What if power weapon locations were randomized?

Instead of one team knowing the locations while the other team may not, what if the power weapons can appear in different locations every time?

Hoo boy here we go…

Because it is important to have map control and control power weapons. You would turm it into a h4 experience.

> 2535438748373529;3:
> Because it is important to have map control and control power weapons. You would turm it into a h4 experience.

You just want everything given to you, huh? We can’t have a contest where every is fair, right? Nope. We have to know the locations while the enemy team suffers because they don’t play as often. Very good of you.

> 2597611927948033;4:
> > 2535438748373529;3:
> > Because it is important to have map control and control power weapons. You would turm it into a h4 experience.
>
>
> You just want everything given to you, huh? We can’t have a contest where every is fair, right? Nope. We have to know the locations while the enemy team suffers because they don’t play as often. Very good of you.

Saying things should be random to make them fair is absent of logic. By knowing the locations, whoever has the better strategy around that location, will get the weapon. By randomizing it, anyone just walking around could have the weapon appear it front of them, giving it to them without a fight, without contest. You are arguing and dismantling your own point.

> 2533944968931010;5:
> > 2597611927948033;4:
> > > 2535438748373529;3:
> > > Because it is important to have map control and control power weapons. You would turm it into a h4 experience.
> >
> >
> > You just want everything given to you, huh? We can’t have a contest where every is fair, right? Nope. We have to know the locations while the enemy team suffers because they don’t play as often. Very good of you.
>
>
> Saying things should be random to make them fair is absent of logic. By knowing the locations, whoever has the better strategy around that location, will get the weapon. By randomizing it, anyone just walking around could have the weapon appear it front of them, giving it to them without a fight, without contest. You are arguing and dismantling your own point.

So in other words, you can’t let go of your pacifiers. The advantage of playing A LOT more often and memorizing everything is more important because it means winning more often. Let’s not give any benefits to those who are skilled, but don’t get to play that often in order to memorize every single spawn location. Otherwise, they would end up being harder to defeat. We can’t have that, right?

There’s a reason why the overall community is bad in terms of logic. They wanted a social playlist thinking it’ll be gumdrops and rainbows. They believed that a social playlist meant people would “relax” and not try so hard. Then reality hit them and their so called logic went out the window after they cried “tryhards”. And here I am rolling my eyes saying, “I told you so” over and over again. Go ahead–look at the forums and witness the people pouting over it.

So please, enlighten me how my logic against the community’s logic is unsound, especially considering my banter against those in support of a social playlist as a prime example. I want fairness and balance, but the community wants everything handed to them for easy wins.

Halo 4 already tried the random power weapon drops. It did not work well at all.

> 2533274950604834;7:
> Halo 4 already tried the random power weapon drops. It did not work well at all.

What he said.

> 2533274950604834;7:
> Halo 4 already tried the random power weapon drops. It did not work well at all.

So how did it not work? Because the advantage was no longer to one’s benefit and everything was fair now?

Again, two teams could be of equal skill level in terms of gun skills and reaction time, but when it comes to knowing power weapon locations, having more time to play over the other team presents a huge advantage. None of this “it’s their fault they don’t know the locations” BS. People need to stop with the excuses.

What next? People suggesting we nerf crouching because it’s OP? Oh wait…

> 2597611927948033;6:
> > 2533944968931010;5:
> > > 2597611927948033;4:
> > > > 2535438748373529;3:
> > > > Because it is important to have map control and control power weapons. You would turm it into a h4 experience.
> > >
> > >
> > > You just want everything given to you, huh? We can’t have a contest where every is fair, right? Nope. We have to know the locations while the enemy team suffers because they don’t play as often. Very good of you.
> >
> >
> > Saying things should be random to make them fair is absent of logic. By knowing the locations, whoever has the better strategy around that location, will get the weapon. By randomizing it, anyone just walking around could have the weapon appear it front of them, giving it to them without a fight, without contest. You are arguing and dismantling your own point.
>
>
> So in other words, you can’t let go of your pacifiers. The advantage of playing A LOT more often and memorizing everything is more important because it means winning more often. Let’s not give any benefits to those who are skilled, but don’t get to play that often in order to memorize every single spawn location. Otherwise, they would end up being harder to defeat. We can’t have that, right?
>
> There’s a reason why the overall community is bad in terms of logic. They wanted a social playlist thinking it’ll be gumdrops and rainbows. They believed that a social playlist meant people would “relax” and not try so hard. Then reality hit them and their so called logic went out the window after they cried “tryhards”. And here I am rolling my eyes saying, “I told you so” over and over again. Go ahead–look at the forums and witness the people pouting over it.
>
> So please, enlighten me how my logic against the community’s logic is unsound, especially considering my banter against those in support of a social playlist as a prime example. I want fairness and balance, but the community wants everything handed to them for easy wins.

