It would seem that the Living Dead playlist doesn’t need many changes, since it has the highest population, but, after a while, playing in it gets rather boring. All you are doing is finding some place to hide/camp and killing weak zombies, game after game. There are only two gamestypes that are almost identical, and the maps are default. Is this why there are so many people playing it? Because it is easy to get kills?
What about the fun of the game? Remember Halo 3’s Living Dead. There were maps edited to fit the zombie theme and gametypes spiced up the gaming variety. Infection also needs involves a challenge to survive, but with added creativity, kind of like zombies in Call of Duty or some other survival games out there. At least, that’s what keeps me playing Call of Duty zombies, rather than Halo Infection.
Basically, improvements to Living Dead can include zombie/human trait adjustment, map selection, and gametypes.
Zombie Traits
First thing, zombies are too weak. This makes being a zombie a dreadful thing, as they are almost instantly killed when out in the open. The challenge needs to be with the humans, not the zombies. Some ideas to fix this include:
1.) Immunity to headshots. (Solution to pistol sniping)
2.) Choice to choose between sprint and evade loadouts. (Varying movements can be a small challenge for humans)
3.) Wielding other types of close-range weapons. (gravity hammer?)
Map Selection
The current maps are pretty bland. Why use just default maps? Halo 3’s zombie maps had more cover/objects to make it fit more with a zombie theme. With FX filters (Juicy, Next Gen, etc.), that can add more to the feel.
Also, why just stick with edited maps, while there are countless community maps featuring abandoned cities, haunted manors, and some other crazy places. Wouldn’t you rather have these than default maps? I would. They are more places to explore.
Furthermore, why limit Infection to just the normal “killing-of-zombies-to-defend-yourself” type of thing. Have you heard of zombie maps that are specifically created for these gametypes? They are crazy fun at times and would make Living Dead as enjoyable as Halo 3 again. However, this should be used only to some extent.
Basically here is what I mean:
1.) Change default maps to fit zombies better. (More objects/cover/effects)
2.) Use Community Maps
3.) Go beyond classic zombies into extreme Infection (Only to some extent)
Infection Gametypes
The current gametypes are bland, just like the current maps. All there is is “Infection” in which all zombies are the same (they are all weak), and “Alpha Zombies” which I don’t understand why the Alpha Zombies are not strong. All they get is infinite sprint.
The fix to this is simple:
1.) Apply the trait(s) listed under “Zombie Traits” in this post for both.
2.) Give the Alpha Zombie a stronger health (125-150% damage resistance).
Then, just like the maps, let’s throw in some custom gametypes like the ones listed above. Also, some other from Halo 3’s Living Dead should also be given some thought (Creeping Death, Creeping Rockets, Save One Bullet, Speed Demons).
I am saying all this so Living Dead can be restored to its former glory. All that I have said I hope will make it better.
Edit: I see that no one has gotten my idea on Infection. Quite simply, make zombies slightly stronger, add new maps, and add new gametypes is all I ask.