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> > > I’m worried about Halo Infinite nostalgia pandering too much. None of what I’ve seen so far makes it seem like 343i isn’t going to attempt to do just that. They did that a little bit in Halo 5: Guardians with its opening theme, Halo 2 BR, Halo CE Pistol, the Halo 2 Beam Rifle, the Remember Reach update, and numerous playlists that try to play with more of a “classic style”.
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> > Exactly. Based on what infinite has shown, I feel like 343 is playing it too safe by simply doing what the majority says the loudest. Granted, it can’t be even remotely as bad as H5 that way… But I hate the idea of Halo becoming another stagnant vampire franchise feeding on nostalgia and repeating itself into oblivion.
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> I think it already is becoming that.
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> The covenant, for example: after 6 games (Reach, 1, 2, 3, 4, 5G), you’d think they would be very weak, barely having enough numbers to keep fighting, especially with all of their internal conflicts and other factions trying to fight them. But, no, they seem to be doing fine enough to keep re-appearing in every major Halo game. (Admittedly, I’m not familiar with the lore, so what I said could be wrong.)
Yes, it would do you well to get familiar with the lore. The same thing could easily be said about the UNSC since they were the ones losing it for years (before the Great Schism, which I would argue was the greatest contributor to the Covenant’s downfall; I consider Halo CE’s events to be a minor victory). The Covenant have a lot of species, a lot of tech (faster ships, shielded personnel, hovercraft, etc. they are only inefficient in A.I.), and a lot of resources.
What is commonly misunderstood is that in the Halo Universe, the UNSC and the Covenant are fighting a resource war. Both have hundreds of planets. Even if games like Reach give you the impression that either side was near defeat or victory, that’s not the case. The only time the impression given was true was in Halo 2 during the Great Schism, since it was a fast, close-proximity civil war versus a slower chess-like resource war. This isn’t Star Wars where a galactic empire holds 90% of resources aboard an easily destructible space base. So it makes sense that instead of the Covenant just disappearing after the Great Schism, they split into a variety of factions. Cutting off the head doesn’t kill the beast, it fractures it.
Halo 4 and 5’s Storm Covenant makes logical sense, but they’re a boring faction to fight because you have no clue why you’re even fighting them and vice verse. If it was explained better, and given a purpose, it could work.