What if 343 / Microsoft made the game bad on purpose?

Kinda hard to justify picking up a title in the first place that doesn’t even offer some form of gameplay.

Tell me, have you been only messing with the customization/MTX/Progression system? Or have you been participating in the multiplayer playlists?

Did I mention those? You just avoided my direct question. It’s fine, don’t bother replying. This will go nowhere.

I’m not in the business of replying to loaded questions and flipped it instead.

You picked up this title to play Halo multiplayer, and you’re still doing so, don’t ignore that simple objective fact.

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Just read glassdoor reviews on 343, talented devs get screwed by 343 upper management. They also abuse contract workers. It honestly sounds depressing reading some of comments made by people that worked there for years, lots of talent wasted.

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Why should they bother developer time making co-op or forge? Why not just a quick play playlist that randomly throws us into ranked, btb, or bots. Just make it simple, 343, it’s all about the gameplay! Lol. Man, you’re right. So much dev time wasted.

I wouldn’t put that past the executives, but the devs? I doubt it; working in game development myself, nothing is more painful than overhauling things, and they’re overhauling quite a bit to incorporate stuff the community wants. If this was all deliberate, they’d have designed the game with those future fixes already in mind; they would have designed their programming structure in a way than was easily expandable or changeable to fix the systems that they deliberately made bad, so they wouldn’t have to overhaul anything.

I can believe some greedy executives might try this sort of thing, and I suspect if it did happen it was less “let’s make the game BAD and see if they care MWAAHAHAHAHA!!” and more like, “well, ya know if they don’t like it we’ll fix it later on; they’ll get over it,” which is still scummy but I doubt it was the former. Few people, even in the business world, are that plainly and deliberately just cruel to people. If nothing else, it’d get leaked and create a PR problem.

Hahaha, yeah I agree. Pretty fishy how they went about this release.

A Halofollower viewer would say some absolute BS like this.

  1. XP gain is not hard. It’s just not. They intended it to be a slower climb so people aren’t complaining about having nothing to unlock.
  2. There should be a level system separate from BP, but it isn’t the end of the world.
  3. Every game now has a store. Prices aren’t great, but not nearly as bad as other games.
  4. Battepass has great items, and never expires.
  5. Challenges aren’t hard at all. Seriously, and they have made them so much easier already. Use a swap if you are stumped.
  6. Forge and co-op are on the way, and campaign isn’t even out yet so why are you complaining if you haven’t even played it single player yet?
  7. Game has a brand new engine, only one less map than Halo 3 at launch, plenty of weapons, events on the way, a ton of custom game freedom, and the Academy, which no other halo game has had.

I hate when people say stupid stuff like this post. Like this is the stupidest thing I’ve ever heard. Yeah of course Xbox wants their flagship game to be bad, yeah :neutral_face: bruh this has to be a bot or a child, I can’t believe you haven’t deleted this post out of embarrassment.

I really don’t buy this. The main issues with the game consist of the progression system, armour coatings, battle pass (a concept I’m fundamentally against), splitting the game into seasons, lack of environments, anything to do with micro-transactions… None of which have ever been a problem on any previous system. Not sure how the consoles are relevant.

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Obviously it was on purpose. We were unlocking more worthwhile things during the tech preview and it felt fine back then.

All of which are simply for looks or progression and nothing to do with gameplay. It’s amazing what people priorities are on this game.

The game it literally filled with basic gameplay issue. No aim assist, problems with hit registration, crashing, packet loss burst mid game with low ping, randomly kicked from game servers, melee hit registration, UI menu glitches, etc…

To be completely honest I don’t care about microtransactions, I don’t care about the battle pass, I don’t care about customization. Would I like all these to also be fixed and made better? Sure. But at the end of the day what I care about is playing Halo. I want the game to work. I want it to function properly. All the useless stuff you mentioned can get fixed at a later date.

Still, even these, they’re not problems that were present before. It’s not a system issue if no previous system ever had the same problems. I can see an argument regarding the aim-assist due to console-PC crossplay, but really, I feel like that’s more developer choice than anything to do with the systems themselves. Everything else on the list seems irrelevant to the system as they weren’t even problems when Halo 2 launched on the original Xbox. They weren’t issues during Halo 3 to Halo 4’s time on the 360, and they weren’t issues with Halo 5 on Xbox One.

Aim assist doesn’t work on either. I have both PC and XSX. It’s broken and inconsistent on both. Xbox however (least for me) does have stronger aim assist when it works. But that still only like 10-20% of the time.

Building games for older hardware has always held back games. Especially games as ambitious as Halo Infinite.

No one needs to watch anything knowing what has taken place is right in front of everyone’s face. It’s just some don’t give a hoot about the game and others want an actual game, not this half-back BS 343/Microsoft has pulled. They destroyed the concept of Halo for the sake of a buck. They should be proud of themselves, right, and we should give them a big hand for showing they know how to be like the rest of the scummy compies out to date?

