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> > > > > > > > > Sprint was cut from Halo 2 because of pacing issues. They already had some multiplayer maps made and sprint didn’t play well on them. Halo 5’s maps are built around sprint specifically to avoid pacing issues.
> > > > > > > > > I really wish people would stop using the “sprint wouldn’t work in Halo 2” line to try to somehow prove a point about sprint in general. Just because sprint would have been bad in Halo 2 (at least in Arena, some of the BTB maps would have really benefitted from it) doesn’t mean that sprint can’t work in any future Halo title.
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> > > > > > > > The only reason sprint is in Halo is to attract other crowds. It’s not meant evolve Halo, it’s meant to hopefully sell more copies.
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> > > > > > > I’ve been playing Halo since 2006, starting with Halo 2, and I think it’s much more enjoyable when we have the ability to sprint.
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> > > > > > Sprint ruins maps designed and gameplay. Halo is suppose to be Run n Gun.
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> > > > > And Sprint adds the “run” in Run’n’Gun. What’s the problem?
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> > > > “Run and Gun” stands for having 100% of you combat ability while having 100% of your movement ability. This is not the case with Sprint since you have to chose between being at full-combat efficiency or being at full-speed.
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> > > Run and Gun has no set definition. It was originally used to describe games that had a emphasized movement and shooting system in all general directions. Rather than an on rails type of things.
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> > It’s true that nothing is formally set, but this particular definition in the context of Halo especially applies to classic Halo and is not verified any more with sprint (I already had this kind of discussion, was it with you?).
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> Not sure. I still dont see how it applies to an argument. Run and Gun isnt necessarily better (1). And there are definitely moments when you must sacrifice the ability to fight back to cover some terrain (vehicles on large maps, think Warthog/Mongoose, even Ghost to an extent) (2). I dont see how the Run and Gun classification can make sprint obsolete. The way I see it, the optimal combat speed and the actual combat speed are the same (3), which is not the case is any other game on the market (4). That to me makes this more run and gun than anything, being that now you have an enhanced movement “buff” at all times
Numbered for clarity.
(1) Yeah on this one, we will go nowhere since this is an entirely subjective consideration.
(2) Sacrificing your ability to fight for vehicles is a completly different point because they are gameplay elements added to enhanced the fight on large maps (this is mainly relevant to BTB, but not to Arena in general). Even if you cannot shoot while driving, you can still splatter and you can move extremely fast on the maps compared to players. There is a balance issue. But Sprint is different. Sprint is a base ability, meaning that if I want to use this default ability which is given at spawn to all players, then I can’t participate to the fight at all. Which brings me to (3).
(3) I don’t understand the difference between optimal and actual combat speeds. The maps are built upon the sprint mechanics. If I want/need to move on the maps efficiently, I’ll have to sprint. But if I sprint, I can’t fight, I can’t teamshot, I’m useless to my team. Conversely, if I’m in a fight, I can’t move fluently on the maps because they have been thought for maximum speed. The fact that I have to chose between these two configurations clearly changes the pace of the game from a Run and Gun (Classic) to a Run or Gun (with sprint) gameplay.
(4) What other games do is not really relevant to the discussion. Yes, in other games, “the optimal combat speed and the actual combat speed are not the same” as you said. But this distinction does not exist in Halo, and that’s where I disagree with your idea on this concept. In classic Halos, we indeed had a unique move&combat speed. The optimal combat speed was the actual combat speed, and the optimal move speed. In Halo with sprint, we have either a combat speed, or a maximum non-combat speed. It’s not between actual and optimal speeds, it’s between a combat-phase and a non-combat (sprint) phase. Hence the Run or Gun.
Whether we like it or not is a different matter, but yes, it is game-changing.