What IMO h4 needs to be a great halo game

  1. No bloom/spread on the Utility weapon, even in 85% the game is still really random. I actually spam more in that version and my stats are pretty high. Halo is already slow, why make it slower?

  2. Fast killing weapons. Halo CE IMO did this very well, but I know 343 thinks some of the guns were way OP so oh wellz.

What would be great is to have a gun such as the DMR (semi auto), make it 4 shots to the head, BUT decrease aim assist and make the gun more difficult to use to its highest potential (getting headshots).

While doing this, make plasma weapons have a use. After CE they never had a use since plasma freeze was removed (very dumb IMO), and make the rest of the guns more skillful to use to the fullest potential but increase the damage

  1. This sort of goes with number 2, but NO acceleration for strafing. Make it just like CE, where turning to the other direction was instant, this makes it so strafing is a lot more effective and making weapons such as the DMR much harder to get headshots with if the player knows how to strafe.

Past Halo strafes: http://www.youtube.com/watch?v=fYAPmV7GcrU

  1. Faster weapon switch times. This is just IMO, but in CE/H2 the game felt a lot more smooth because switching weapons was faster and more clutch plays were more possible.

  2. This is just me probably being nostalgic, but I loved the way CE and H2 had a way to do a faster reload, I know I know. Its a glitch and all but I just love the idea of it, makes even doing things like reloading a weapon a little more skillful since you had to have the time down (TBH it wasn’t really that hard though). But I wouldn’t mind to much if 343 didn’t do this as I could completely understand why

  3. Balanced maps, pretty explanatory. Maps like Lockout, Midship, Damnation and a lot of older maps from H2/H1 where you had to setup to succeed. You cant really setup that well in maps like the pit and Countdown, but in the older maps you couldn’t just run and gun. You had to think and be smart about your position a lot more.

  4. A tutorial option. Have things like strafe, positioning, and things like faster reloading in there. This makes it so even the new players of Halo could learn the game and would learn how to play better.

  5. Crouching to be more like CE. In other games you crouch much slower then in CE and clicking the thumbstick in other games isn’t as responsive as it was in CE. In CE you could crouch strafe really well if you were good at it, but in games like H3 and H2 they are beyond useless.

  6. Good forge. Something like Farcry 2 would be amazing.

Most important, another great campaign.

> 1. No bloom/spread on the Utility weapon, even in 85% the game is still really random. I actually spam more in that version and my stats are pretty high. Halo is already slow, why make it slower?
>
> 2. Fast killing weapons. Halo CE IMO did this very well, but I know 343 thinks some of the guns were way OP so oh wellz.
>
> What would be great is to have a gun such as the DMR (semi auto), make it 4 shots to the head, BUT decrease aim assist and make the gun more difficult to use to its highest potential (getting headshots).
>
> While doing this, make plasma weapons have a use. After CE they never had a use since plasma freeze was removed (very dumb IMO), and make the rest of the guns more skillful to use to the fullest potential but increase the damage
>
> 3. This sort of goes with number 2, but NO acceleration for strafing. Make it just like CE, where turning to the other direction was instant, this makes it so strafing is a lot more effective and making weapons such as the DMR much harder to get headshots with if the player knows how to strafe.
>
> Past Halo strafes: http://www.youtube.com/watch?v=fYAPmV7GcrU
>
> 4. Faster weapon switch times. This is just IMO, but in CE/H2 the game felt a lot more smooth because switching weapons was faster and more clutch plays were more possible.
>
> 5. This is just me probably being nostalgic, but I loved the way CE and H2 had a way to do a faster reload, I know I know. Its a glitch and all but I just love the idea of it, makes even doing things like reloading a weapon a little more skillful since you had to have the time down (TBH it wasn’t really that hard though). But I wouldn’t mind to much if 343 didn’t do this as I could completely understand why
>
> 6. Balanced maps, pretty explanatory. Maps like Lockout, Midship, Damnation and a lot of older maps from H2/H1 where you had to setup to succeed. You cant really setup that well in maps like the pit and Countdown, but in the older maps you couldn’t just run and gun. You had to think and be smart about your position a lot more.
>
> 7. A tutorial option. Have things like strafe, positioning, and things like faster reloading in there. This makes it so even the new players of Halo could learn the game and would learn how to play better.
>
> 8. Crouching to be more like CE. In other games you crouch much slower then in CE and clicking the thumbstick in other games isn’t as responsive as it was in CE. In CE you could crouch strafe really well if you were good at it, but in games like H3 and H2 they are beyond useless.
>
> 9. Good forge. Something like Farcry 2 would be amazing.

