What I think of the H4's weapons

Let me start out by saying this is what I think of the weapon’s of Halo 4, and I take a standpoint from an all around gamer and not just as a halo fan. This is my own personal opinion and no one would have to agree with it. With that said let’s begin.

UNSC

Battle Rifle
While it’s nice to see this gun back in action it takes a somewhat back seat over the Assault weapons, often beating them, but by a small margin. I’ve also come to notice that it’s not the favor of choice as Halo 4 stands. This is kind of disappointing in a sense since the Battle Rifle was made to be Five Shot Kill to balance out the DMR but why? So as not to be like it was in Halo 3 A multipurpose weapon used for everything. This does not stand the case in most Mid-Close range battles against either the DMR or the Assault Rifles, as either of the latter while triumph over this beloved weapon. The gun itself is balanced it’s the other weapons around it that make it take a back seat.

Assault Rifle
Too be quite honest, this gun serves its purpose very well but it seems that it’s often beaten by a DMR user in cqc range when the AR should have the advantage but in the end does not. I’ve only started seeing the results of the AR (in combination with certain AA’s to boot) I often feeling like having to lure pray into a trap rather than be triumphant in a close range duel with the DMR. To me it’s just like sitting in a corner with a Boltshot or shotgun playing the waiting game as if you were fishing for the enemy. The gun is good and serves what it does well being a close range weapon depending on the environment around the player.

DMR
Of course this had to be on here, as it seems in 343’s attempt to balance out the Battle Rifle they didn’t take enough time to make sure the DMR would be just as balanced. Both the DMR and BR can be used in mid range battle, but the DMR Will in most cases win, as human’s can make errors. The Gun is Fine being mid-long distance but it seems to have become the Halo 3 BR a multipurpose gun for all around usage. From Video’s that I’ve seen the DRM’s kill time is slightly faster than the BR, at Long range the DMR shouldn’t have much competition save for the Light Rifle. Yet as I said above in the first the DMR out classes everything at all ranges. Anyone who really says its fine knows it can rock at any range but this is an imbalance issue that should be addressed, as it is the most common used weapon, and no doubt the weapon everyone in H4 has been killed by the most. The issue stems from it being able to beat the BR and Assault weapons in Close Range which makes them somewhat less usable.

Magnum
I’ve come to use the Magnum quite a bit in some games I’ve played mostly due to how good it seems to be at its mid-close range, the gun works quite well and so far in my book is the only thing that might be able to counter the DMR in CQC. The only sad thing about the Magnum that I feel is the clip but that’s just me, and since weapons don’t spawn on the map I often swap it out for a recently landed rail gun. (The Ammo support helps quite a bit but not as much as I hoped it would.)

Power Weapons
Weapons such as the Rocket Launcher, Laser, Rail gun, Sticky Detonator, Sniper Rifle, Shotgun, and Saw are all well balanced the Saw is the king of CQC, but lacks the distance. Rocket’s are a counter against the Saw, while the Laser, Rail Gun, and Sniper Rifle serve long to mid range combat well, and all completely balance each other out in one way or another. The two new weapons are fun to play with but I feel the Saw is an all too frequent personal ordnance drop, While I rarely see the shotgun ever in use now.

Covenant Tech

Storm Rifle
While it’s sad to see the Plasma Rifle, and Repeater go I feel this new addition is good change as this weapon is quite balanced in the CQC field and if done right could beat and AR in the CQC duel (I doubt about the Suppressor though). Overall this gun is good and can be used at mid range if treated like an AR. Whether the cool down rate was intended I have yet to determine. (I have only over heated it once in a game.) This gun feels like a more defined Plasma Repeater, with a mix of Plasma Rifle eating shields and the Spartan as well if not careful. Sadly it suffers the fate of the AR in a CQC range duel.

Covie Carbine
I will just say this now, the Carbine was by far my favorite weapon in Halo 2 as well as H3, seeing it back again makes me happy, with its fast fire rate it should be good in a BR/DMR duel at mid range. Right? Well sadly this gun takes the second most backseat to all other gun’s in the game, it has good fire rate but weak firepower. Despite that it seems to be balanced quite well, perhaps a 2% damage boost maybe 3% to at least keep up with the BR in terms of mid range dueling.

