What I want in the campaign

I always see talk of what should be in multiplayer. I don’t see as much story threads. I get that the multiplayer is what gets us coming back…but I like campaign a lot more

Campaign:
-bigger/longer campaign

-dark story

-more playable characters

-friendly elites along with the storm elites

-more variants of the prometheans

-Didact

-flood

-brutes to return not as powerful as they were in halo 3 but not as weak as in reach. (Talking about armor and shields here) they have more weapons too.

-drones skirmishers and engineers?

-chief confronting Dr Halsey

-fighting on another halo ring or maybe even an unfinished shield world. Those sound interesting.

-make humanity not feel OP. In halo 4 humanity felt too strong. I liked in the original series that humanity was losing and was outnumbered. It felt right for some reason…

-chief breaking down mentally

-chief to hear voices in his head. Such as

JOHNSON: “don’t let her go…don’t ever let her go!”

DIDACT:“you persist too long even after your own defeat”

“And yet still you fail”

gravemind quotes

LIBRARIAN: “you are the culmination of a thousand lifetimes of planning”

CORTANA: “THEY REPLACED YOU!”

“Don’t make a girl a promise if you know you can’t keep it”

“Welcome home John”

“Before this is all over promise me you’ll figure out which one of us is the machine”

LASKY: “soldiers arent machines…we’re just people”

HALSEY: “you’re mistaking my Spartans as a military hardware”

“Do not underestimate him.”

343 GS: “you are forerunner!”

That’s what I want in the campaign…what do you want?

Edit: Sorry this doesn’t need to be here. I thought I clicked cancel. :confused:

I want multiple ways to complete a given mission. In the past, I’ve proposed optional objectives. For example, an optional objective may be to clear a nearby landing zone so that a Pelican can deliver weapons, a vehicle, or reinforcements. Or you could simply ignore the it and keep moving toward the primary objective. It’s a system that would add more depth and player choice.

!

> falls to knees and starts crying NOOOOO Johnson I miss you.
>
> I would like to see all the old enemies back and I would love for a longer story.
>
> Plus some other stuff but I don’t need to type out what you just said.

Halo 4’s story felt too linear. It also needs to have a better story.

Good thing you didn’t type everything I said. That’d be a lot bro.

> I always see talk of what should be in multiplayer. <mark>I don’t see as much story threads.</mark> I get that the multiplayer is what gets us coming back…but I like campaign a lot more

If I were you, I would go to the “Halo Universe” forums!

One of the best ways 343 could make the campaign great is by having multiple playable characters, whose plot threads intertwine as the story progresses. It would add so much depth if we could explore Sangheili culture and politics through Thel, humanity/the UNSC via Locke and the Forerunner/Flood/Precursor element through Chief. I’d also give Palmer a mission, completely absent from advertising and preview footage, in which she works for ONI. They’re shaping up to be the antagonists and seeing both sides of the story adds breadth to the narrative.

Oh, and proper pacing would be a good idea. Start off slow, let us take the world in, show us civilian life, establish some characters. Then have the scale of gameplay and the magnitude of events ramp up towards a finale. Don’t feel the need to resolve everything; while the game doesn’t have to bend with a cliffhanger, it’s a good idea to leave the galaxy in a state of peril for Halo 6 to resolve - Flood attacking, the Didact still at large, Covenant remnants still fighting, et cetera. Don’t have us take down every threat, this is supposed to be a trilogy.

> -make humanity not feel OP. In halo 4 humanity felt too strong. I liked in the original series that humanity was losing and was outnumbered. It felt right for some reason…

If we were fighting the Covenant Empire in Halo 4, humanity wouldn’t be OP what so ever.

Humanity being OP against the Covenant now makes sense, and when they faced Forerunner tech in Halo 4, they just got lucky. Once the Didact really comes back and the possible Flood that’s been hinted a couple times, the OP humanity won’t be so OP now would they?

> One of the best ways 343 could make the campaign great is by having multiple playable characters, whose plot threads intertwine as the story progresses.

Well, 343i revealed Locke to be one of the playable characters, along with the Master Chief. It’s unlikely, but not impossible, that a character like Thel 'Vadam could be another playable character in the campaign. Again, it’s rather unlikely, as it would be difficult to flesh out all three characters well. They would probably have to make the campaign extremely long (I personally see H5:G’s campaign being long if there are two playable characters).

> > -make humanity not feel OP. In halo 4 humanity felt too strong. I liked in the original series that humanity was losing and was outnumbered. It felt right for some reason…
>
> If we were fighting the Covenant Empire in Halo 4, humanity wouldn’t be OP what so ever.
>
> Humanity being OP against the Covenant now makes sense, and when they faced Forerunner tech in Halo 4, they just got lucky. Once the Didact really comes back and the possible Flood that’s been hinted a couple times, the OP humanity won’t be so OP now would they?

This is one of the things I’m looking forward to in the Halo 5 story. In Halo 4, humanity is very much a technological superpower now, and there was almost an air of arrogance about them (personified in Del Rio; or possibly it was just him) There’s a quote on the Halo Wiki attributed to Lasky; “Humanity is no longer on the defense, we are the giants now.” (Thomas Lasky | Halo Alpha | Fandom) How they handle this power in the future is going to be interesting to me.

