8. hydra sucks, bring in the H2A sentinel, reach nade launcher, H3 mauler and CE shotgun and PR

  9. should be BR / AR starts

  10. hasn’t been confirmed

  11. legendary weapons are a stupid idea, if they wanted more uniqueness then have a mini weapon editor which has your emblem or just weapon commendations with unlockable nameplates.

  12. they’ve been better in previous iterations

  13. i liked both the evade and jetpack from reach…as pick-ups. more abilities off spawn creates passive play as they’re mainly used defensively, when you make them rare (pick-ups) then the boost in capability from one player to the next makes the player with more power push for an advantage.

  14. killtimes are too quick and base movement is too slow, this is to accommodate for sprint, clamber and thruster. fast gameplay is good, though halo has always been about outshooting the other player when shots down (ce did it through low aim assist and bullet travel, H2 through button combos, H3 through bullet travel and randomness) though i don’t condone randomness.

  15. breakout is gimmicky and strongholds is just rebranding 3 plots into a gametype

  16. not a fan

  17. the maps are pretty bad and the map remix idea is just as bad as the legendary weapon idea quality > quantity

  18. there isn’t less shields and health

  19. not a fan

  20. it isn’t reliable and hasn’t been in any game it has been, even if it was i’d still prefer classic halo death screen

  21. good, lets face it halo isn’t about loadouts there is the AR and BR, the pistol in h5 is still inferior to either and the carbine shouldn’t be altered to and made less unique just to accommodate it into a loadout

  22. meh, i liked quite a few designs from h3 and reach, they all seem bland and lack any real character

  23. not a fan

  24. damage hasn’t changed just the killtimes, the killtimes are slightly too quick

  25. should have a toggle

  1. Clamber
  • Good
  1. Sprint and its additions
  • Good
  1. New Scopes
  • Good and Bad (I like the BR but HATE the DMR’s scope)
  1. Old weapons redesigned
  • (I assume this means rocket mainly), Good idea but poorly executed in terms of aesthetics
  1. Spartan callouts for weapons on map
  • Medium (Too often)
  1. Speed of power weapons respawn
  • Good
  1. Replacement of old armor abilities
  • Good and Bad (Good for Match Making but bad for Customs)
  1. New weapons added
  • Good idea but the Hydra is to weak
  1. Weapons you spawn with
  • AR/Magnum : Good
  • BR/AR : Medium
  • SMG/Magnum : Good for Breakout
  1. Not playing as Master Chief (I think)
  • From what I’ve heard we play as both (maybe even the Arbiter)
  1. Prophets Bane addition
  • Good
  1. Old weapons brought back
  • Good and Bad (Automatics are too OP and the headshot multiplier for them…)
  1. Thruster packs in suit
  • Good
  1. Speed of gameplay (slow or fast)
  • Fast
  1. New multiplayer game modes
  • Breakout : Exceptional
  • Strongholds : Good
  1. Ground pound
  • Love it
  1. Maps released for beta
  • Good insight
  1. Less shields and health
  • Bad : Increase the TTK (Time To Kill)
  1. Slide
  • Good
  1. Kill cam
  • Bad
  1. No more custom lodouts
  • Good
  1. New armor design and customizability
  • Depends (Good for now but if there isn’t more customization bad)
  1. Spartan charge
  • Meh
  1. Damage of weapons
  • Everything’s good except for Automatics
  1. Assassinations back
  • Animation : Good
  • Gametype : I want to stab my eyeballs

Overall I love the way Halo 5 looks like it’s going to turn out :slight_smile:

The bad, the worse and the ugly

Sprint: I have already stated, multiple times, what I have against it, but here we go: allows players to escape, negatively affects map design, forces players to lower their weapon, affects the spawn system, significantly decreases the base movement speed and affects the predictability of players’ actions, to put it simply.

Stabilizers: This should be removed. the ability to float in air and pick up easy kills with the ability to retreat (falling to the ground) by just releasing the LT is just overpowered and eliminates skill-based jump-shots that are an important aspect of Halo’s multiplayer. I can’t even think how this’s going to affect SWAT.