Needler
You’re probably thinking why is this Gun on here? It’s not part of the starting load outs. Well to answer that question I’ll just say this. This gun will ruin lives, and I’m not talking DMR ruin lives this thing is probably the most powerful gun in the whole game, half a clip causes a super combine and anyone who’s played the Story and picked this gun up against Knight’s knows of its devastating power. (Anyone who has played the Hacksaw Mission in Spartan ops on heroic or harder may find this gun the bane of the mission.) This Gun combined with its high fire rate and half clip to kill could easily beat all guns if met in right conditions. The max amount of ammo this thing can hold is about forty-four needles, (eighty-eight if you’re using the Ammo package I believe.) It a Good thing this isn’t a starting weapon, (Wish it was) otherwise this would be in everyone’s back pocket for taking down those close range DMR people.

Plasma Pistol
Good’ol n00b combo, what can’t be said about this gun except that it works the way it’s supposed to, whether it’s over charged or single shot this gun eats shield faster than a termite eats wood. It’s balanced enough to eat shield but lack in killing power which is fine to help balance it out. Really this is the only gun that hasn’t changed (unless you count the number of single bolt’s it takes from each game to eat a shield).

Beam Rifle
Safe to say this but how I have missed thee, and to say the least it’s well balanced against the other two snipers in the game.

Energy Sword and Grav Hammer
The Sword hasn’t changed much since the days of Halo 2, yes it was slowed down in H3 and more so in Reach (you often couldn’t pull the sword out fast enough to swing at anybody), but now the sword feel’s right it feels like what a death plasma blade should be, too be feared and not be feared at the same time. The Gravity Hammer returning is for the sole reason of everyone’s Favorite Red vs. Blue Sport Grifball! Other then I see no reason why it shouldn’t join it’s plasma brother, not to mention the swing time has been greatly improved letting for a slightly faster swing then Reach and H3s. ~

Forerunner weapons

Suppressor
This gun is a rather fine marvel into these new breed of weapons, needless to say it’s meant for CQC and has the chance (still need to test it out) of beating most Assault rifle weapon’s in CQC and precision weapons as well. It feel’s well balanced though I’m not too spent on the ammo count and how fast the gun eats it up, but that’s why it’s balanced in having a high fire rate and being good only in close range battles.

Light Rifle
While I feel this is a good gun, it fall’s just above the BR and just below the DMR, though it’s four shot kill while zoomed in getting those four shots is a bit harder than using its three round burst fire out of zoom. I feel it could be a match for the DMR if it could get the same distance as it, which would I believe balance out the DMR, but again this is what I think of it and what could be done to make the DMR a not so multipurpose weapon.

Boltshot
I came, I saw, I charged it up and let it go. I’m not too comfortable of a pistol becoming a quick shotgun though you do have to time the bolt charge just right otherwise you’re in for a nasty gun down by any other gun. The Grip I have with this gun is while its Bolt Charged is powerful the Single shot is what kill’s it for me, I might as well be shooting pebble’s or pee’s out of the gun, it’s no wonder the charge shot is used more often. Perhaps a slight boost in Single shot power could work to keep it on par with the UNSC Magnum.

Scattergun
To be quite honest I like and loath this gun, while a promethean shotgun is nice to see I think it’s a bit too quick when it comes to pulling the trigger, true that it’s not like the UNSC Shotgun which you pump after every shot, yet the light bullet’s seem to go across a hallway or at least half way and bounce off wall’s and floor’s when shot in the right angle. It can be quite the counter to any CQC weapon’s if your waiting for someone to come around a corner.

Binary Rifle
I would like to call this one the cream-del-cream of the sniper’s, as it only has two shot’s to fire but kill’s in a single hit anywhere, coupled with the fact that it has red death beam’s to let you know it’s coming for you makes it a balanced weapon unlike the UNSC and Covie Sniper’s which never tell you where the person is aiming. This one hit death machine is a nice addition with balanced use.

Grenades
Well this is it the big one, and I’m not going to get into the far throw glitch at all, this is just about Nades in general. Weapon’s to be used for strategic placement and advancement for your team mate’s in what was once a balanced triangle seems to now have taken the roll as a sort of soft ball game. I’m sure everyone can agree that in Reach grenades were bad, really bad. Since Reach though they have been balanced quite a bit, albeit from them being thrown like crazy at a fleeing target or at one person in general for a quick kill. To me it seems that Grenades have slightly overshadowed the role of melee and using your weapon in hand, after all why shoot when you can toss two nade’s for an easy kill or finish them off with a headshot? I never understood why nades are thrown so much is it to conserve ammo? Or is it just for being lazy? Every once in a while I’ll come across that person who throws a nade where I’m going rather than where I was.

