Now before anyone says I am a hater I actually enjoyed the beta but I do think there are some things that need to be sorted out.
1)kill times-for me it will always separated halo from other games was that if I got shot first I could turn around and still win the fight. But in the beta I feel like whoever gets seen first is the one who dies. There is no chance to save yourself even if I’m more skilled than the other player. I believe the kill times should be decreased by at least 20% to atleast give the player a chance. Now before you say the increase make the gameplay faster, faster gameplay isn’t always a good thing.
- grenades (part a) I feel as if grenades(frag) have too big of a blast radius. My shields were a little damaged one time and a grenade which was at least 10 feet away instant killed me… I think if the halo 3 grenade physics were implemented it would not only fix them being too powerful but it would also save the game from becoming halo 2, where the game was basically a grenade fest because they were so powerful.
(Part b) I’ve noticed a glitch where on truth I would throw a frag up the incline on the side of the map and it would not bounce. The grenade would just get stuck on the ground and would usually hurt me and my teammates. This is the first time I’ve experienced this in a halo game.
- I’ve read that flinch will be taken out but I find when being shot it’s impossible to strafe and return fire like I do in other halo games so I really hope bullet flinch isn’t in the final game.
What do you think in your opinion needs to be sorted out?