You’re getting off track. Your idea of randomizing weapon spawns = fairness. You state that things shouldn’t be just handed to players, and that players are on “pacifiers”, but then go on to say players who play often and put in the time, practice, and grind shouldn’t have an advantage for doing such? So players who do not play as much should get a more equal playing field because they didn’t put in the time or practice? Do you see the absence of logic? That’s like saying Joe started a company and worked 80hrs a week to make it work, and now owns a successful business. But you worked 20 hrs a week at wendys, but didn’t have the drive to try what Joe did, but still deserve to make the same amount of money…

Halo is meant to be competitive and have a skill gap. This isn’t a Fallout game where you can just lower the difficulty setting because things aren’t going your’e way. You have to put in the time.

It takes a day to learn every power weapon and every OS/INVIS on every map/gamemode.

> 2533944968931010;10:
> > 2597611927948033;6:
> > > 2533944968931010;5:
> > > > 2597611927948033;4:
> > > > > 2535438748373529;3:
> > > > > Because it is important to have map control and control power weapons. You would turm it into a h4 experience.
> > > >
> > > >
> > > > You just want everything given to you, huh? We can’t have a contest where every is fair, right? Nope. We have to know the locations while the enemy team suffers because they don’t play as often. Very good of you.
> > >
> > >
> > > Saying things should be random to make them fair is absent of logic. By knowing the locations, whoever has the better strategy around that location, will get the weapon. By randomizing it, anyone just walking around could have the weapon appear it front of them, giving it to them without a fight, without contest. You are arguing and dismantling your own point.
> >
> >
> > So in other words, you can’t let go of your pacifiers. The advantage of playing A LOT more often and memorizing everything is more important because it means winning more often. Let’s not give any benefits to those who are skilled, but don’t get to play that often in order to memorize every single spawn location. Otherwise, they would end up being harder to defeat. We can’t have that, right?
> >
> > There’s a reason why the overall community is bad in terms of logic. They wanted a social playlist thinking it’ll be gumdrops and rainbows. They believed that a social playlist meant people would “relax” and not try so hard. Then reality hit them and their so called logic went out the window after they cried “tryhards”. And here I am rolling my eyes saying, “I told you so” over and over again. Go ahead–look at the forums and witness the people pouting over it.
> >
> > So please, enlighten me how my logic against the community’s logic is unsound, especially considering my banter against those in support of a social playlist as a prime example. I want fairness and balance, but the community wants everything handed to them for easy wins.
>
>
> You’re getting off track. Your idea of randomizing weapon spawns = fairness. You state that things shouldn’t be just handed to players, and that players are on “pacifiers”, but then go on to say players who play often and put in the time, practice, and grind shouldn’t have an advantage for doing such? So players who do not play as much should get a more equal playing field because they didn’t put in the time or practice? Do you see the absence of logic? That’s like saying Joe started a company and worked 80hrs a week to make it work, and now owns a successful business. But you worked 20 hrs a week at wendys, but didn’t have the drive to try what Joe did, but still deserve some of his profits.
>
> Halo is meant to be competitive and have a skill gap. This isn’t a Fallout game where you can just lower the difficulty setting because things aren’t going your’e way. You have to put in the time.

Time and practice should be about gun skill, objective work, reaction time, and accuracy. Being handed an advantage that not everybody will know about (weapon spawn locations, how long it’ll take to respawn) is a bit unfair for the rest. In reality, adaptation to the unknown is a true test of skill and dedication, but from the community’s viewpoint, that’s something they don’t want. Again, this reinforces my viewpoint of people wanting things to be handed to them.

Trying to justify your dedication to memorizing everything doesn’t automatically make it fair. OK sure, MLG players memorize things to win. However, do you ever notice how ALL of them memorize the weapon locations? When both teams possess this knowledge, it’s a fair fight. You’re not always going to have both teams with that kind of knowledge in public matches, so things need to be changed around to keep it fair.

