I was playing battlefield and my squad was capping left and right as we pushed and revived when one went down. Would reviving break warzone?
Yes. If every idiot was able to revive, then we would have a lot of idiots running into and dying in an open area to revive another idot who first went into that area.
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> Yes. If every idiot was able to revive, then we would have a lot of idiots running into and dying in an open area to revive another idot who first went into that area.
thats what separates smart players from dumb players in CTF. People who focus on the flag too much die alot and they do worse.
I love this mechanic, for BF with a team of 32. It would break Halo. I try to spot players in Halo after playing BF, which is funny. Maybe you could spot enemy spartans causing nearby friendlies have their radar get pinged indicating direction and intensity/locality. Could also be a huge mess.
No, that stuff is battlefield, this is halo dude. Once you die you stay dead until you respawn. I don’t think we need a revival system for multiplayer.
yea it would break wz
Warzone is hard enough as it is with the ridiculous health and damage output. Reviving is a great idea…just not a great mechanic for Halo. You need about everyone in your team just to take down one boss, and if the revive system was in place, guess all the noobs who are going to rush in more recklessly than they would have without the system.
For Warzone? Hell no. For Warzone Firefight? Yes please.
I think it could provide a VERY interesting wider dynamic separation between the styles (or standards?) of players within a ‘team’:
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As suggested, you get some who will rush into the middle of a fight and get shot down straight away, and those may well have the same mentality when it comes to reviving a fellow in the same situation. Hence; Perhaps more who rush in and die. (I’m guessing it’s these guys who drive me off in my own Warthog while I’m trying to put some fire down and get me killed in the face by a knight or a hunter?)
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However, for those who play a tactical game, especially alongside teammates in the battlefield, it could provide another edge to the game. If your teammate has fallen beside you, and it is a viable option given your circumstances, then revive them.
I think if 343 were to create an experimental Warzone Firefight with the Revive facility it would be a very interesting situation. You might even find that teammates who are a bit savvy will work together more. Safety in numbers and all that.
THEN:
Would it work better if the teams created by the server were more matched by skills rankings or if there is more a mix of abilities? Mix them up and perhaps reduce the overall chance of a win with having rush-in-and-die types in the team, or separate/choose the players by skills rankings and you’d perhaps have to alter the ‘difficulty’ level of the fight to make it a challenge and maintain the enjoyment for all?
Do I think too much about this sort of thing? lol
As long as Buck isn’t doing the reviving. I could see this working in Firefight
Rather not.
People who say its just going to make it easier for noobs to revive but it wouldn’t. The kill time in halo is pretty fast so by the time they got to you and attempted to revive it would be risky on their part. They would have to make the decision if reviving and possibly dying is the right call or if they are in a good position and let you respawn instead.
Maybe revive for breakout… i know this is halo and revive is a battlefield thing but i think it would make for so many cool clutch moments.
If you revive someone like they wouldn’t be revived to full shields either.
For WZFF & Breakout, YES!
Splatters, direct sticks or derez due to Splinter 'nades, headshots and assassinations/back beatdowns are the only ways to prevent revives. Revive windows could be about 3-4 seconds.
WZFF because it’s PvE and would make the respawn timer increase less cheap. The respawn timer punishes any risk and very much punishes last minute in-round pushes. Revive allows risk-vs-reward to exist more organically to design. Spartans can hold positions longer, even survive base defenses as a team, if they don’t die outright every time their health hits 0 for “little things.”
Breakout should have it as it adds a bit of confirmation to a kill while adding power to precisions (which would give non-reviveable headshot kills) versus the shotgun or AR, which would give revivable, for a time, kills.
The promotion of 2by2 teamwork would increase as it’d be known it’s a great risk to go off on your own, and with the AR/Shotgun starts, there isn’t an off-spawn ability to range absolute kill.
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> i know this is halo and revive is a battlefield thing but i think it would make for so many cool clutch moments.