Post for a Post?

OT: I loved 124678 and 9

Ive noticed most of your thread is “make it like halo ce or 2”

What your asking for is a copy with shiny graphics. No thanks, i rather have a new game.

> Ive noticed most of your thread is “make it like halo ce or 2”
>
> What your asking for is a copy with shiny graphics. No thanks, i rather have a new game.

So what you’re saying is…

We should have a BAD strafe
unbalanced maps
a gun that is inconsistent
Crouching sucking
Run and gun maps that take no strategy

I’m not saying just make ce/h2, I didn’t say increase the aim assist like it was in h2. H2/CE did a lot of things right, and downgraded in h3 and reach. They also did things wrong, I never said make super nukes and spawn with 4x grenades. Nor did I say make them just like h2, I never also said bring back button combos like Bxr and bxb. Because I thought they were really simple to do and didn’t increase the skill gap

And I’m not saying remake maps either if you thought that, I’m saying have BALANCED maps that are very deep and can be able to make effective strats/setups with.

> Ive noticed most of your thread is “make it like halo ce or 2”
>
> What your asking for is a copy with shiny graphics. No thanks, i rather have a new game.

I don’t understand people like this. Do you think Halo 3 is Halo 2 with a graphical update? The games are similar but they were different enough to provide players with a fresh experience. Halo 4 can have it’s own feel without intentionally adding gamebreaking gimmicks. Halo 4 is a Halo game, it should play like one.

> H2/CE did a lot of things right

…at the turn of the millennium. Both of those games are now covered with a veneer of nostalgia that is magnifying their strengths and veiling their weaknesses. For instance, while Combat Evolved will always hold a special place in my heart, after going back and playing an updated version of it (i.e. Anniversary), I realised that a lot of the fun that I had with it was firmly predicated upon the time at which it was released; I wasn’t as good at first-person shooters as I am now, I was blown away by the graphics, and I’d never really played anything like it before. Today, I can acclimatise to a new Halo game in a matter of hours, I’m less floored by the graphical changes in each new iteration, and the history of video games isn’t being rewritten with each new game (which isn’t a problem, since evolution is just as important as revolution).

Attempting to emulate a great game will only sour your memories of that game. What we need is a new kind of greatness.

> I don’t understand people like this. Do you think Halo 3 is Halo 2 with a graphical update? The games are similar but they were different enough to provide players with a fresh experience. Halo 4 can have it’s own feel without intentionally adding gamebreaking gimmicks. Halo 4 is a Halo game, it should play like one.

If you think both Halo 2 and Halo 3 got it right, then why are you concerned for their direct successor?

> If you think both Halo 2 and Halo 3 got it right, then why are you concerned for their direct successor?

Reach has left me paranoid. The additions it brought to the series made Halo something I didn’t want to be apart of. I’m just hoping 343i is smart enough to understand classic Halo is where the population is.

> Attempting to emulate a great game will only sour your memories of that game. What we need is a new kind of greatness.

Agreed but nothing bad can come of bringing back some of the things that made the first trilogy such a success

> Reach has left me paranoid. The additions it brought to the series made Halo something I didn’t want to be apart of. I’m just hoping 343i is smart enough to understand classic Halo is where the population is.

Few people seem to realise that while Reach is part of the Halo series, it is not part of the Halo trilogy. Most of, if not all, the changes made sense in the context of the game. For example, it played like a far more tactical, squad-based game, and so the concept of bloom made sense. I don’t think Reach was designed to recapitulate the “lone super-soldier versus countless aliens” archetype that was central to the Halo trilogy. In fact, I would wager that the people who actually enjoy Reach are the ones who recognise this essential difference. Don’t think of Reach as a direct, linear extension of Halo, Halo 2, and Halo 3; think of it as a brief detour from the main road, in the vein of ODST and Halo Wars. Why people insist on viewing it as Halo 4 is beyond me.

