What I think needs to be fixed

Now before anyone says I am a hater I actually enjoyed the beta but I do think there are some things that need to be sorted out.

1)kill times-for me it will always separated halo from other games was that if I got shot first I could turn around and still win the fight. But in the beta I feel like whoever gets seen first is the one who dies. There is no chance to save yourself even if I’m more skilled than the other player. I believe the kill times should be decreased by at least 20% to atleast give the player a chance. Now before you say the increase make the gameplay faster, faster gameplay isn’t always a good thing.

  1. grenades (part a) I feel as if grenades(frag) have too big of a blast radius. My shields were a little damaged one time and a grenade which was at least 10 feet away instant killed me… I think if the halo 3 grenade physics were implemented it would not only fix them being too powerful but it would also save the game from becoming halo 2, where the game was basically a grenade fest because they were so powerful.

(Part b) I’ve noticed a glitch where on truth I would throw a frag up the incline on the side of the map and it would not bounce. The grenade would just get stuck on the ground and would usually hurt me and my teammates. This is the first time I’ve experienced this in a halo game.

  1. I’ve read that flinch will be taken out but I find when being shot it’s impossible to strafe and return fire like I do in other halo games so I really hope bullet flinch isn’t in the final game.

What do you think in your opinion needs to be sorted out?

I’ve turned on many people in CoD and won. I have turned on many people in H5G in won. Even though CoD’s TTK is lower, H5G is harder. Do you know why? It is not TTK. It is the fact Sensitivity is capped at 10. If it were faster, you could turn around almost instantly.

That combined with the new movement options, it is your fault you cannot turn on someone. Control the map Better.

> 2533274808571422;2:
> I’ve turned on many people in CoD and won. I have turned on many people in H5G in won. Even though CoD’s TTK is lower, H5G is harder. Do you know why? It is not TTK. It is the fact Sensitivity is capped at 10. If it were faster, you could turn around almost instantly.
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> That combined with the new movement options, it is your fault you cannot turn on someone. Control the map Better.

But it is not possible to do it like it was before. Turning on people in COD has always been bs. Shooting a guy 6 times in the chest and then he kills you in 2 shots. But you’re acting like I’m a noob… I’ve been playing halo for several years. I had a 43 back in halo 3, my kd in every halo games is over 1.5, I know about map control and being shot half a second before shooting them and having no chance to survive is not halo. Even If I’m not facing the other way I’m still left with little to no chance unless my teammate helps or the other guy just can’t aim. It is the ttk that’s the problem not the sensitivity… I used 3 in every other halo and could turn on someone 50% of the time.