Not directed at you, this is an issue I have with many who would seek to define games by mechanics of others. Meaning HCE should never have turned into H2 if that were an absolute truth. You can’t do what others are doing because that’s them?
BF has revive. Destiny has revive. CoD has revive in a gametype or 2. GoW has revive. Left For Dead has revive. Ghost Recon & Rainbow 6 can have revive… Teamwork-focused and/or round-based games have revive. Halo not using the campaign feature of YOUR TEAM within any MP function is silly.
It’s a good thing Breakout has default player settings but different starting weapons for its CQB/short ranged focus. It’s not a good thing that the team-focused, round-based gametype doesn’t offer a form of revive.
It truly makes the gametype more sporty!
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> People who say its just going to make it easier for noobs to revive but it wouldn’t. The kill time in halo is pretty fast so by the time they got to you and attempted to revive it would be risky on their part. They would have to make the decision if reviving and possibly dying is the right call or if they are in a good position and let you respawn instead.
> Maybe revive for breakout… i know this is halo and revive is a battlefield thing but i think it would make for so many cool clutch moments.
> If you revive someone like they wouldn’t be revived to full shields either.
Probably right about noobs. It would certainly change the game, but my jury’s out whether it would be for the good or not, hence my suggestion that 343 could consider a short term WZFF with revive in for a while, see how it goes?
Regarding breakout, I think certainly not. It would defeat the object of that game - You kill or be killed, simple as that.
Same for other multi-player games (other than WZFF). I really don’t think it would change things for the better at all tbh, quite the contrary. Would likely spoil the fun as the enemy would simply down a guy and wait in ambush for the unsuspecting ‘reviver’. I’d put money on it as that’s what I would do! Revive him? No chance, you can join him!
Remember: If you don’t see me behind you, “stop stabbing yourself”!!
Wouldn’t break war zone but it would slow down the flow of the game. not to mention I think some would troll players with it. revive them just enough and then stopping and repeat keeping you essentially trapped. or the person reviving you would get shot and need reviving and would just start a chain reaction. then after awhile no one would wanna risk reviving anyone so you would still just die.
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> Wouldn’t break war zone but it would slow down the flow of the game. not to mention I think some would troll players with it. revive them just enough and then stopping and repeat keeping you essentially trapped. or the person reviving you would get shot and need reviving and would just start a chain reaction. then after awhile no one would wanna risk reviving anyone so you would still just die.
Food for thought.
The shield recharge timer resets when you attempt to sprint. So you can’t sprint from a battle, you must wait till shields start to recharge or take a huge risk.
For noobs, they would quickly die in a chain. For the skilled, it’s a matter of containing the situation before attempting a revive, and having a reward for doing so quickly for the team.
You shouldn’t revive in a fight anymore than assassinate the first Spartan out of a pair (as opposed to just smack the back for a quick kill on the first).
The effect in Breakout could be a layer of teamwork that is quite distinguishable between low and high level of play. Deaths that “won’t count” are the ones from non-absolute killing situations. But at the same time, they can count if a teammate doesn’t revive.
The slow down is in the round, not the action. At the same time, the slowdown can be due to more action within a round, not padded time of waiting.
Yes, it probably would because the way halo plays compared to battlefield in battlefield you have to stay more in cover than running into buildings with a shield boost. Where in halo you can if your lucky and most people don’t go into many 1v1s in battlefield because the other person could have anything and could be out damaged easily. But in Warzone most people use the BR so people can be confiedent in going into a 1v1 if they have good aim. But since the games play differently and battlefield is slower paces I feel like reviving works in that game and wouldn’t fit Halo’s faster paces gameplay.
I would like to see them do it for a weekend just to see how it plays. I think people would be surprised that it wont play as bad as they think.
I think it could work in firefight but not regular warzone
Nah got sick of come revive me you idoits…playing other games …and all the rampart cussing to go with it.