Well that’s about all I have to say for this, and remember this is my own opinion and take on the weapon’s of Halo 4, I think the game is great, and I wish to see Halo succeed like it did in the days of Halo 2 and Halo 3, long and gone they are but forever embedded in the memories, the countless custom games of both games could have promise with Halo 4, but that’s for the forger’s and custom’s community as I know nothing of the two. Happy Playing~

I agree with some of your things. But i really loath when people call the DMR OP. or the “go to gun” or the “skill rifle” etc. I mainly use the BR and i dump on DMR users all the time. They only beat me in range or if i miss a shot or 2. And the same can be said about using the DMR for me. The carbine is weaker because it has a fast ROF. If your highly accurate you can wreck with this gun. Ive gotten plenty of double kills and tripples with it.

All the guns you can choose via custom class are balanced. If you are a skilled enough player you will destroy who your fighting regardless of what your using. The only time the weapons faults matter is when 2 players of equal skill fight it out.

Also the plasma pistol has tracking severely cut down so noob comboing is much harder to do. But it does kind of ruin BTB sometimes. The sword got a lunge range decrease (except the floods arm it has a range increase) and it recovers from lunges and swipes much faster. The sword user is also immune to the slow down when being shot.

The grav hammer seems to have a splash damage decrease.

Grenades had splash radius nerfed due to nade spamming in reach so the perk that increases the radius brings it back to a normal nade from the past.

343 really out did themselves with the custom class nothing seems terrible. It feels like you can choose what suits you the best and still do good.

I’m gonna agree that calling the DMR “the skill rifle” is ridiculous, but it certainly is overpowered. It had an outright disturbing headshot hitbox in Halo: Reach, which for some sick reason wasn’t altered for Halo 4.

> I’m gonna agree that calling the DMR “the skill rifle” is ridiculous, but it certainly is overpowered. It had an outright disturbing headshot hitbox in Halo: Reach, which for some sick reason wasn’t altered for Halo 4.

Its not over powered. If anything its over used in BTB. But thats because it works well in long range unlike the BR. Back in halo 3 the BR was used in BTB just as much. And if the DMR wasn’t in halo 4 it would happen again. But that doesn’t make the DMR OP if anything it is only showing what its supposed to be good at.

I would like the DMR to keep it’s range and firepower the only thing that concern’s me is when it goes head to head against the Assault weapon’s in map’s like Adrift with narrow hallways. It get’s a bit tedious when using the Ar, Storm, or Suppressor and having to bait my target’s like a spider to a fly.

> I would like the DMR to keep it’s range and firepower the only thing that concern’s me is when it goes head to head against the Assault weapon’s in map’s like Adrift with narrow hallways. It get’s a bit tedious when using the Ar, Storm, or Suppressor and having to bait my target’s like a spider to a fly.

My brother has been Pro AR since halo 1. he destroys the DMR at close range. If the DMR person misses even one shot they are dead. Automatics actually win in close range now unless the enemy is extreemly accurate.

> > I would like the DMR to keep it’s range and firepower the only thing that concern’s me is when it goes head to head against the Assault weapon’s in map’s like Adrift with narrow hallways. It get’s a bit tedious when using the Ar, Storm, or Suppressor and having to bait my target’s like a spider to a fly.
>
> My brother has been Pro AR since halo 1. he destroys the DMR at close range. If the DMR person misses even one shot they are dead. Automatics actually win in close range now unless the enemy is extreemly accurate.

Seem’s it comes down to the person’s luck then as I always seems to be one out of five encounter’s I win with an Assault weapon.

> > > I would like the DMR to keep it’s range and firepower the only thing that concern’s me is when it goes head to head against the Assault weapon’s in map’s like Adrift with narrow hallways. It get’s a bit tedious when using the Ar, Storm, or Suppressor and having to bait my target’s like a spider to a fly.
> >
> > My brother has been Pro AR since halo 1. he destroys the DMR at close range. If the DMR person misses even one shot they are dead. Automatics actually win in close range now unless the enemy is extreemly accurate.
>
> Seem’s it comes down to the person’s luck then as I always seems to be one out of five encounter’s I win with an Assault weapon.

Luck? i guess.

