What Innovation?

I see many people on the forums staunchly oppose any form of innovation in Halo. Yet with no innovation the franchise will die.

I also witness statements such as - I am all for innovation but not a change in mechanics or the implementation of COD features etc etc.

So in what areas do you personally propose 343 innovate for future titles?
It has to be more than just Graphics.

How can the franchise progress without the Halo fundamentalists being isolated?

I can see where your comming from. But I’m against COD ideas, I play halo instead of COD for a reason.

Well for me I’d like to see all the positive things in halo’s multiplayer we’ve seen over the years come back all at once first. They should perfect the mechanics that are already in use first then move on to new stuff.

How 343 can do that in halo 5 and still make it completely new? Thats gonna be their greatest challenge for the next game.

The best way to innovate at the moment would be to perfect what we have.
When Halo 5 is released, the next-gen Xbox should be out, so it should be easier to innovate. But here’s what I would do:

-More interesting Campaign missions (Halo 3 had interesting diverse missions).
-Improve from Halo 3’s custom games.
-Improve from Halo Reach’s Forge.
-Make a return to Arena styled game-play. (Everyone starts the same, set weapon spawn, symmetrical maps, etc).
-Reduce Aim Assist and Bullet Magnetism (Similar to Halo 3).
-Reduce the Amount of Power Weapons, particularly 1-shot-kill Power Weapons (Incineration Cannon and Binary Rifle should be Campaign/Spartan Ops only).

There are more, I’m kinda busy at the moment so I don’t have enough time to think this through.

Maybe you should add that people can’t just say something like, “Bring back the old stuff, but make it better.”

> -Make a return to Arena styled game-play. (Everyone starts the same, set weapon spawn, symmetrical maps, etc).

No, the loadouts should stay in the form we have them in. The weapons are still balanced so we are still on an even chance to get kills, just in different ways. Also, i don’t want to fight for my weapons, I want to fight with them.

> -Reduce the Amount of Power Weapons, particularly 1-shot-kill Power Weapons (Incineration Cannon and Binary Rifle should be Campaign/Spartan Ops only).

Both of those weapons are rare enough anyway. It would be redundant at this point to remove them. Besides they are both unique additions to the game.

I allready know the name for next Halo game: Call of Halo The battlefield of Requiem…

MULTIPLAYER
The “innovations”: You have 4 types of load outs

Assault, engineer, recon, support

Assault throws ammo boxes and shoots uses Ar, engineer fixes vehicles and uses smg, recon throws sensor grenades and uses sniper, support throws health packages and uses dmr.

maps: 3 maps size of 1/2 of Haven and 1 map sized 4 times of Valhalla.

You can customize your weapon with flashlights, scopes, barrels, skins etc.
Your character has a look of both Crysis badas* and battlefield military dude.

Game modes:
Plasma box rush, team deatchmatch and team run around match.

Campaign:
Play as a normal army dude and shoot baddies.

> I allready know the name for next Halo game: Call of Halo The battlefield of Requiem…
>
> MULTIPLAYER
> The “innovations”: You have 4 types of load outs
>
> Assault, engineer, recon, support
>
> Assault throws ammo boxes and shoots uses Ar, engineer fixes vehicles and uses smg, recon throws sensor grenades and uses sniper, support throws health packages and uses dmr.
>
> maps: 3 maps size of 1/2 of Haven and 1 map sized 4 times of Valhalla.
>
> You can customize your weapon with flashlights, scopes, barrels, skins etc.
> Your character has a look of both Crysis badas* and battlefield military dude.
>
> Game modes:
> Plasma box rush, team deatchmatch and team run around match.
>
> Campaign:
> Play as a normal army dude and shoot baddies.

Hey no discussing leaks lol

> I allready know the name for next Halo game: Call of Halo The battlefield of Requiem…
>
> MULTIPLAYER
> The “innovations”: You have 4 types of load outs
>
> Assault, engineer, recon, support
>
> Assault throws ammo boxes and shoots uses Ar, engineer fixes vehicles and uses smg, recon throws sensor grenades and uses sniper, support throws health packages and uses dmr.
>
> maps: 3 maps size of 1/2 of Haven and 1 map sized 4 times of Valhalla.
>
> You can customize your weapon with flashlights, scopes, barrels, skins etc.
> Your character has a look of both Crysis badas* and battlefield military dude.
>
> Game modes:
> Plasma box rush, team deatchmatch and team run around match.
>
> Campaign:
> Play as a normal army dude and shoot baddies.

You should submit your resume to 343i :slight_smile:

You got all the hallmarks of a game creator the likes of which we have not seen since Miyamoto.

343i needs to find a way to innovate without changing how the entire game plays.

