They can have a lists of playlists that have the armor abilities in it, It’ll range from ranked to social playlists. It’ll have random spawning weapons and custom load outs. So in various cases it will resemble some of Halo:Reach’s gameplay. Elites and No elites will be a prefrence set by 343 depending on the game types.
Competitve Natured players
They can have the same playlists but they’ll have classic in front of it which would mean, No armor abilities in it and there would also be no random spawning weapons. So it will basically resemble gameplay from the previous halo games
(Halo 2 and Halo 3). This also means no custom load outs as well and elites will be a playable feature.
Conclusion
If we have a seperate playlists we can solve this raging arguement about armor abilities in multiplayer, Think about it we can have a game that appeals to both sides of players. We can have a Competitve game that appeals to casuals and vice versa. I for one thing 343 should take some of these ideas if they have not thought of it yet. These are my ideas for Halo 4 and I think it’s quite a fair idea and should be looked at.
even for casual I don’t think the weapon spawns should be random because although casual it would make for a few random advantages, oh and bumping is against the rules
5 games and NOW you think it’d be good to cater to the casuals? Also the game is suitable for everyone, you’re talking about making it too easy which everyone actually hates.
It wouldn’t be hard at all it’s basically a setting like they did in Halo:Reach with the no bloom thing. It will be simple and would solve a lot of problems.
> It wouldn’t be hard at all it’s basically a setting like they did in Halo:Reach with the no bloom thing. It will be simple and would solve a lot of problems.
It really would and it could get the people who want to play old school Halo play and the new stuff Infinity and people that will play both and not care
You see. By the nature of casuals they don’t care what they’re playing. Do you think they care about things like AA’s or core gameplay elements? No. They just want to play.
And when you start to cater to just that group of players is when the game goes downhill. Make a competitive game, and casuals will still play it because they’re casuals. They just don’t care.
> You see. By the nature of casuals they don’t care what they’re playing. Do you think they care about things like AA’s or core gameplay elements? No. They just want to play.
>
> And when you start to cater to just that group of players is when the game goes downhill. Make a competitive game, and casuals will still play it because they’re casuals. They just don’t care.
You don’t speak for all the casuals your statement is a generalization which in this case shouldn’t have been said. I’m just giving a option that could end this raging war on halo 4 and my goal is to stop this controversy and try to make my idea into more than just a idea but a fully functioning machine.
> This is probably the best option.
>
> Just like Halo 3, there’s ranked and social. One displays a rank and the other does not.
>
> Leave the competitive community with classic gametypes and 343 can test new game options to the greater masses in social. I like it.
Thank you for seeing it my way, That’s the point i’m trying to get across.
Since the community is already split over Halo 4, i see no reason why 343i should not give player’s the best of both worlds?
Aswell as all the playlist that will be offered for all the new addition’s i see no reason why playlists geared towards True Halo (i refuse to call it ‘Classic’ because to me that is a massive insult to Halo) for example copy the current playlist style of Halo 3 as follows:
Ranked:
Team Slayer
Team Doubles
Team Sniper’s
Team Objective
Lone wolves
Social:
Rumble Pit
Social Slayer
Social skirmish
BTB/Squad Battle
SWAT (this was ranked in Halo 3 but from personal preference to me seem’s more social)
That’s 10 additional playlist’s yes but then Halo 4 becomes the best of both worlds does it not? and before it’s pointed out that would mean ‘too many’ playlist’s then my counter argument is simply this - why try to funnel players into certain playlists when these players have no interest in that particular set of playlists simply just to make the population of a particular playlist look good?
Everyone would be happy then since they will have the best of both worlds.
I personally will be insulted if we simply get a handful of True Halo (‘Classic’) playlists when having something for everyone is easy to implement.