> > I’m gonna agree that calling the DMR “the skill rifle” is ridiculous, but it certainly is overpowered. It had an outright disturbing headshot hitbox in Halo: Reach, which for some sick reason wasn’t altered for Halo 4.
>
> Its not over powered. If anything its over used in BTB. But thats because it works well in long range unlike the BR. Back in halo 3 the BR was used in BTB just as much. And if the DMR wasn’t in halo 4 it would happen again. But that doesn’t make the DMR OP if anything it is only showing what its supposed to be good at.

By “overpowered” I don’t refer to the amount it is used. I’m referring to it’s efficiency in most combat situations and how it provides an unfair advantage over someone who has a different weapon but is of similar skill.

The DMR’s bullet-magnetism makes it superior to all of the other starting weapons in any range but melee range, that’s where the auto-weapons gets to shine. I’m not saying you can’t beat a player using the DMR unless you’re using it yourself, but you need to have an environmental advantage or simply be a much better player if you don’t want to rely on luck.

In BTB the BR was annoying in H3, but it was never overpowered. It’s spread made sure it couldn’t pin you down from across the map. The DMR however, is designed to do exactly that, and it’s no less effective on medium range.

In my (forever to be unheeded) opinion; the DMR could be balanced out in many ways. The most realistic, and beneficial way would be to remove it’s bullet-magnetism and make it into a long-range harasser weapon that requires skill to master, and more skill to use effectively in medium encounters. The other more drastic alternative is to remove it’s status as a Loadout weapon and make it a weapon pick-up, increase it’s damage to a 4SK and it’ll be worth the Ordinance drop.

> > > I’m gonna agree that calling the DMR “the skill rifle” is ridiculous, but it certainly is overpowered. It had an outright disturbing headshot hitbox in Halo: Reach, which for some sick reason wasn’t altered for Halo 4.
> >
> > Its not over powered. If anything its over used in BTB. But thats because it works well in long range unlike the BR. Back in halo 3 the BR was used in BTB just as much. And if the DMR wasn’t in halo 4 it would happen again. But that doesn’t make the DMR OP if anything it is only showing what its supposed to be good at.
>
> By “overpowered” I don’t refer to the amount it is used. I’m referring to it’s efficiency in most combat situations and how it provides an unfair advantage over someone who has a different weapon but is of similar skill.
>
> The DMR’s bullet-magnetism makes it superior to all of the other starting weapons in any range but melee range, that’s where the auto-weapons gets to shine. I’m not saying you can’t beat a player using the DMR unless you’re using it yourself, but you need to have an environmental advantage or simply be a much better player if you don’t want to rely on luck.
>
> In BTB the BR was annoying in H3, but it was never overpowered. It’s spread made sure it couldn’t pin you down from across the map. The DMR however, is designed to do exactly that, and it’s no less effective on medium range.
>
> In my (forever to be unheeded) opinion; the DMR could be balanced out in many ways. The most realistic, and beneficial way would be to remove it’s bullet-magnetism and make it into a long-range harasser weapon that requires skill to master, and more skill to use effectively in medium encounters. The other more drastic alternative is to remove it’s status as a Loadout weapon and make it a weapon pick-up, increase it’s damage to a 4SK and it’ll be worth the Ordinance drop.

I know. But im saying people confuse the two often. The DMR has less aim assist then the BR and it loses aim assist the closer the target they are. You basically agreed with me. The better player wins. But if its so overpowered then less skilled players should be beating me with it but they arn’t. And before halo 4 came out the BR was supposed to be the “training wheels weapon” But it seems the tables have turned.

Ill say it one more time. The DMR is over used in BTB because it shines in that range. But the better player in every instance will win regardless of the weapon they use. Thats how it is and how it should be.