Op, randomizing weapons won’t work. They never truly spawn randomly, thus players who play enough will remember how/when they spawn.

> 2533274819667356;13:
> Op, randomizing weapons won’t work. They never truly spawn randomly, thus players who play enough will remember how/when they spawn.

Read the replies regarding fairness instead of falling back on the “remembering everything because I played longer than you” excuse.

I am strongly against randomized weapon spawns. More variables that make the game more about luck then skill is the last thing Halo needs. One of my favorite thing about Halo is how it can be played competitively or casually, and it wouldn’t make much sense to remove the competitive aspects of Halo.

> 2597611927948033;12:
> > 2533944968931010;10:
> > > 2597611927948033;6:
> > > > 2533944968931010;5:
> > > > > 2597611927948033;4:
> > > > > > 2535438748373529;3:
> > > > > > Because it is important to have map control and control power weapons. You would turm it into a h4 experience.
> > > > >
> > > > >
> > > > > You just want everything given to you, huh? We can’t have a contest where every is fair, right? Nope. We have to know the locations while the enemy team suffers because they don’t play as often. Very good of you.
> > > >
> > > >
> > > > Saying things should be random to make them fair is absent of logic. By knowing the locations, whoever has the better strategy around that location, will get the weapon. By randomizing it, anyone just walking around could have the weapon appear it front of them, giving it to them without a fight, without contest. You are arguing and dismantling your own point.
> > >
> > >
> > > So in other words, you can’t let go of your pacifiers. The advantage of playing A LOT more often and memorizing everything is more important because it means winning more often. Let’s not give any benefits to those who are skilled, but don’t get to play that often in order to memorize every single spawn location. Otherwise, they would end up being harder to defeat. We can’t have that, right?
> > >
> > > There’s a reason why the overall community is bad in terms of logic. They wanted a social playlist thinking it’ll be gumdrops and rainbows. They believed that a social playlist meant people would “relax” and not try so hard. Then reality hit them and their so called logic went out the window after they cried “tryhards”. And here I am rolling my eyes saying, “I told you so” over and over again. Go ahead–look at the forums and witness the people pouting over it.
> > >
> > > So please, enlighten me how my logic against the community’s logic is unsound, especially considering my banter against those in support of a social playlist as a prime example. I want fairness and balance, but the community wants everything handed to them for easy wins.
> >
> >
> > You’re getting off track. Your idea of randomizing weapon spawns = fairness. You state that things shouldn’t be just handed to players, and that players are on “pacifiers”, but then go on to say players who play often and put in the time, practice, and grind shouldn’t have an advantage for doing such? So players who do not play as much should get a more equal playing field because they didn’t put in the time or practice? Do you see the absence of logic? That’s like saying Joe started a company and worked 80hrs a week to make it work, and now owns a successful business. But you worked 20 hrs a week at wendys, but didn’t have the drive to try what Joe did, but still deserve some of his profits.
> >
> > Halo is meant to be competitive and have a skill gap. This isn’t a Fallout game where you can just lower the difficulty setting because things aren’t going your’e way. You have to put in the time.
>
>
> Time and practice should be about gun skill, objective work, reaction time, and accuracy. Being handed an advantage that not everybody will know about (weapon spawn locations, how long it’ll take to respawn) is a bit unfair for the rest. In reality, adaptation to the unknown is a true test of skill and dedication, but from the community’s viewpoint, that’s something they don’t want. Again, this reinforces my viewpoint of people wanting things to be handed to them.
>
> Trying to justify your dedication to memorizing everything doesn’t automatically make it fair. OK sure, MLG players memorize things to win. However, do you ever notice how ALL of them memorize the weapon locations? When both teams possess this knowledge, it’s a fair fight. You’re not always going to have both teams with that kind of knowledge in public matches, so things need to be changed around to keep it fair.

And how isn’t it fair? Everyone has access to Forge… you can go easily look up how long it takes anything to respawn.

“Adaption to the unknown is a true test of skull and dedication.”
Except this is an Arena shooter. By your logic, it’s OK to spawn a player with 50% damage and if he’s “truly skilled” he will overcome this obstacle! Except it becomes irrelevant when placed against opponents of equal skill (the ultimate objective of an arena-based shooter). Now there is no display of skill, that team WILL get steamrolled. No if, ands, or buts about it.

Your logic applies only if someone like me is matched against someone who is just learning how to play Halo. Which is something they avoid at all costs.

