This is regarding 3v3, as this is the most populated, significsnt playlist.
Say , for example , the canister shell on a scorpian tank did as much damage to vehicles as the grizzly tank, and its machine gun did less damage against non - infantry units .How significant of an impact would this change have? For 1, the grizzly would be worth the 1800 upgrade.
Im asking this because, as a unsc player, its generally alot more simply and straight foward to win games : make scorpians. Put Spartans in them. And scopian tanks. Well.
Tank Beats Everything.
Im mainly a Brute Chieftan player, and being covenant is generally more challenging, due to the number of tactics given to them that they have to do. When I play has a unsc, I feel as if there’s significantly alot less to worry about on their part, simply because they have the power to make one unit > most units, and that unit is readily availiable to them 4 - 4:30 minutes into the game .
Im not implying that being covenant is harder, it isnt fair, etc. Im implying that this is a strategy game, so there should be a variety of successful strategies to use for each of the 2 factions, while maintaining balance of the 2. That is the goal of a strategy game. Having a dominant unit negates this.
Here’s my list of what each Faction generally has to do. I say generally, because the map being played may alter what a faction has /can do, and what the enemy team consists of. For example, UNSC on exile dosent have to double base, but they are much stronger later on if they do righr away. A unsc player will play diffierenty against triple covenant, although this matchup isnt common, but jusy to give an example.
Anyway, heres my list.
Covenant:
-
Deny Expo’s - Give Expo’s to your Unsc - Go Banshee’s - Transition to Hunters if you absolutely need to. beware of the canny glitch - Early Harassment / Slow Down the enemy unsc(s) - Keep enemy vehicle depots down - Make banshees to support your unsc agsinst tanks/make enemy use wolverines, so your unsc has more tanks - Defend your unsc against early harassment/rush - Go vampires (if your the only covenant on your team, against more than 1, or if the only enemy covenant on their team has a banshee lead.) - Never have your unsc need to build wolverines
UNSC : -
Build hogs for early defense / harassments - Grab an expo - Build Scorpian tanks - Get Canister before the enemy unsc - Get Power Turret before the enemy unsc - Out-Tank the enemy unsc - Go gauss against double or triple covenant
What im trying to say, is that unsc dosent have an abundance of diverse strategies . It mainly revolves around making tanks, warthogs, and having a 2nd base.
Im not hating on the unsc as a whole, or the scorpian, I like it. In fact , I achieved a 2, 13 star scorpians in a match on frozen last night, i should mention. But could this game potentially be a better RTS, if a more diverse set of successful strategies were given to the unsc?
( i say successful, because you can defeat my statement and say “mix your army of marines, scorpians, warthogs and hornets.” As a strategy for example. It is a strategy, but not a successful one. Tanks alone beat this. Thats how i got my 13 star tank yesterday. )
I feel like this change to one unit could of provided a larger halo wars community even, and it would be more forgiving on causals on the game. Hopefully Halo Wars 2 will have this mindset during its production.
Thank you for reading my post, feel welcome to comment.