Clamber: Unneeded. Adds nothing to the gameplay and does nothing that the normal jumping couldn’t. Also adds climbing delay, and reduces jump height which affect jump-shooting and reduces bullet-dodging efficiency.

Smart scope: another unneeded addition. The fact that it improves your spread breaks the game for me. Hip fire may still be the same, but giving bonus for zooming breaks the gameplay, penalizes hip fire and will make people spend the whole time zooming. You’re also narrowing the skill gap by eliminating the advantage pro players had. The ability to land shots from a long distance without the need to zoom, thus evading the delay occurred by scoping/ descoping. I don’t know if the previous games had it, but if they did and I knew about it, I would’ve asked for it to be removed back then. Another annoying thing about it is how much space it takes from your FoV (especially the DMR). The delay time is also annoying (especially with the sniper), and add that to desope and you’re stuck in an weird scope-descope animations that waste precious moments from the gunfight. Also, smart scope’s improved spread plus stabilizers doesn’t seem like a good combo. Every weapon should work the way it should. Smart scope closes the gap between them, especially automatics, which are supposed to be inaccurate and have high RoF and a wide spread.

Ground pound: It’s hard to pull off and very satisfying when executed on an opponent, yet it can be used as a fast way out (by pointing towards a safe area out of a battle and launching yourself towards it) or to pick up easy kills. I’m not sure what effect will it have on vehicles, if any, as we haven’t seen any BTB matches, yet. Also, using ground pound requires you to be on a platform higher than your opponent; and I’m not sure why would anyone sacrifice higher ground for a stylish kill. It also eliminates crouch-jumping, as it’s mapped to the same button as crouching.

Slide: This ability is barely used, as thrusters does pretty much what it’s supposed to do in a simpler, more efficient way. while slide requires you to sprint, move for quite a distance, reach terminal velocity (or whatever it’s called) to use, thrusters can be done anytime with the press of a button. I highly doubt that someone will run towards/away of an opponent and slide to cover, as sliding requires sprinting, which forces you lower your weapon, leaving the player vulnerable

Charge: I don’t think that players should have such a lethal offensive option while sprinting, especially since sprint is now unlimited, which allows them to get out of tight situations that they got in because of using sprint. Being near a corner and seeing an opponent sprinting around it? what options do you have, especially if you just spawned or if your thrusters are still cooling down? I also think that this was only implemented as a “fix” for the double melee, another problem which was created by the presence of sprint. Thrust+melee should be a convenient replacement.

Thrusters: I like this feature, but reducing it’s range and increasing its cool-down time should make it work fine and prevent spamming. Allowing the player to shoot while thrusting should also allow an offensive use of the ability. Also, the sprint+thrust combo is overpowered and extends the problem that sprint introduced, which is the ability to escape more easily. Grenades seem very under powered with the distance provided by thrusting.

Assassinations: The only thing I’d like to change is the way it functions. Performing assassinations in a bad situation can result in getting killed, but what option do you have if you’re behind an enemy, unnoticed? risking an assassination will make you vulnerable. A perfect solution will be like this: HOLD the melee button for the assassination. PRESS the melees button for a normal beat down.

End-game stance: does nothing to gameplay, but I’d rather see it gone. I hate to see my Spartan acting like a jerk.

High pitched sounds: they’re just annoying and unneeded. Bring back the old iconic shield sounds, and remove the hit/kill indicator sound.

Spartan chatter: Add an option to turn it off. It’s useful, yes, but in a party it’s better to turn it off to keep up with people on your party. Also, add unique proper lines rather than saying: “I got snipes” or “nice headshot”.

Controller schemes:Really hard to adapt to, and can cause a confusion when going back to the MCC. Either a manual button mapping or something similar to Halo 4’s controls.

I know that trying to introduce new fans to the Halo franchise is smart, but making those fans like the games the way it is, rather than changing it to appeal to them, is much smarter.