Let me start out by saying this is what I think of the weapon’s of Halo 4, and I take a standpoint from an all around gamer and not just as a halo fan. This is my own personal opinion and no one would have to agree with it. With that said let’s begin.
UNSC
Battle Rifle
While it’s nice to see this gun back in action it takes a somewhat back seat over the Assault weapons, often beating them, but by a small margin. I’ve also come to notice that it’s not the favor of choice as Halo 4 stands. This is kind of disappointing in a sense since the Battle Rifle was made to be Five Shot Kill to balance out the DMR but why? So as not to be like it was in Halo 3 A multipurpose weapon used for everything. This does not stand the case in most Mid-Close range battles against either the DMR or the Assault Rifles, as either of the latter while triumph over this beloved weapon. The gun itself is balanced it’s the other weapons around it that make it take a back seat.
Assault Rifle
Too be quite honest, this gun serves its purpose very well but it seems that it’s often beaten by a DMR user in cqc range when the AR should have the advantage but in the end does not. I’ve only started seeing the results of the AR (in combination with certain AA’s to boot) I often feeling like having to lure pray into a trap rather than be triumphant in a close range duel with the DMR. To me it’s just like sitting in a corner with a Boltshot or shotgun playing the waiting game as if you were fishing for the enemy. The gun is good and serves what it does well being a close range weapon depending on the environment around the player.
DMR
Of course this had to be on here, as it seems in 343’s attempt to balance out the Battle Rifle they didn’t take enough time to make sure the DMR would be just as balanced. Both the DMR and BR can be used in mid range battle, but the DMR Will in most cases win, as human’s can make errors. The Gun is Fine being mid-long distance but it seems to have become the Halo 3 BR a multipurpose gun for all around usage. From Video’s that I’ve seen the DRM’s kill time is slightly faster than the BR, at Long range the DMR shouldn’t have much competition save for the Light Rifle. Yet as I said above in the first the DMR out classes everything at all ranges. Anyone who really says its fine knows it can rock at any range but this is an imbalance issue that should be addressed, as it is the most common used weapon, and no doubt the weapon everyone in H4 has been killed by the most. The issue stems from it being able to beat the BR and Assault weapons in Close Range which makes them somewhat less usable.
Magnum
I’ve come to use the Magnum quite a bit in some games I’ve played mostly due to how good it seems to be at its mid-close range, the gun works quite well and so far in my book is the only thing that might be able to counter the DMR in CQC. The only sad thing about the Magnum that I feel is the clip but that’s just me, and since weapons don’t spawn on the map I often swap it out for a recently landed rail gun. (The Ammo support helps quite a bit but not as much as I hoped it would.)
Power Weapons
Weapons such as the Rocket Launcher, Laser, Rail gun, Sticky Detonator, Sniper Rifle, Shotgun, and Saw are all well balanced the Saw is the king of CQC, but lacks the distance. Rocket’s are a counter against the Saw, while the Laser, Rail Gun, and Sniper Rifle serve long to mid range combat well, and all completely balance each other out in one way or another. The two new weapons are fun to play with but I feel the Saw is an all too frequent personal ordnance drop, While I rarely see the shotgun ever in use now.
Covenant Tech
Storm Rifle
While it’s sad to see the Plasma Rifle, and Repeater go I feel this new addition is good change as this weapon is quite balanced in the CQC field and if done right could beat and AR in the CQC duel (I doubt about the Suppressor though). Overall this gun is good and can be used at mid range if treated like an AR. Whether the cool down rate was intended I have yet to determine. (I have only over heated it once in a game.) This gun feels like a more defined Plasma Repeater, with a mix of Plasma Rifle eating shields and the Spartan as well if not careful. Sadly it suffers the fate of the AR in a CQC range duel.
Covie Carbine
I will just say this now, the Carbine was by far my favorite weapon in Halo 2 as well as H3, seeing it back again makes me happy, with its fast fire rate it should be good in a BR/DMR duel at mid range. Right? Well sadly this gun takes the second most backseat to all other gun’s in the game, it has good fire rate but weak firepower. Despite that it seems to be balanced quite well, perhaps a 2% damage boost maybe 3% to at least keep up with the BR in terms of mid range dueling.
Needler
You’re probably thinking why is this Gun on here? It’s not part of the starting load outs. Well to answer that question I’ll just say this. This gun will ruin lives, and I’m not talking DMR ruin lives this thing is probably the most powerful gun in the whole game, half a clip causes a super combine and anyone who’s played the Story and picked this gun up against Knight’s knows of its devastating power. (Anyone who has played the Hacksaw Mission in Spartan ops on heroic or harder may find this gun the bane of the mission.) This Gun combined with its high fire rate and half clip to kill could easily beat all guns if met in right conditions. The max amount of ammo this thing can hold is about forty-four needles, (eighty-eight if you’re using the Ammo package I believe.) It a Good thing this isn’t a starting weapon, (Wish it was) otherwise this would be in everyone’s back pocket for taking down those close range DMR people.
Plasma Pistol
Good’ol n00b combo, what can’t be said about this gun except that it works the way it’s supposed to, whether it’s over charged or single shot this gun eats shield faster than a termite eats wood. It’s balanced enough to eat shield but lack in killing power which is fine to help balance it out. Really this is the only gun that hasn’t changed (unless you count the number of single bolt’s it takes from each game to eat a shield).
Beam Rifle
Safe to say this but how I have missed thee, and to say the least it’s well balanced against the other two snipers in the game.
Energy Sword and Grav Hammer
The Sword hasn’t changed much since the days of Halo 2, yes it was slowed down in H3 and more so in Reach (you often couldn’t pull the sword out fast enough to swing at anybody), but now the sword feel’s right it feels like what a death plasma blade should be, too be feared and not be feared at the same time. The Gravity Hammer returning is for the sole reason of everyone’s Favorite Red vs. Blue Sport Grifball! Other then I see no reason why it shouldn’t join it’s plasma brother, not to mention the swing time has been greatly improved letting for a slightly faster swing then Reach and H3s. ~