What if..(DMR Thread)

What if in future titles 343i made the dmr a bolt action rifle? This would stop OP DMR spam by decreasing rof. And on a more personal note, i havent seen an amazing bolt action rifle in an xbox game for a while.

sniper rifle is bolt action… (well it was in halo 3)

> sniper rifle is bolt action… (well it was in halo 3)

im tlaking about more of a mid range weapon. GOW Judgement is gonna have one.

Probably wouldn’t work. The DMR is just a bad weapon in general.

> > sniper rifle is bolt action… (well it was in halo 3)
>
> im tlaking about more of a mid range weapon. GOW Judgement is gonna have one.

yeah but halo has no aim down sight so it makes little difference, it would be like no scoping with the sniper rifle. unless you want a differrent reticule… if so then it would make the game too easy.

put simply the gun would either by overpowered or underpowered depending on how fast the br can outfire it, remember the br is a burst shot so in theory it would be more powerful.

turn the DMR into the LR zoomed
make the LR zoom a 3 shot with a kill time of 2 seconds (slowest of all primaries. It’d become an assist machine)

Problem solved

> turn the DMR into the LR zoomed
> make the LR zoom a 3 shot with a kill time of 2 seconds (slowest of all primaries. It’d become an assist machine)
>
> Problem solved

bad idea, you’re forgetting the br and the carbine…

> turn the DMR into the LR zoomed
> make the LR zoom a 3 shot with a kill time of 2 seconds (slowest of all primaries. It’d become an assist machine)
>
> Problem solved

ive tried discussing this before. I said we could do that with the BR and totally trash the DMR, but people seem to disagree with just about everything on this forum. No one can reach a stand point.

The DMR’s ROF just needs to be reduced.

But, if you’re talking about making the UNSC sniper bolt action, I’m totally on-board. That thing needs some kind of mechanical limitation.

> > turn the DMR into the LR zoomed
> > make the LR zoom a 3 shot with a kill time of 2 seconds (slowest of all primaries. It’d become an assist machine)
> >
> > Problem solved
>
> bad idea, you’re forgetting the br and the carbine…

I figured that since the LR was balanced the DMR could replace one of it’s functions while only leaving the LR Zoomed the be in limbo as to what to do with it. The BR and Carbine should be able to beat the DMR in mid range if it was basically a reskinned LR Zoom.

> ive tried discussing this before. I said we could do that with the BR and totally trash the DMR, but people seem to disagree with just about everything on this forum. No one can reach a stand point

I think the DMR can be salvaged by messing with it’s rate of fire. The problem is some ppl like the DMR and dont care to see it beaten. I just dont want to see anymore god guns in halo. Reach’s weapon balance actually was well done.

> The DMR’s ROF just needs to be reduced.
>
> But, if you’re talking about making the UNSC sniper bolt action, I’m totally on-board. That thing needs some kind of mechanical limitation.

True but a smaller clip is so much less laughable than a bolt-action sniper rifle in a sci-fi shooter which ISN’T post-apocalyptic. Or better yet, just axe it in favor of a re-designed rail gun.

> > The DMR’s ROF just needs to be reduced.
> >
> > But, if you’re talking about making the UNSC sniper bolt action, I’m totally on-board. That thing needs some kind of mechanical limitation.
>
> True but a smaller clip is so much less laughable than a bolt-action sniper rifle in a sci-fi shooter which ISN’T post-apocalyptic. Or better yet, just axe it in favor of <mark>a re-designed rail gun</mark>.

Are you thinking Quake style?

Anyway, making the DMR bolt action is a little too much in my opinion. It needs tweaks. It doesn’t need to become a totally different rifle.

Voted no just due to game mechanics.

I posted this in another DMR thread but its relevant:

The DMR is a problem because it is not true to what it actually is.

The DMR is a semi-automatic rifle designed to use the exact same 7.62 x 51 mm round as the Assault Rifle but with long range accuracy instead of short range fire suppression. However it takes the Assault Rifle 16 rounds to kill an opponent in a minimum of 1.7 seconds where the DMR can do this in 5 single shot rounds at any range in 1.5 seconds.

The DMR increases the power of a single round by more then a factor of 3! It does this through a process commonly referred to as -

(((Magic)))

Now people will say - but for gameplay you can’t have a ranged weapon taking 16 shots to kill a target! I’d agree and I would not have put the DMR in the game in the first place, it was phased out by the UNSC before 343 decided to retcon everything. Its purpose was as a squad support weapon, basically to take pot shots at unarmoured units and to act as a counter sniper while pooling ammo with the AR.

Anyway its here and we have to deal with it. I say make it a 6sk and give it a slight RoF buff so it can pull off a kill in 1.75 seconds, it will still be a viable long range loadout choice but not be over powered and closer to what the rifle actually is, its effectiveness will decrease the more the distance is reduced, the LR/Carb/BR will have the advantage and medium range and CQC it will stand no chance as it will simply be too difficult to achieve a 6SK under pressure with a slower kill time then any automatic.

> The DMR’s ROF just needs to be reduced.

the DMR needs REMOVING!!!

> > The DMR’s ROF just needs to be reduced.
>
> the DMR needs REMOVING!!!

this is a good second opinion, id rather have the H2 Beta BR over the DMR