The problem is, 343/Microsoft only looks at the player base as numbers, not gamers. That’s the huge difference between 343 and the original Bungie that made Halo, (the actual Halo,) people that were gamers creating a game for gamers. Infinite? at this point, it’s just some generic game with the title slapped on it.

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Understand that just because a game is developed for Xbox or PlayStation doesn’t mean the process of developing such game is the same for each generation. There is different software and programming for each generation. Building Halo Infinite for Xbox One is a lot easier than building for XSX. And same goes for PS4 and PS5. Plus developing a game on the next gen consoles is a learning curve. If you want, just do an internet search to read up on developing barriers between cross-generation consoles.

Your right I didn’t mention the gameplay because to me that is the only good aspect of the game at the minute, I’d include it on the og message but it’s too old to edit now :thinking:.

You need to calm down, I asked for people’s opinions not for toxic people, to cry about it because they don’t like what other people have to say. I’m not a viewer of Halofollower, I don’t know why it hit a nerve with you, but the video in question was actually recommended from YT and I said it was a Halofollower video as a reference for other people at the time. The theory itself is from the video but not from Halofollower, but instead a highly upvoted post on the Halo reddit titled " Make no mistake. The things we have issues with were 100% done on purpose.". I posted it on here because I thought it would make an interesting topic that people may not of heard of yet.

Where do I begin with your points (sigh). Xp gain “was” hard, if you haven’t bought the battlepass like alot of people still don’t want too, then before the latest exp tweek, you were trying to complete challanges to progress which isn’t a fun way to play the game, because 50 xp per game was absolutely terrible to try and rank up with without the pass which you cannot deny. I never said challenges are difficult I don’t know if you weren’t paying attention or maybe you need to get your eyes tested and make sure your playing the same game as the rest of us, because the problem with challenges is down to either " have I been screwed over with ridiculous challenges this week ?" or " is it worth spending my time doing weeklies for this crappy reward, I that I don’t care about ?" both outcomes aren’t a fun experience when this means challenges asking for specific game modes, asking to complete objectives of certain game types, asking for vehicle kills and weapon kills which we CANNOT queue for because it’s all a random playlist, you queue to try and get 3 slayer matches won and you end up playing odd ball for the hour it’s BS. You have a very defeated attitude to think that every game has to have a store now, and that the store isn’t as bad as other games, why would you defend greedy and shady business practices, you should be calling this crap out like the rest of us, instead of accepting what their offering as “thats as good as it gets” which is pathetic, and there is no excuse for being complicit. The battlepass is FILLED with trash unless you buy it, it’s take 2 minutes of scrolling through the rewards to understand their pushing people to buy it, to receive customization that we should be able to unlock and not have to buy. Do you understand how bad it is to release the co-op 6 months after everyone’s completed the campaign?. The forge is 6 months away from release aswell, the Forge and the MP are meant go hand in hand so the community, can make fun content to bolster the current selection, thats how its suppose to work.

From what I’ve read there is an update for playlists coming with all the other popular games modes and some new ones which we will probably get this month or January 2022, that should of happened in the Beta, but that’s really it for the next 6 months, there is no other planned content other than Tenrai event which is one week each month until April 26th 2022, so that means between now and May 2022 the is only ONE event, no custom game freedom until Forge is released. And yes I agree the Academy is a great addition I don’t know why they haven’t implemented it in previous games.

I hate it when poisonous little people act cocky and communicate with others like an imputent child would, and why would I be embarrassed ? “I can’t believe you haven’t deleted this post out of embarrassment” :joy: by saying something like this, you make it clear that your young and immature, when you get older you will realise you don’t care about other people insulting you because their insults are meaningless, reflect on your stupidity so that you can rise above it in future.

Oh and I am not your “bruh” and I will not be deleting this post.

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It all stems from going f2p which will never result in a better game for the player than a full priced alternative, and here’s why:

When a game costs $60 upfront, you need to justify that price. Sales are going to be determined by previews and word of mouth which will only be positive as long as the game is actually good. Therefore, every driving decision behind a full priced game comes down to “how can we make this as fun and full of content as we possibly can to justify the price tag?” This causes developers to think outside the box, try new things, and pack it with as many fun features as they can right out of the gate.

Now take a look at a f2p model in contrast. Since the game is free, they need to find a way to make money off of it. So every decision that was formerly decided by what would be the most fun/rewarding turns into “what can we do to make them spend more money?” This results in content locked behind paywalls, drip fed modes and maps, and restricted progression systems for player retention so people are more likely to spend money.

The reason so many companies switch to f2p isn’t because they want everyone to enjoy the game, it’s because it’s ironically the more profitable model. There’s currently $20 packs in the store. Whether the base game is free or not, if you buy 3 armor sets, you’ve already spent just as much as you would’ve for the entire game in the full price model.

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Why on purpose? They have a terrible track record. All the talented artists and coders in the world can’t help you, if your design/producer team mashes everything together like toddlers and throws all kinds of basic stuff out of the window.

You can’t even mute people properly or be put in the same squad as your fire team in BTB. A lot of stuff looks incredibly rushed and amateurish.

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