> > H2/CE did a lot of things right
>
> …at the turn of the millennium. Both of those games are now covered with a veneer of nostalgia that is magnifying their strengths and veiling their weaknesses. For instance, while Combat Evolved will always hold a special place in my heart, after going back and playing an updated version of it (i.e. Anniversary), I realised that a lot of the fun that I had with it was firmly predicated upon the time at which it was released; I wasn’t as good at first-person shooters as I am now, I was blown away by the graphics, and I’d never really played anything like it before. Today, I can acclimatise to a new Halo game in a matter of hours, I’m less floored by the graphical changes in each new iteration, and the history of video games isn’t being rewritten with each new game (which isn’t a problem, since evolution is just as important as revolution).
>
> Attempting to emulate a great game will only sour your memories of that game. What we need is a new kind of greatness.
>
>
>
> > I don’t understand people like this. Do you think Halo 3 is Halo 2 with a graphical update? The games are similar but they were different enough to provide players with a fresh experience. Halo 4 can have it’s own feel without intentionally adding gamebreaking gimmicks. Halo 4 is a Halo game, it should play like one.
>
> If you think both Halo 2 and Halo 3 got it right, then why are you concerned for their direct successor?

Halo1 , by far is the most competitive Halo game. Their is a reason that CE still has LAN’s around (pros still play it) and H2 and H3 don’t.

Hell, pros who have played each Halo game extensively admit it.

The strafe was amazing, the gun was hard to use effectively if you were playing with good players, nade tricks are difficult to do, blb was hard to do, no melee lunge, maps were balanced, and a lot of other things.

You do know Anniversary MP is NOTHING like Halo CE, right? And campaign is campaign, CE legendary isn’t as difficult as H2 but I was talking strictly MP.

> You do know Anniversary MP is NOTHING like Halo CE, right?

Anniversary doesn’t have its own multiplayer.

> Halo1 , by far is the most competitive Halo game. Their is a reason that CE still has LAN’s around (pros still play it) and H2 and H3 don’t.

If 5% of Halo players (and I’m being generous here) still play Combat Evolved offline, while 95% play the latest Halo game (in this case, Reach) via matchmaking, then why on Earth would 343 Industries (or any non-professional Halo player, for that matter) want Halo 4 to cater to the preferences of the 5%?

I agree with the quick weapon switches. I noticed it after playing through H2 after Reach again. It makes the whole game more responsive and smoother, and encourages you to change up tactics mid-fight instead of just spamming the trigger with whatever you have out at the time.

> > You do know Anniversary MP is NOTHING like Halo CE, right?
>
> Anniversary doesn’t have its own multiplayer.
>
>
>
> > Halo1 , by far is the most competitive Halo game. Their is a reason that CE still has LAN’s around (pros still play it) and H2 and H3 don’t.
>
> If 5% of Halo players (and I’m being generous here) still play Combat Evolved
>
> > offline
>
> , while 95% play the latest Halo game (in this case, Reach) via matchmaking, then why on Earth would 343 Industries (or any non-professional Halo player, for that matter) want Halo 4 to cater to the preferences of the 5%?

IMO it should cater to both, which is why I’m saying to have a slower Utility weapon like a 4 shot dmr (1.3 seconds), BUT making it difficult to land the headshot, with this the gun doesn’t kill nearly as fast as CE’s pistol but not as slow as h3/reach (1.5 seconds). A middle ground is good IMO.

And if we are saying Reach is more catered to the noobs, well that is why I’m suggesting tuts and beefing up every weapon. Make PR, AR, and the other guns get a beef up in damage as well, this makes it so every gun has a role and AR users wont be called flat out as “noobs” But this also makes the game more competitive since the sandbox is a lot less BR and power weapons only mindset.

> If 5% of Halo players (and I’m being generous here) still play Combat Evolved offline, while 95% play the latest Halo game (in this case, Reach) via matchmaking, then why on Earth would 343 Industries (or any non-professional Halo player, for that matter) want Halo 4 to cater to the preferences of the 5%?

Just because the majority of Halo players aren’t playing the classic games doesn’t mean they don’t prefer that style of Halo. You can’t throw a LAN together whenever you want to play. Sure there’s XBC but that isn’t exactly a reliable alternative. It’s pretty obvious that Reach isn’t as popular as the first trilogy because of how low its population is. Invasion and Infection are the most populated playlists. That shows that the casual crowd who do not care about the settings (You know, the people who say they “don’t even notice bloom”. haven’t left Halo. The support of what the competitive crowd is what Reach lacks. If Halo 4 plays like classic Halo it will appeal to both of those groups.