Actually, scratch that. They can do whatever the heck they want as long as it feels like Halo, but they better have really, really good custom options and an equal amount of Classic Slayer and Objective playlists as they do infinity.

Every Halo game has brought something new to the table.

Halo CE was the first to do seamless vehicle integration
Halo 2 had dual wielding
Halo 3 had equipment
Halo ODST had firefight
Halo Reach had AAs and forge world
Halo 4 has loadouts and ordinance.

To think Halo 5 won’t carry on this tradition is kind of missing the point of Halo. Sure, not every single idea is a winner. Some don’t make a comeback. But they keep combat evolving, and I think it’s fantastic. I say keep trying new things, and the past history of the franchise will always keep Halo from straying too far from the original games.

I agree we should revert back to classic Arena style game-play but for things like AA’s we shouldn’t just chuck them out like 343 possibly did with game-types and features. I can see a balance between the old and the new deep within the randomness of Halo 4 I just cant verify if Ive found it because everyone’s to busy arguing to realize there’s a possible solution to there problems in the game that’s causing them problems.

> I see many people on the forums staunchly oppose any form of innovation in Halo.

No, you don’t.

> No, the loadouts should stay in the form we have them in. The weapons are still balanced so we are still on an even chance to get kills, just in different ways.

The weapons are certainly not balanced. The DMR still has the best range out of all the precision weapons and can own the assault rifles too. Loadouts do not work in Halo like they do in Call of Duty. Call of Duty has several varieties of weapons to choose from that are for the most part equal. Halo does not.

> Also, i don’t want to fight for my weapons, I want to fight with them.

And I’d rather not have to fight the randomness of the system itself to get good weapons to begin with through Ordinance, that feature can be cut for all I care.

> The weapons are certainly not balanced. The DMR still has the best range out of all the precision weapons and can own the assault rifles too.

DMR and? Maybe bs. Just nerf them a little. Problem solved.

> Loadouts do not work in Halo like they do in Call of Duty. Call of Duty has several varieties of weapons to choose from that are for the most part equal. Halo does not.

Not really Assault rifles dominate everything in CoD, whoever uses the best AR is king. Except maybe in BOII, there does seem to be some balance there.
Each weapon is more set up for a different situation from the rest loadouts are usually centered around that and do seem to work. The only good pretty much all purpose weapon is the DMR.

> And I’d rather not have to fight the randomness of the system itself to get good weapons to begin with through Ordinance, that feature can be cut for all I care.

And randomness and unpredictability in H4’s MM is bad how? Elaborate.

Who says you have to reinvent the wheel for every sequel. Sequels are meant to refine what you do have not change it. And innovation does not equal mimicry.

Having said that I am all for innovation as long as it works and works well. ut who says that innovation has to be in multiplayer. Why not have it in campaign, try to figure out a way to make the missions more then go here kill bad guys push button.

Why not have to innovation in forge, customs, theater, a new type of ranking system, a clan feature. Innovation does not always have to happen in match making. But if you want me to give an idea that I think would work I will.

Anyone play DOTA2? My idea is to have a spot on the map that if a team controls one person on there team gets a random power up. IE invis/speed boost/damage boost, stuff like that. But it is a risk v reward. To get that power up you have to control a point on the map for 30 seconds or so. And while controling that point you leave the whole map open too the enemy team to grab the static weapons/power ups.

The idea is similar to Roshan in dota 2 or baron gnasher in lol (did i get that right I know nothing about lol.)

My point is who says innovation has to be in matchmaking. Matchmaking is supposed to feel familiar to past halo games and have gameplay that closely resembles previous iterations not a whole new design.

> And randomness and unpredictability in H4’s MM is bad how? Elaborate.

Please, no more leaks from 343’s private pre-launch planning sessions…

Halo was successful because it was vastly different from all the other FPS titles it was competing with.

This game is now drowning in it’s on generic features.

I’m not a game designer so I don’t have innovations off the top of my head, and I’m rushing out of my hotel room so I can’t take the time to type a novel. But, I can promise you that innovation and core changes are not equal, and if we want innovation we need to look within, not to others.

> And randomness and unpredictability in H4’s MM is bad how? Elaborate.

Because those are typically bad traits to have in a game…

It ruins the skill gap and it throws balance completely out the window.

I haven’t the slightest idea. I had no clue how they do any better then halo reach. Then halo 4 dropped. Whatever 343 does i’m sure i will enjoy it as much as halo 4 if not more.

The only thing i hope they do is make flood more customisable.

There was a good idea i saw mentioned on reddit, involving the potential for custom missions that can be created in forge.
If we could place buttons and the like, alter terrain, and place AI we could make our own sp-ops style missions.