How has no one mentioned that when a weapon has spawned on the map there is a big -Yoink- obnoxious green icon on the screen that tells the player where the power weapon is and which weapon it is. There’s also a spawn timer that pops up for 30 SECONDS before the weapon spawns to show you where it spawns, when it spawns, and what weapon it is. If you don’t know where the weapons are after at least half a game then you might actually be blind and shouldn’t be playing halo, or driving, or walking around without a long white walking stick.

It tells you were the weapons spawn! What, you want the weapons to be handed to you as soon as you spawn? Randomizing weapons would create a unfair experience as the team that finds the weapon first will have a major advantage over the other team because 1) They have a power weapon 2)You now know where the enemy team’s weapon spawns 3) The enemy team doesnt know where their power weapon is. Overall creating a unfair experience.

> 2533274812650916;16:
> > 2597611927948033;12:
> > > 2533944968931010;10:
> > > > 2597611927948033;6:
> > > > > 2533944968931010;5:
> > > > > > 2597611927948033;4:
> > > > > > > 2535438748373529;3:
> > > > > > > Because it is important to have map control and control power weapons. You would turm it into a h4 experience.
> > > > > >
> > > > > >
> > > > > > You just want everything given to you, huh? We can’t have a contest where every is fair, right? Nope. We have to know the locations while the enemy team suffers because they don’t play as often. Very good of you.
> > > > >
> > > > >
> > > > > Saying things should be random to make them fair is absent of logic. By knowing the locations, whoever has the better strategy around that location, will get the weapon. By randomizing it, anyone just walking around could have the weapon appear it front of them, giving it to them without a fight, without contest. You are arguing and dismantling your own point.
> > > >
> > > >
> > > > So in other words, you can’t let go of your pacifiers. The advantage of playing A LOT more often and memorizing everything is more important because it means winning more often. Let’s not give any benefits to those who are skilled, but don’t get to play that often in order to memorize every single spawn location. Otherwise, they would end up being harder to defeat. We can’t have that, right?
> > > >
> > > > There’s a reason why the overall community is bad in terms of logic. They wanted a social playlist thinking it’ll be gumdrops and rainbows. They believed that a social playlist meant people would “relax” and not try so hard. Then reality hit them and their so called logic went out the window after they cried “tryhards”. And here I am rolling my eyes saying, “I told you so” over and over again. Go ahead–look at the forums and witness the people pouting over it.
> > > >
> > > > So please, enlighten me how my logic against the community’s logic is unsound, especially considering my banter against those in support of a social playlist as a prime example. I want fairness and balance, but the community wants everything handed to them for easy wins.
>
>
> And how isn’t it fair? Everyone has access to Forge… you can go easily look up how long it takes anything to respawn.
>
> “Adaption to the unknown is a true test of skull and dedication.”
> Except this is an Arena shooter. By your logic, it’s OK to spawn a player with 50% damage and if he’s “truly skilled” he will overcome this obstacle! Except it becomes irrelevant when placed against opponents of equal skill (the ultimate objective of an arena-based shooter). Now there is no display of skill, that team WILL get steamrolled. No if, ands, or buts about it.
>
> Your logic applies only if someone like me is matched against someone who is just learning how to play Halo. Which is something they avoid at all costs.

I never said it was OK for people to spawn with 50% damage. I’m talking about adapting to the unknown in terms of a variety of in-game features. Power weapon locations and spawn times are the couple of features I mentioned. In another completely different game, Call of Duty’s “hardpoint” mode demands that people should be given the advantage because they understand the rotation order. I would rather the Hardpoint locations be randomized as well in order to maintain that fairness. Otherwise, the same scenario applies where one team who’s skilled and doesn’t memorize the order are getting bewildered (since they don’t get to play as often to remember everything).

Everyone in the COD forums even disagreed to having HP locations randomized (then again, they also believe it was OK to reverse boost due to SBMM, so I’m not surprised).

> 2533274867266391;18:
> It tells you were the weapons spawn! What, you want the weapons to be handed to you as soon as you spawn? Randomizing weapons would create a unfair experience as the team that finds the weapon first will have a major advantage over the other team because 1) They have a power weapon 2)You now know where the enemy team’s weapon spawns 3) The enemy team doesnt know where their power weapon is. Overall creating a unfair experience.

Not all weapons are displayed. Rockets and Snipers are mainly displayed, but other weapons like Shotguns, Hydras, and more are not.