> Just because the majority of Halo players aren’t playing the classic games doesn’t mean they don’t prefer that style of Halo. You can’t throw a LAN together whenever you want to play. Sure there’s XBC but that isn’t exactly a reliable alternative. It’s pretty obvious that Reach isn’t as popular as the first trilogy because of how low its population is. Invasion and Infection are the most populated playlists. That shows that the casual crowd who do not care about the settings (You know, the people who say they “don’t even notice bloom”. haven’t left Halo. The support of what the competitive crowd is what Reach lacks. If Halo 4 plays like classic Halo it will appeal to both of those groups.

Fair enough. Regarding your comment about Invasion being one of the most populated playlists: when did that happen? Now that I’m studying interstate, I can only ever play for a month or so when I go home for the holidays, and the last time that I played, Invasion didn’t have anywhere near as many players as it deserved to have. It figures things would change once I’m no longer able to play.

> > Just because the majority of Halo players aren’t playing the classic games doesn’t mean they don’t prefer that style of Halo. You can’t throw a LAN together whenever you want to play. Sure there’s XBC but that isn’t exactly a reliable alternative. It’s pretty obvious that Reach isn’t as popular as the first trilogy because of how low its population is. Invasion and Infection are the most populated playlists. That shows that the casual crowd who do not care about the settings (You know, the people who say they “don’t even notice bloom”. haven’t left Halo. The support of what the competitive crowd is what Reach lacks. If Halo 4 plays like classic Halo it will appeal to both of those groups.
>
> Fair enough. Regarding your comment about Invasion being one of the most populated playlists: when did that happen? Now that I’m studying interstate, I can only ever play for a month or so when I go home for the holidays, and the last time that I played, Invasion didn’t have anywhere near as many players as it deserved to have. It figures things would change once I’m no longer able to play.

A month or two before TU I think.

I’m just asking this question to everyone, what is so bad with having a good strafe? Does it make game play bad or something? I see no negatives for it.

> 7. A tutorial option. Have things like strafe, positioning, and things like faster reloading in there. This makes it so even the new players of Halo could learn the game and would learn how to play better.

I particularly like this point. As far as I’m concerned, anyone who wants to actively help new players out instead of attempting to alienate them is deserving of praise. The Halo community needs to shake off this aversion it has to new and casual players; it makes me sick when people belittle others simply because they don’t play at a certain level of proficiency. I guarantee that the players who know nothing about weapon stratification and map domination are having a lot more fun than the league players.

> I’m just asking this question to everyone, what is so bad with having a good strafe? Does it make game play bad or something? I see no negatives for it.

I believe strafe acceleration was added solely to make the spartan’s movement more realistic. it’s pretty sad that Bungie had a higher regard for realism than gameplay when developing H3/Reach. Some people say it’s to give lower skilled players a better chance of hitting their shots, but I don’t think that is the reason. I hope 343i does something about it because it has been one of the competitive communities main concerns ever since the start of Halo 3.

> I guarantee that the players who know nothing about weapon stratification and map domination are having a lot more fun than the league players.

It all depends what your trying to get out of the game. There was a time when I didn’t care about those aspects of the game, but now I have so much fun playing the game competitively with friends that I can’t go back. A competitive game can be played casually but a casual game can not be played competitively.

Having finally realised what strafe acceleration is (It’s a bit of a misnomer, isn’t it? Speed was either preserved in Combat Evolved or slowed in Reach, but never accelerated), I can say that I agree that it should return in Halo 4.

> Having finally realised what strafe acceleration is (It’s a bit of a misnomer, isn’t it? Speed was either preserved in Combat Evolved or slowed in Reach, but never accelerated), I can say that I agree that it should return in Halo 4.

You want strafe acceleration to return? When you switch directions in a strafe first deceleration (or negative acceleration) occurs, then you stop, and your speed begins to accelerate until it reaches full speed. The more strafe acceleration is present the longer it takes to change directions. I’m not sure if Halo CE/2 had no acceleration or just a very minimal amount, but the strafing was much more responsive in those games. So the lower strafe acceleration the better.