Ok, let me explain myself. Spartan Ops was a new idea that 343 decided to try out, to provide a weekly collection of chapters for players to complete and advance a new storyline on the Infinity. I did like the idea of Spartan Ops, but I had some problems with how it was executed.
Now, what I don’t like.
First, the gameplay. 25 chapters is a lot of missions, especially when only using 5 maps (along with some multiplayer maps), so the maps were continuously being reused for new purposes. In addition, the missions were usually long, you would die and respawn, and missions consisted of moving through terrain, holding an area, killing enemies, and pressing buttons. Done repeatedly, on the same maps, for a really long time. The end result was a bland mix of generic gameplay that lacked the originality and excitement usually generated by a Halo campaign.
Next, the story. While I definitely liked the story as told by the episodes, I didn’t like the disconnect between the stories and the gameplay. Other than a few minor connections in the overall story, Fireteam Crimson and Fireteam Majestic never crossed paths, and no real progress in the story was made through the campaign beyond picking up an object for the next episode. Without a real connection to what was going on, the gameplay felt more dull and I felt less involved in the story because of their isolation.
Now, how I’d fix it.
I would change Spartan Ops to having only one or two new missions each week, for a total of 10-20 missions. Each mission would have its own unique environment/map, and a mission that felt less tedious and more original. The gameplay and missions would be intricately tied to the story, and significant events would happen in-game that would drastically alter the mission. There would be a certain significance to the tasks you were doing within the story itself, not just neutralizing another AA gun just because.
For an example mission, you are extracting some valuable enemy intel to Infinity. You face off against waves of firefight-type enemies, until a Covenant cruiser begins attacking and you are forced to retreat. You now have 2 minutes to make it to a secondary LZ to avoid being glassed. You make it, board a Pelican, and fly off, but are shot down and crash-land somewhere far away.
Another option would be an ODST-type mission style, with a sandbox main level and a new “clue” unlocked each week for a mission advancing the main storyline, rather than the episode-chapters style of the current Spartan Ops. Maybe just have mission cutscenes instead of independent videos.