Edit - Thanks for all the replies! Most of what I read was all thought out reasons to what the difference is and why it worked, rather than ‘I like this because this is how it was’. Originally posted this to work out for myself what I wanted to see out of the next Halo game and what should be at the core of it.
I’ve come to the conclusion that I don’t care what 343 do. To be more specific I do care, but I’m confident they’ll make the right decision. As I’ve said previously I feel H5 is the first step in the right direction since H3. Since being pressured into making a Halo game understaffed and in a ridiculous amount of time more than 6 years ago, I feel they’ve finally found a groove. Combined with how well they’ve proven to listen to the community I’m sure they’ve got everything they need to move forward. So whether they tweak what Halo 5 brought or bring it all back to basics I don’t care, I’ve decided I’m just excited.
Making this because I’m lost in a sea of multiple answers to what is classic Halo.
Personally I believe a Halo game comes under the category of ‘Arena FPS’. The baseline for this is even starts with advantages gained through map control and weapon control. Many also consider a solid ranking system important. For me Halo 5 does this better than any game since Halo 3.
Many consider Halo Reach to be classic Halo. The game offers loadouts, interchangeable armour abilities and a single ranked playlist.
Is Halo 3 classic Halo? It offers an experience slightly slower to its predecessor and includes deployable equipment.
Is Halo 2 classic Halo? Faster than the original but not compared to the new games. Both Halo 2 and Halo 3 offer a similar ranking experience.
Or is CE classic Halo? Its 16 years old but by right it is the original
I’ve loved every Halo (except 4) and I’ve enjoyed watching the games evolve. And as much as I loved Reach, it was a step in the wrong direction while Halo 4 was a massive leap. For me Halo 5 isn’t perfect, but its a step on the right path. People say they want to remove sprint and armour abilities but it makes me think if Reach would have had no loadouts, would there still have been a problem. It makes me think if every next Halo didn’t add modern elements like sprint to its games, would we not have just moved on to other modern games. And people compare new ranking systems to old ones and request for their return even though we know they are broken themselves.
I believe sprinting and armour abilities have their place in Halo, they have for almost a decade. Perhaps some need to go and some need changing but they make sense to me. It makes sense that a Spartan can do these thing and it makes sense that a game should look to improve. Maybe though there is too much of it and the game is a couple of paces too fast, I don’t know. But I will say Halo 5 is encouraging to me that the next game will definitely be better.
If you managed to read all this I’m not kicking off, but maybe you can help me answer what makes Halo Halo?