> > > > I’m gonna agree that calling the DMR “the skill rifle” is ridiculous, but it certainly is overpowered. It had an outright disturbing headshot hitbox in Halo: Reach, which for some sick reason wasn’t altered for Halo 4.
> > >
> > > Its not over powered. If anything its over used in BTB. But thats because it works well in long range unlike the BR. Back in halo 3 the BR was used in BTB just as much. And if the DMR wasn’t in halo 4 it would happen again. But that doesn’t make the DMR OP if anything it is only showing what its supposed to be good at.
> >
> > By “overpowered” I don’t refer to the amount it is used. I’m referring to it’s efficiency in most combat situations and how it provides an unfair advantage over someone who has a different weapon but is of similar skill.
> >
> > The DMR’s bullet-magnetism makes it superior to all of the other starting weapons in any range but melee range, that’s where the auto-weapons gets to shine. I’m not saying you can’t beat a player using the DMR unless you’re using it yourself, but you need to have an environmental advantage or simply be a much better player if you don’t want to rely on luck.
> >
> > In BTB the BR was annoying in H3, but it was never overpowered. It’s spread made sure it couldn’t pin you down from across the map. The DMR however, is designed to do exactly that, and it’s no less effective on medium range.
> >
> > In my (forever to be unheeded) opinion; the DMR could be balanced out in many ways. The most realistic, and beneficial way would be to remove it’s bullet-magnetism and make it into a long-range harasser weapon that requires skill to master, and more skill to use effectively in medium encounters. The other more drastic alternative is to remove it’s status as a Loadout weapon and make it a weapon pick-up, increase it’s damage to a 4SK and it’ll be worth the Ordinance drop.
>
> I know. But im saying people confuse the two often. The DMR has less aim assist then the BR and it loses aim assist the closer the target they are. You basically agreed with me. The better player wins. But if its so overpowered then less skilled players should be beating me with it but they arn’t. And before halo 4 came out the BR was supposed to be the “training wheels weapon” But it seems the tables have turned.
>
> Ill say it one more time. The DMR is over used in BTB because it shines in that range. But the better player in every instance will win regardless of the weapon they use. Thats how it is and how it should be.

I agree that the better player should win, but if you read what I said more carefully you’d see that I’m not agreeing with you.

If a DMR user is on medium range with a BR user, he/she should be exceptionally better than the BR user to win that duel. Just like a BR user would need to be exceptionally more skilled than a DMR user in a long ranged scenario. If they are of similar skill the DMR user should generally lose on the BR’s optimal range.

Right now a DMR user of similar skill with the same environmental advantages will beat a BR user on all ranges, unless something unforeseen happens. And unforeseen events aren’t something that anyone should have to rely on to be effective.

The suppressor needs a serious buff.

Ive used it exclusively for the last week just to put ot to a real test and when you loose CQC against a DMR and you have the suppressor… Well…

Its only really useful as a surprise, point blank weapon when you dont have the shotgun, but even then, 2 whacks from mele will kill you faster.

Oh, and before anyone comes and tells me that they kick -Yoink- with the suppressor - Any time you got a kill with that thing, you would have gotten the same kill, only faster, with an assault rifle. And all those times you lost? You possibly could have won if you had the AR in your hands…

> > > > > I’m gonna agree that calling the DMR “the skill rifle” is ridiculous, but it certainly is overpowered. It had an outright disturbing headshot hitbox in Halo: Reach, which for some sick reason wasn’t altered for Halo 4.
> > > >
> > > > Its not over powered. If anything its over used in BTB. But thats because it works well in long range unlike the BR. Back in halo 3 the BR was used in BTB just as much. And if the DMR wasn’t in halo 4 it would happen again. But that doesn’t make the DMR OP if anything it is only showing what its supposed to be good at.
> > >
> > > By “overpowered” I don’t refer to the amount it is used. I’m referring to it’s efficiency in most combat situations and how it provides an unfair advantage over someone who has a different weapon but is of similar skill.
> > >
> > > The DMR’s bullet-magnetism makes it superior to all of the other starting weapons in any range but melee range, that’s where the auto-weapons gets to shine. I’m not saying you can’t beat a player using the DMR unless you’re using it yourself, but you need to have an environmental advantage or simply be a much better player if you don’t want to rely on luck.
> > >
> > > In BTB the BR was annoying in H3, but it was never overpowered. It’s spread made sure it couldn’t pin you down from across the map. The DMR however, is designed to do exactly that, and it’s no less effective on medium range.
> > >
> > > In my (forever to be unheeded) opinion; the DMR could be balanced out in many ways. The most realistic, and beneficial way would be to remove it’s bullet-magnetism and make it into a long-range harasser weapon that requires skill to master, and more skill to use effectively in medium encounters. The other more drastic alternative is to remove it’s status as a Loadout weapon and make it a weapon pick-up, increase it’s damage to a 4SK and it’ll be worth the Ordinance drop.
> >
> > I know. But im saying people confuse the two often. The DMR has less aim assist then the BR and it loses aim assist the closer the target they are. You basically agreed with me. The better player wins. But if its so overpowered then less skilled players should be beating me with it but they arn’t. And before halo 4 came out the BR was supposed to be the “training wheels weapon” But it seems the tables have turned.
> >
> > Ill say it one more time. The DMR is over used in BTB because it shines in that range. But the better player in every instance will win regardless of the weapon they use. Thats how it is and how it should be.
>
> I agree that the better player should win, but if you read what I said more carefully you’d see that I’m not agreeing with you.
>
> If a DMR user is on medium range with a BR user, he/she should be exceptionally better than the BR user to win that duel. Just like a BR user would need to be exceptionally more skilled than a DMR user in a long ranged scenario. If they are of similar skill the DMR user should generally lose on the BR’s optimal range.
>
> Right now a DMR user of similar skill with the same environmental advantages will beat a BR user on all ranges, unless something unforeseen happens. And unforeseen events aren’t something that anyone should have to rely on to be effective.

