Let me give a little perspective here. I’m not a very good player (generally Gold level, sometimes Platinum). In most Halos my favorite playlists were BTB and FFA. After Halo Reach I stuck mainly with Firefight because I wasn’t a huge fan of the AAs for PvP and the older I get the worse I become at FPS games. Halo 4 was mostly Spartan Ops but I enjoyed BTB quite a bit as well. I would call myself a casual gamer. I’m 34 and have been a gaming since childhood. I’m really only playing Halo 5 right now so I can get the Achilles helm. I also like the gameplay and don’t take issue with Spartan abilities or AR magnum starts.
Story:
I was hugely disappointed by the story. It didn’t feel like it had anything to do with the story of Halo 4 (which was by far my favorite). There were so many plot-lines that were resolved in outside materiel or not resolved or addressed at all. The marketing was amazing and had me hyped for a great story that seemed to have loads of depth. MC confronting his emotions and life without Cortana, his going AWOL and possibly being responsible for decimating huge civilian populations by activating the Guardians, Locke being sent off to kill or capture the legend himself, Halsey’s revenge looming in the background, all of this happening while ONI tries desperately to contain the Chief and engaging in a massive cover up. What we got felt shallow and was (in my opinion) very poorly written.
Arena:
The lack of maps and classic game modes at launch (and still) really makes me salty. It is getting better but I was soured early on and rarely play much more than Grifball, some BTB, and my placement games. The RP gained feels like it’s half of what you get for an equally timed game of Warzone. It may be a consequence of the population but the matchmaking has been horrific from my PoV lately. I’m not sure why it’s okay to match Diamond (and sometimes Onyx) players with Gold players in a ranked playlist but it is a fairly common occurrence. I like most of the new maps and the design seems to go well with the new mechanics.
Warzone:
This is the mode I play most often. That said I think it is one of the worst things about Halo 5. I honestly feel like this mode was (and is) pushed to be the meat of the game. In my mind BTB was delayed so those players would spend more time in Warzone. It is designed to be one sided. Nearly all the maps promote getting an armory and the garage then camping the other team at their armory. The winning team gets access to better stuff and the gap continues to grow throughout the game. It is entirely possible to have a game end 1000-600 with one team being confined mostly to their armory. It looks like it may have been a close game, but it was completely one-sided.
Warzone Firefight:
What should have been my respite from near constant -Yoink- whoopings in every other mode instead proves to be even worse. The AI is set to Legendary difficulty with sharp vision and hearing skulls on. Somehow their weapons do twice the damage when they’re holding them only to return to doing 50% damage when Spartans pick them up. Power weapons are mostly a waste of REQ points because they do so little damage and have so little ammo. Vehicles are almost always the way to go but they’re really squishy even with the Wheelman mod. This timed mode requires you to dart out of cover fire a few shots and then hop right back into cover. The bosses always have swarms of lower tier AI guarding them. They take a lot of time to kill and very often respawn the moment you start making some progress. Bosses heal themselves. All of this happening in a timed mode. There is a feedback thread (that got unpinned and then seemingly ignored) that points out all of the flaws in this mode.
REQ system:
Where to even begin? I’ll admit I love the weapon and vehicle variants. My biggest issues are with the system being completely RNG and the REQ system taking precedent over everything but Forge. The REQ system is pushed insanely hard whether people choose to see it or not.
Those who play only Arena get it the worst. You get 200 RP from a daily login pack and for WZ victory. You get 100 RP for an Arena victory. Hmmm 200 for logging in, 100 for winning an Arena match. Makes sense… Since the entire system is RNG these players who have zero interest in Warzone often get a lot of crap that they will never use. They’re getting lower RP per game to begin with, the only unlocks they care about are the cosmetics and because there isn’t an Armor REQ pack they’re forced to acquire all of the loadout weapons, power weapons, vehicles, and armor mods along with the cosmetic pieces they actually want.
The REQ inventory is bloated by: nonsense paint splashed on otherwise identical armors and helms, vehicle variants that differ only by camo, far too many visors, emblems (which really shouldn’t need to be unlocked) and weapon skins and attachments. The majority of the weapon skins are gaudy (though the new art style is too) and I hate nearly all of them. Things like long barrels and different scopes should be unlocked as attachments but instead they are their own separate REQs in order to swell the numbers.
People like to say that it isn’t a P2W system but I have to disagree. Think about when the game launched. Those people who spent money early on had a significant advantage over those who did not. Even the loadout weapon variants can make for a nice advantage. Throw armor mods into the mix with the vehicle and power weapon REQs that they can pull out and you have a very distinct advantage when you paid real money. Even those people got bent over because they weren’t selling the Gold Pack Bundles then. I also feel like the $ to RP prices are very one sided. There is no option to buy bundles with RP only with $. Want that Nornfang pack? Cool give us $10, or you could spend 100,00 RP. Wait wtf? Shouldn’t it be something like 30,000 RP? I mean if a Gold pack costs $3 or 10,000 RP why would something that costs $10 be 100,000 RP? The point is the people who spend money do have an advantage both in how many REQs they can get for the price and the advantage of having those items in game. The advantage in game may not be huge (depending on the time it happened) and it may be somewhat balanced by the REQ levels but it is an advantage all the same. An advantage that was bought. That sure sounds like P2W to me.
Bugs:
There are still far too many issues with this AAA title nearly a year after launch. The UI is bad. The REQ menus are still laggy and poorly organized. Retrieving Data, Losing connection to the server (but nothing else), Warzone framerate issues, and a host of in game glitches and bugs. Most of these issues have been present and persistent since launch.
So there you go. I think I covered most of the stuff I was thinking about. If you read it all, good on you let me know how you feel. I’m sure I missed plenty along the way and I’m probably wrong about some things.
TL:DR
The game’s built around the REQ system, the story wasn’t what I was expecting at all and was poorly written, Warzone is designed to be a snowball game, Arena players get shafted by the REQ system, and Warzone Firefight is too hard to be a fun relaxing casual mode.
EDIT: Updated title