With the Didact not being dead (unless he gets killed in the comics), the possible return of the Flood, Covenant remnant possibly being aided by Halsey and 343 Guilty Spark still roaming about; I wonder how humanity handles being on the back foot again.

Fred, Kelly and Linda? Finally, once and for all, please? John is a pretty broken, lonely man at this point. It’d be good if at least some of his oldest friends - nay, “siblings” - would show up to remind him that he’s not the last of his kind.

> Fred, Kelly and Linda? Finally, once and for all, please? John is a pretty broken, lonely man at this point. It’d be good if at least some of his oldest friends - nay, “siblings” - would show up to remind him that he’s not the last of his kind.

For as much as I would want to play as them, I would prefer arbiter and Locke

> > > -make humanity not feel OP. In halo 4 humanity felt too strong. I liked in the original series that humanity was losing and was outnumbered. It felt right for some reason…
> >
> > If we were fighting the Covenant Empire in Halo 4, humanity wouldn’t be OP what so ever.
> >
> > Humanity being OP against the Covenant now makes sense, and when they faced Forerunner tech in Halo 4, they just got lucky. Once the Didact really comes back and the possible Flood that’s been hinted a couple times, the OP humanity won’t be so OP now would they?
>
> This is one of the things I’m looking forward to in the Halo 5 story. In Halo 4, humanity is very much a technological superpower now, and there was almost an air of arrogance about them (personified in Del Rio; or possibly it was just him) There’s a quote on the Halo Wiki attributed to Lasky; “Humanity is no longer on the defense, we are the giants now.” (Thomas Lasky | Halo Alpha | Fandom) How they handle this power in the future is going to be interesting to me.
>
> With the Didact not being dead (unless he gets killed in the comics), the possible return of the Flood, Covenant remnant possibly being aided by Halsey and 343 Guilty Spark still roaming about; I wonder how humanity handles being on the back foot again.

The Didact is definitely not going to die the comics as I believe a while ago Frankie said John-117 will have a nemesis confronting him throughout the saga (he didn’t say his name, but I’m sure he was talking about the Didact).

But yeah i like how humanity now say they’re the giants and are the most powerful, but I believe that’s just propaganda. Once the ancient enemy returns, I won’t even know how to describe it.

> > Fred, Kelly and Linda? Finally, once and for all, please? John is a pretty broken, lonely man at this point. It’d be good if at least some of his oldest friends - nay, “siblings” - would show up to remind him that he’s not the last of his kind.
>
> For as much as I would want to play as them, I would prefer arbiter and Locke

Yeah, who knows what will happen in the later installments.

I want to see more diversity. Sniping/recon/active-camo infiltration.
Vehicles/piloting missions, full-on wars, a few missions with Blue Team?

Yeah

It’s interesting that Cortana wasn’t the first who called Chief as a Machine because the Gravemind already did it, when Gravemind said that: “This one is machine and …” although maybe Gravemind words have an other meaning( probably he/it judged by looks) not like Cortana words.

> It’s interesting that Cortana wasn’t the first who called Chief as a Machine because the Gravemind already did it, when Gravemind said that: “This one is machine and …” although maybe Gravemind words have an other meaning( probably he/it judged by looks) not like Cortana words.

you are right! man the memories in 2! can’t wait to play it again.

I hope they will show us a gameplay and cinematics on Gamescon … it’s going to be beautiful, the landscapes and the sky box just WOOOW.
<mark>ExOtIcSsss</mark> I would say: be patient, but there is only one answer that you can say to that and I bet you know what is it. :smiley:

> I always see talk of what should be in multiplayer. I don’t see as much story threads. I get that the multiplayer is what gets us coming back…but I like campaign a lot more
>
> Campaign:
> -bigger/longer campaign
>
> -dark story
>
> -more playable characters
>
> -friendly elites along with the storm elites
>
> -more variants of the prometheans
>
> -Didact
>
> -flood
>
> -brutes to return not as powerful as they were in halo 3 but not as weak as in reach. (Talking about armor and shields here) they have more weapons too.
>
> -drones skirmishers and engineers?
>
> -chief confronting Dr Halsey
>
> -fighting on another halo ring or maybe even an unfinished shield world. Those sound interesting.
>
> -make humanity not feel OP. In halo 4 humanity felt too strong. I liked in the original series that humanity was losing and was outnumbered. It felt right for some reason…
>
> -chief breaking down mentally
>
> -chief to hear voices in his head. Such as
>
> JOHNSON: “don’t let her go…don’t ever let her go!”
>
> DIDACT:“you persist too long even after your own defeat”
>
> “And yet still you fail”
>
> gravemind quotes
>
> LIBRARIAN: “you are the culmination of a thousand lifetimes of planning”
>
> CORTANA: “THEY REPLACED YOU!”
>
> “Don’t make a girl a promise if you know you can’t keep it”
>
> “Welcome home John”
>
> “Before this is all over promise me you’ll figure out which one of us is the machine”
>
> LASKY: “soldiers arent machines…we’re just people”
>
> HALSEY: “you’re mistaking my Spartans as a military hardware”
>
> “Do not underestimate him.”
>
> 343 GS: “you are forerunner!”
>
>
>
> That’s what I want in the campaign…what do you want?

Wow , dude … YOU WERE READING MY MIND !!!