Wrong. The DMR is good at medium to long range. The BR works well in medium to close range. The DMR loses aim assist the closer the target is and the BR has added aim assist in close range. Neither of those things matter to higher skilled player(s). But on a similar level the BR player wins in close because he has better aim assist where as the DMR with similar skill will win most of its battles the farther out he is.

This is what i have observed in multiplayer unless either player is superior in skill. So the DMR hypothetically works at any range providing said player is superior in skill. But someone like me who generally has a higher skill level then other players i win in most ranges with my BR.

> The suppressor needs a serious buff.
>
> Ive used it exclusively for the last week just to put ot to a real test and when you loose CQC against a DMR and you have the suppressor… Well…
>
> Its only really useful as a surprise, point blank weapon when you dont have the shotgun, but even then, 2 whacks from mele will kill you faster.
>
> Oh, and before anyone comes and tells me that they kick -Yoink!- with the suppressor - Any time you got a kill with that thing, you would have gotten the same kill, only faster, with an assault rifle. And all those times you lost? You possibly could have won if you had the AR in your hands…

You seem to love making posts full of hyper bull. Let me give you a run over on the automatics.

AR) balanced automatic doesn’t have above average anything.

Storm rifle) great for shredding shields lacks in damage on health.

Supressor) has the best damage of the 3 and has the highest fire rate but lacks severely in accuracy.

I used it with cloak with great results. Deff not a weapon used for anything outside close range. And yes a shotgun would be better but you can’t spawn with it and it doesn’t pop up often for world weapon drops.

I actually fire less with a supressor and follow with a beatdown then i do with the AR. Probably because it fires faster.

> > > > > > I’m gonna agree that calling the DMR “the skill rifle” is ridiculous, but it certainly is overpowered. It had an outright disturbing headshot hitbox in Halo: Reach, which for some sick reason wasn’t altered for Halo 4.
> > > > >
> > > > > Its not over powered. If anything its over used in BTB. But thats because it works well in long range unlike the BR. Back in halo 3 the BR was used in BTB just as much. And if the DMR wasn’t in halo 4 it would happen again. But that doesn’t make the DMR OP if anything it is only showing what its supposed to be good at.
> > > >
> > > > By “overpowered” I don’t refer to the amount it is used. I’m referring to it’s efficiency in most combat situations and how it provides an unfair advantage over someone who has a different weapon but is of similar skill.
> > > >
> > > > The DMR’s bullet-magnetism makes it superior to all of the other starting weapons in any range but melee range, that’s where the auto-weapons gets to shine. I’m not saying you can’t beat a player using the DMR unless you’re using it yourself, but you need to have an environmental advantage or simply be a much better player if you don’t want to rely on luck.
> > > >
> > > > In BTB the BR was annoying in H3, but it was never overpowered. It’s spread made sure it couldn’t pin you down from across the map. The DMR however, is designed to do exactly that, and it’s no less effective on medium range.
> > > >
> > > > In my (forever to be unheeded) opinion; the DMR could be balanced out in many ways. The most realistic, and beneficial way would be to remove it’s bullet-magnetism and make it into a long-range harasser weapon that requires skill to master, and more skill to use effectively in medium encounters. The other more drastic alternative is to remove it’s status as a Loadout weapon and make it a weapon pick-up, increase it’s damage to a 4SK and it’ll be worth the Ordinance drop.
> > >
> > > I know. But im saying people confuse the two often. The DMR has less aim assist then the BR and it loses aim assist the closer the target they are. You basically agreed with me. The better player wins. But if its so overpowered then less skilled players should be beating me with it but they arn’t. And before halo 4 came out the BR was supposed to be the “training wheels weapon” But it seems the tables have turned.
> > >
> > > Ill say it one more time. The DMR is over used in BTB because it shines in that range. But the better player in every instance will win regardless of the weapon they use. Thats how it is and how it should be.
> >
> > I agree that the better player should win, but if you read what I said more carefully you’d see that I’m not agreeing with you.
> >
> > If a DMR user is on medium range with a BR user, he/she should be exceptionally better than the BR user to win that duel. Just like a BR user would need to be exceptionally more skilled than a DMR user in a long ranged scenario. If they are of similar skill the DMR user should generally lose on the BR’s optimal range.
> >
> > Right now a DMR user of similar skill with the same environmental advantages will beat a BR user on all ranges, unless something unforeseen happens. And unforeseen events aren’t something that anyone should have to rely on to be effective.
>
> Wrong. The DMR is good at medium to long range. The BR works well in medium to close range. The DMR loses aim assist the closer the target is and the BR has added aim assist in close range. Neither of those things matter to higher skilled player(s). But on a similar level the BR player wins in close because he has better aim assist where as the DMR with similar skill will win most of its battles the farther out he is.
>
> This is what i have observed in multiplayer unless either player is superior in skill. So the DMR hypothetically works at any range providing said player is superior in skill. But someone like me who generally has a higher skill level then other players i win in most ranges with my BR.

