Hello there all! This is just a personal Log of sorts, where I am going to be talking about some Issues that I experience. I would love to talk to others to see if they also have these issues, and hopefully, bring appropriate attention to them. So please, send some love, and talk about here! Down below is a little chunk of what I see on a regular basis. I’ll try my best to make it educated for everyone who shows the interest! So here you go:
Hey there Halo Community! As we have seen will all the recent updates, new items are added constantly to our Forge Pallet! Each time, with more incredible uses, whether it be for aesthetics or gameplay. With each update, we can devise new ways to develop our maps, and improve our curiosity towards what we change achieve in the sandbox feature we have grown to love.With a great confidence, I can say that we as a community, have had our voices heard with Halo 5. For the most part, a lot of gameplay issues as well as forge-specific issues have been addressed and fixed. Not many other developers shown that kind of interest anymore, and will often just patch it slightly, hoping that a small change in code will fix said bugs. Because of this, a lot of the fixtures and blocks that experienced some lag or distortion of some sort, have been fixed.
Some of my experiences with this revolve around the bug where a reasonable distance between you and the object, will cause parts of it to despawn or become completely textureless blocks. After the last update, this issue was addressed. So I can say for a fact, that I was pleased.
-
*A map that I was in the middle of building was experiencing this issue, but after the last update, was seemingly fixed (It involved the wire pieces from the Urban category: half of the wire would disappear if you traveled a short distance away. It was frustrating, as I intended the map be used for Machinima purposes).*I still would like to say though, that there is still lighting issues, even after I turned Light Bake off. For the most part, while utilizing the map variant of Parallax, I experienced some weird shadows, and even though the structure was completely enclosed, the objects still posses a material property that shaded them, distorting their color.
-
*This map is still a work in progress, but my experience with it provides that the “Blue Planet” backdrop creates an odd shading that makes even white-coloured objects to look bordering 70-80% Grey (Just a rough estimate, as you can adjust the Grey color in intervals of 10%). So they almost become Black.*I just found this odd, seeing that this issue was directly addressed in the patch notes from the last update. My only guess is that when they said that the issue was solved, they said something along the lines of “…objects will no longer become black when placed in certain parts of the map…”.
Those are just two issues that I would like to talk about, one being solved (for the most part…), while the other… not so much. Thank you for reading, and please, have a great day Halo Community! If you’d like this to topic to continue, just post a comment with your issues, and we can 110% discuss it! Perhaps in future entries, we could discuss ideas for more objects to be added to the pallet! I’ve got a few myself! See you around!

