What if the mechanics are at fault?

…What would you say if the DMR swapped its hitscan bullets for ballistic bullets?

The problem I see with the DMR is not so much that “it is too overpowered”, but that mechanically, it’s too easy to use. Put into perspective, the Magnum from Halo CE has the fastest killtime of all the weapons from any Halo game (excluding power weapons), but because the bullets it fires are ballistic, and are not hitscan (ie laser-pointer accurate), do not guarantee hits when fired cross-map if the opponent happens to be strafing.

This is why Halo 1’s Magnum was considered skillful to use, and that this is where the whole drama about “I hate Assault Rifle starts” came from, because the Assault Rifle was generally a spray-and-pray weapon, that used hitscan bullets.

The DMR on the other hand is not spray-and-pray, however it still uses hitscan bullets, thus no matter how good your opponent is at strafing, so long as you can aim without having to lead your shots, you will hit your target.

This is what skilled players were known for back in Halo 1 and 3, not only how well they aimed, but also how well they could strafe and lead their shots due to the mechanics of the bullets in those older titles.
Now in Halo 4 because each bullet is hitscan, anything related to a skill-gap when it comes to strafing or leading your shots becomes a moot point because hitscan bullets do not take time to travel, and thus trying to strafe around a hitscan bullet becomes pointless if your opponent can aim reasonably well.

Put simply Halo is turning into a “who can shoot first” First Person Shooter, much like Call of Duty. If we toned the mechanics back down to use ballistic bullets instead of hitscan bullets, the skill gap will re-appear, as will strafing, and leading your shots as a recognized skill.

Weapon Tuning update fix???

EDIT: Are you saying make it Halo Reach’s DMR and if so from what I can recall not a whole lot of people liked the bloom…

That would need a complete redo of the netcode and the base scripts of the game.

And no, I was not talking about bloom. If I was talking about bloom, I would have said bloom. I am in fact talking about ballistic bullet mechanics and how Halo would benefit switching back to them.

Alright my bad to different subjects got it. :smiley:

I would have to agree to this post a whole lot actually. It’s not even fun most of the time when you managed to get the first hit on the enemy, but they always seem to magically end up killing me instead. I think going back to how CE handled in competitiveness would make things a whole lot more simpler and much more fun to play Halo once more.

I agree with everything you said.
Halo 3 BR was one of the most used weapons, yet still oh so satisfying to win duels with due to the skill it took, especially at range.
Also the DMR hitscan causes larger maps to get locked down in cross map campetitions, which is rather drab.

> Weapon Tuning update fix???
>
> EDIT: Are you saying make it Halo Reach’s DMR and if so from what I can recall not a whole lot of people liked the bloom…

I liked the bloom. -x-

> Put simply Halo is turning into a “who can shoot first” First Person Shooter, much like Call of Duty.

Finally someone realize that.

One thing I loved about leading my shots in H3 Campaign was that I could get multiple headshots on Grunts, kill a shielded, crouching Jackal with a single burst, and account for a berserking Brute’s unnatural speed.

And in CE, where Elites had a great strafe, it felt rewarding.

Tons of games, even ones more competitive than Halo, have hitscan. Quake’s Railgun, TF2’s Shotguns, Snipers, Pistols, and other bullet-based weapons, and Counter Strike as a whole.
It’s not hitscan’s fault for the DMR being easy, it’s the bullet magnetism that makes it easy to aim. Hitscan is actually better for peer-to-peer games due to their being no projectiles for the host to keep track of, thus less dropped shots.

And the CE AR wasn’t hitscan. None of the weapons in CE were.

That may be so, but just because mechanic “X” is in a lot of games, that doesn’t mean that it’s suited in game “Y”. It all depends on how the game plays, what it has and how players interact with it.

To me, in my opinion anyway, the DMR feels like while it must be, yes, a powerful utility weapon, however should be a non-hitscan (ie, ballistic) weapon.

I very much agree. The precison utility weapons are well suited to firing actual projectiles rather than being hitscan weapons. Another issue is definitely the amount of aim assist. The Halo 1 pistol and Halo 3 BR were definitely more skillful to use as result of shot leading and also made for much more interesting gameplay.

The railgun in Quake makes sense because it is essentially a sniper rifle with pinpoint precision required and would be underpowered if not hitscan. Not the case with the DMR/BR.

> > Put simply Halo is turning into a “who can shoot first” First Person Shooter, much like Call of Duty.
>
> Finally someone realize that.

lol,

Doesn’t the chap that shoot first usually have the advantage?

Not typically in Halo. If the person who shoots first has bad map placement, then his “first shot” will be all for naught because his target’s shields would recharge by the time his target comes back out of cover from his tactically superior position.

Call of Duty rarely has that seeing as all the guns usually kill in one or two shots. Thus I consider Call of Duty more of a “point and click shooter” than an FPS game that really requires skill beyond quick reflexes and some sort of competence when it comes to aiming.

> > > Put simply Halo is turning into a “who can shoot first” First Person Shooter, much like Call of Duty.
> >
> > Finally someone realize that.
>
> lol,
>
> Doesn’t the chap that shoot first usually have the advantage?

Obviously, they are talking about the DEGREE of advantage. COD is like 75% shoot first kill first. That is not skillful. Halo used to give players the opportunity to turn around and outshoot a player if they were SKILLFUL enough to do so.

> > > Put simply Halo is turning into a “who can shoot first” First Person Shooter, much like Call of Duty.
> >
> > Finally someone realize that.
>
> lol,
>
> Doesn’t the chap that shoot first usually have the advantage?

Usually have but the difference is that in Halo 3 i can turn and kill the other player. That took skill something this game have none.

I’m all for ballistic mechanics in the game. The netcode would need to be really good to support it though since Halo 3 did get problems because of it, especially in BTB with all of those bullets flying around to keep track of.

Indeed, lag is the bane of ballistic bullets, and I almost titled the thread “In a perfect world where lag didn’t exist…”, but that would have lead to posts saying “but we don’t live in a perfect word”, and nothing constructive would have been said.

> I very much agree. The precison utility weapons are well suited to firing actual projectiles rather than being hitscan weapons. Another issue is definitely the amount of aim assist. The Halo 1 pistol and Halo 3 BR were definitely more skillful to use as result of shot leading and also made for much more interesting gameplay.
>
> The railgun in Quake makes sense because it is essentially a sniper rifle with pinpoint precision required and would be underpowered if not hitscan. Not the case with the DMR/BR.

This would work fine over a LAN, but not over the internet (even with dedicated servers). Though you might think you want this, if it were implemented, I would wager you would realize you did not want this.

> The railgun in Quake makes sense because it is essentially a sniper rifle with pinpoint precision required and would be underpowered if not hitscan. Not the case with the DMR/BR.

What say you about Counter Strike? All of those weapons are hitscan.