No, not wrong. The aim-assist may be reduced, but I have tested the bullet-magnetism and it’s just as strong as it ever was. It is near-difficult to miss with the gun, the bullet magnetism needs to go for this gun to be OK as a Loadout weapon.

Here is a link with a recorded test from Halo: Reach: http://www.youtube.com/watch?v=_-45vC8_sXQ

I recently did the same test in Halo 4 on all sorts of ranges and even with movement. Nothing has changed. I’ll upload my findings to the forums when they make that possible, until then I’ll ask you to test it yourself if you wish to dispute me.

I’m off to the gym for a few hours now. I’ll read your reply (if there is any), in about 3-4 hours, maybe more, probably less.

really all that is needed is for the DMR’s Rate of Fire to be reduced by 10% and problem solved, but then again the BR also beats the AR in CQC from experience, alas it is impassible to perfectly balance a multiplayer game as in the end it comes down to luck and skill

I have used most of the weapons to get kills, all of said weapons have “get x kills” commendations. The plasma pistol is too weak in Spartan vs Spartan engagements to have a kill commendation.

I can slap someone get 5-7 plasma pistol shots in them and die when I started the fight with full shields and they didn’t.

As for the DMR, its nice but not invincible, If you can dodge a shot you can kill them, if you run in a straight line or stand still don’t complain.

First off I agree that the DMR is broken. It was issue in the MLG version 7 playlist in Reach, and it totally broke the balance of weapons. Then and now you can beat anything with that thing even if you missed a shot, unlike the BR. The push back from the gun may be similiar if not identical to most small arms. Small arms don’t include the sniper rifles and the instant killers. It’s precious, fire rate, power of every individual bullet and it’s long range aim assist tracking is makes it the best of all 4 loadout headshot rifles and more capable at downing mobile targets at extreme ranges than the carbine, BR, and LR by a very noticable degree. The carbine is the only other marksman load rifle that comes 2nd best in accuracy to the DMR unscoped, but its weaker power and it being less accurate than the unscoped DRM causes its defeat anytime. The BR’s and the unscoped LR’s dependency on making sure most of the 3 shot burst hit is the leading cause of their defeats to the DRM. The LR while scoped is stronger and more accurate than the DMR actually, but because it loses its aim assist at 90 range where as the DMR has roughly 115 which is just about across any the whole seeable paths and halls of smaller maps like Haven and Adrift, it often loses because the player has to hardball it with Dr.Lock ON who can dodge the none guided shots with extreme ease.

And I don’t even get why there is a nerf on the magnum pistol this time. It now takes 6 shots minimum to kill a person and 8 with all body shots. It had a chance against alot of weapons in Reach even though dispite it took 5 shots like the DRM, it was too inaccurate at mid range to even try to fire at full speed, and even then you still had to burn most of the 8 shot clip anyway. It wasn’t like you had enough to down two mint condition players with a single pistol then. So why the nerf?

