Classes:
One thing I’ve found with games like Halo is people tend to like an even battlefield when facing other players. However when going against AI classes seem to be fair game. I think that this is ok because it does add to replay value. Especially when you have to EARN certain classes. All the classes were Flood Forms from Halo 3 with one exception, I will show you the classes and their weapon/perk requirements.
- Human Combat Form: Default
Weapons_______________________Unlock_________________________Cost
Assault Rifle____________________Default________________________00 Points
SMG___________________________07 Kills_______________________14 Points
Magnum_______________________15 Kills_______________________30 Points
Battle Rifle / DMR________________21 Head Shots__________________42 Points
SAW___________________________35 Kills_______________________70 Points
Sticky Det. / Gre. Launcher_______35 Explosive Kills_____________70 Points
Shotgun________________________50 Kills_______________________100 Points
Sniper Rifle_____________________50 Head Shots__________________100 Points
Rail Gun________________________50 Explosive Kills_____________100 Points
Rocket Launcher_________________75 Explosive Kills_____________150 Points
Spartan Laser___________________90 Explosive Kills_____________180 Points
- Carrier Form: Default
Perk__________________________Unlock_________________________Cost
2 Corpses in 1 Grave__________20 Explosive Kills_____________40 Points
*Releases 2x the amount of Infection Forms Upon Death
BOOM__________________________50 Explosive Kills____________100 Points
*Increases Damage By Your Detonation like the BOOM Skull in Halo CEA
Up Close and Personal_________50 Kills______________________100 Points
*Doubles the Speed of Detonation and Movement
- Elite Combat Form: Kill 15 Shielded Enemies
Weapons_______________________Unlock_________________________Cost
Storm Rifle/Plasma Repeater___Default________________________00
Plasma Pistol_________________10 Kills_______________________20 Points
Plasma Rifle__________________10 Kills_______________________20 Points
Needler_______________________15 Kills_______________________30 Points
Carbine / Needle Rifle________21 Head Shots__________________42 Points
Concussion Rifle______________40 Explosive Kills_____________80 Points
Fuel Rod Gun__________________50 Explosive Kills____________100 Points
Energy Sword__________________60 Kills______________________120 Points
Beam Rifle / Focus Rifle______60 Head shots_________________120 Points
Plasma Launcher_______________90 Explosive Kills____________180 Points
-Brute Combat Form: 15 Melee Kills
Weapons_______________________Unlock_________________________Cost
Spiker________________________Default________________________00
Brute Plasma Rifle____________10 Kills_______________________25 Points
Carbine / Needle Rifle________21 Head Shots__________________42 Points
Mauler________________________40 Kills_______________________80 Points
Brute Shot____________________45 Kills_______________________90 Points
Fuel Rod Gun__________________50 Explosive Kills____________100 Points
Beam Rifle / Focus Rifle______60 Head Shots_________________120 Points
Gravity Hammer________________70 Kills______________________150 Points
Plasma Launcher_______________90 Explosive Kills____________180 Points
-Stalker Range Form: Kill 49 Enemies from 50+ Meters
Perk__________________________Unlock________________________Cost
Ranger________________________50 Head Shots_________________180 Points
*Projectiles Travel 2x Faster, are 2x More Powerful, and have twice as much Range
-Stalker Tank Form: 49 Melee Kills
Perk__________________________Unlock________________________Cost
Tank Beats Everything_________50 Melee Kills________________180 Points
*While in Tank Form you have 2x Health, Do 2x Damage, and Take Half Damage than that of a normal Tank Form
-Juggernaut: Team Gets A Total Of 343 Kills
The Juggernaut (Deleted Content From Halo 2) becomes available when the Team Kill Count reaches 343 Kills. When this happens the player with the Highest Individual Kill Count will have the chance to become the Juggernaut. The Juggernaut Has the powers of a Powered up Tank Form, More Reach, and the Speed of a Sprinting Spartan. However, like an overshield in multiplayer its health decreases the longer it stays on the battlefield. When you change into the Juggernaut your respawn doesn’t count as a death. When your team reaches one set of 343 kills, another set will be tallied, and so on and so forth. At the end of the match all the sets are combined to give you the total Team Kill Count. A Juggernaut only has the 2 minutes max, so be sure to raise Hell while you have the chance.