Game Modes:
Multiplayer:
The multiplayer experience will be split into 3 sections: Warzone, Arena, and Social. Arena would not include sprint (just thrust, clamber, stabilize, and ground pound), emphasizing competitive gameplay. Warzone and Social would include all of Halo 6’s Spartan Abilities (including sprint) with less emphasis on competition, K/D, win/loss, etc (meaning it’s not tracked).
Warzone: Warzone would have multiple gametypes including Traditional Warzone, Warzone Assault, and Warzone Firefight. Warzone Turbo would also be featured.
Arena: Arena would include Team Arena (with Slayer and Objective Gametypes, but no Breakout), Team Slayer, Team Objective, Breakout, Free For All, Team Doubles, Swat, etc. A classic playlist (with no Spartan Abilities whatsoever) would also be included here.
Social: Social would include Big Team Battle (which needs more attention than it did in Halo 5), Infection, Griffball, Fiesta (including Super Fiesta), Social Slayer, Muti-Team, Invasion, Weekend Social (like in Halo 5), etc.
Customs:
Hale 6 needs to have a custom game browser that lets you set up a custom game (both private and public) or search for existing custom games. This would really add longevity to Halo 6 since Halo has the most unique custom games like Reaper, Flap-Jack, etc. However, for a custom games browser to be successful, there must be a wide array of custom games options.
Campaign:
The campaign of Halo 5 was unappealing to many people, including myself. Hopefully, Halo 6 will capture the grandeur of the previous Halo campaigns while building on Halo 5’s relatively interesting path. Regardless, the campaign needs replayability. (Edit: Here is a good outline for the campaign)
Forge:
Halo 6 need to build off Halo 5’s amazing forge. The ability to spawn AI in maps would revolutionize the Halo experience in my opinion. Otherwise, the forge team is already doing a great job and I would just encourage them to keep it up.