The Boltshot needs 11 shot minimal to kill a guy and 15 to the with all body shots. Here’s the catch: it only has a 10 shot magazine. If you want optimism for its standard BB gun mode, then it is just the fact it is a headshot weapon and its light travels across the stage instantly. That’s it. It weaker than even the plasma pistol so if you get hit by all of the bolts at its fastest speed, then you will die since it takes 12 shots to kill (4 to down shield/If EMP hits it’ll take 6shots to kill). I am glad 343 did not pull a Halo 2 and 3 on us with that thing and made that thing incapable of killing a player, pratcially, on its own. The boltshot is like the Halo2 magnum with a much worse clip and Halo 3’s Mawler. So as long as you keep out of the mini shotgun blast you will be fine.

The suppressor is like Halo 2/3’s SMG’s successor with a twist. One main thing namely is that its light does not travel instantly. While it will beat all of its automatic loadout foes if most of its light hit, it can be defeated by lag more than the AR can. Its accelerating fire rate makes it an even deadlier tool for CQC.

I don’t understand how so many have a problem with grenades. I honestly don’t. Somehow some of these people who says Reach’s nades are bad when in Halo 3 a grenade under your feet will kill you, and I mean UNDER your feet. Not when you were already near death, at any point hurt before the final grenade killed you, and even then it is does not make sense about why people complain so much. I’m sure that some of these people who complain are -Yoinks!-, campers, people who have a very poor sense of running away so much they alway find themselves corners or never started running, was extremely predictable, ultra gun vs. gun nuts who do not know the first thing on how to deal with anything else but small arms much like what you would find in CoD. In Reach the grenades were weaker, smaller, you had 2 for 2 types instead of 2 for 4 types in Halo3 instead of 4 for 2 types in Halo2 and CE, and people still complained. If you find that the person had never died and is still chugging grenades at you, then obviously either, he was on the move collecting some explosives balls, collected them off you and/or his AND/OR your dead buddies who neglected to toss them away so no one can use them against you. If the latter happened to you and you and your team did not use your grenades against them, then it was yours and your team’s fault for not using the tools they are using against you. I find it even more strange when some of those same people complain about being outnumbered. Well hello, you have crowd controlling, if not killing, balls to throw at them, but no they just want to shoot hopelessly with the same gun his enemies all have in a 2 on 1. I don’t think that justifies the nerf the grenades got in Halo4. They are all now incapable of killing a mint condition player, unless you stuck someone. The blast radius makes these grenades a joke. The blast radius upgrade only makes killing with them simpler dispite the (insignificant) damage debuff they will get. Being able to resupply grenades at only the ordinance drops without the upgrade. I know I do fine without the infinite sprint, and it is amazing how stocked I get whenever I roll with the resupply upgrade. With all these nerfs I STILL hear complaints about the grenade spamming. I don’t think the blast radius nerf was nessecary. It’s not hurting the pro’s and the masters of grenades, especially when they usually aim so that their prey is as close of the grenade itself as possible since the beginning. All this did was sharpen the skills of nade throwers into make even tighter throws. Don’t even complain about 4 people throwing grenades at you in a 4 on 1, because don’t even try to kid yourself, if you can’t thin their numbers faster than them killing you with their combined effort, you’re going to lose that fight, alot, and the only way you can do it otherwise is if they did not fight back or just plain out sucked. Don’t be a -Yoink-, deal with it, make a custom game, play SWAT, don’t camp, don’t be predictable, don’t get in a corner, Don’t make it easy for them, or just fix the whole grenade problem with the extreme: quit playing a war/military shooter and/or make your own game.

I can’t tell if its the rocket launcher that got nerfed or the vehicles that got extra health, but either way the rockets can’t kill a mint condition medium and heavy vehicle in a single shot in Halo 4. Most medium vehicles like the Banshee and Warthog must be somewhat hurt prior to be hit with a direct rocket. The Incineration Cannon now holds the crown for the strongest power weapon for being able to rip apart the Mantis’ life saving shields and destroy the machine itself, mostly because it’s the double cluster bombs exploding twice. Even the Spartan Laser by itself needs can’t pierce the shields, meaning that the first hit on mint mantis will only wipe out its sheilds, otherwise it can one shot a mantis just like the tank can.

Binary Rifle is not OP. Pay attention folks and don’t be a -Yoink-, because you can’t see or react to everything on time, and there just somethings you can’t do. On top of that, the binary’s targeting laser is a dead give away, JUST like the Spartan Laser. If you did not learn from Halo 3/ODST/Reach/ANY MOVIE/ANY GAME with GUNS about having a targeting laser point at you, then…

Seriously though, that DMR is a real problem.

EDIT: just found out you can’t call those who are full of it, -Yoinks!-.