What I Deal With As A Veteran Halo Fan

I’ve been playing since Halo 1 was the only game released, playing splitscreen and lan parties with my best friends. We played Halo 1 for years on the xbox.

Halo 2 released on November 9th. Following its release came an experience that will always be close to my heart with super bouncing/glitching clans, competitive matchmaking, and competitive/recreational custom games. This seemed to go on forever, there was always new things to do whether it was exploring the campaign, exploring the multiplayer maps, or timing double shots and BXRs.

Me being such a fan of Halo 2, I was a bit disappointed in Halo 3 at the start but later on got even more into competitive gameplay and less into the glitching/custom game aspect. I stayed away from forge and focused on timing my battle rifle as well as my sniper shots.

I always ended up going back to Halo 2, superbouncing with my friends, and filming videos. Then the Halo 2 servers went down, and ever since then I felt like a part of me died.

Halo 3 lived on, normally with custom games, occasional sniper games, or whatever else in matchmaking I felt like doing at the time. MLG and montages always got me and my friends pumped up to play, for us to do our best and to get footage. After awhile we abandoned Halo 3 in anticipation for Halo Reach.

When Halo Reach was announced, I didn’t know what to think. I thought I would be playing what I read in the book “Fall Of Reach” but then it was confirmed that it was just a made up storyline that had nothing to do with the books chronologically. I looked past this and played the game on legendary from the start and completed it on my own.

Playing Halo Reach for as long and as consistent as I have, I feel a kind of frustration I never felt with any of the other Halo games. The armor abilities make me feel like you’re given infinite overshield/camo from the start along with jetpack. I don’t believe these abilities would be as bad if they were pickups on the map instead of being apart of the loadout. Also, giving camo a radar jammer just seems too overpowered not to mention being able to use it at will. Jetpack is another thing you shouldn’t have at the start because midair battles and getting unfair advantages to gaining power weapons depending on where you spawn is just plain ridiculous.

My take on the No Bloom/Bloom deal is quite complicated. I like and dislike both of them to an extent.

I’ve grown accustomed to pacing my shots and come to realize that no matter what with bloom there is a random factor depending on how far or close an opponent is. Usually you would think that the closer you are to an opponent, the better chance at timing a perfect five shot. Sometimes it seems that at different times spamming shots as fast as possible give almost the same chance.

With no bloom, It’s nice to be able to concentrate firing your shots over pacing them but with the DMR being a single shot weapon, it seems that strafing and making sure your shots hit is so much more aggravating and not enjoyable at all, almost as if the DMR needs the burst that the Battle Rifle has or maybe a lower firing rate to make no bloom feel better.

Halo Reach’s multiplayer maps are very disappointing with how all the default maps are ripped straight from the Campaign or they’re made on Forge World with framerate issues and exploits.

I feel that most of the playlists would be much more enjoyable if little changes would be made, such as the lowering of speed in MLG and Anniversary or maybe if some of the existing maps were modified to contain a better framerate.

Me being a Halo Veteran, I have experienced every playlist Reach has to offer, and to me, not one playlist brings that true classic Halo feel. In Anniversary, the magnum is a spam-o-death where trying to use the DMR is almost laughable. I don’t mind using the magnum but with the added speed, it makes strafing like a game of wack-a-mole. In MLG, they also have that added speed. Sometimes I wish the playlists wouldn’t have sprint because, with the DMR, the most important shot is the final one. When you put all of your shots into someone they sprint away giving a greater chance for them to be cleaned up. Snipers, Squad, Swat, and Arena are okay playlists but you still have to deal with the abilities as well as the flaws that the DMR gives you with both bloom and non bloom.

For Halo 4, I hope 343industries thinks about looking into a map editing system similar to Farcry 2. I’ve seen some nearly perfect recreations that would be beautiful to play on even thought many of my friends have confirmed that Farcry 2 isn’t a good game. (lol)

Right now, I play Halo Reach but I am not satisfied or happy with it. I have my faith that 343 will bring back a more natural Halo experience or maybe, they will bring back Halo 2 as they did with Halo Anniversary. I may find myself going to Halo 3 now and then, but there isn’t nearly enough players to have an enjoyable experience as it used to give.

There is much more I could say, but I think I’ll leave it at this. I hope some of you feel the same and I’m sure many of you will the opposite. Thank you for if you read all of this.

I feel exactly the same way, OP, and I’ve been playing Halo for just about as long.

I really don’t have much to elaborate on because you just hit the nail right on the head. I think I disagree with you on the Anniversary playlists though. I think they’re great.

Fully agree OP. With the exception of the Anniversary playlists which were necessary to make Reach somewhat enjoyable. The Magnum is a bit OP right now and will probably stay like that for the rest of Reach but hopefully 343 will nerf it a bit in H4, or power up the other guns a bit.

110% speed in MLG would be better than 120% which I believe is currently being used.

Agreed. It’s up to 343 whether to go casual or competitive with H4.

The casual approach that was taken with Reach was just not for me. I feel it has ruined the gameplay for both types of players.

What Reach needs is just some re-tooling and it can be a great game. Ranks are a big part of that. I think you NEED a ranking system to get those great 50-49 games where your palms are sweaty at the end of them and your party is amped up. That’s what Halo is all about.

Has there been any feedback from 343 as to the direction they are taking H4’s matchmaking?

I agree with your post OP. I was so happy when no bloom was released, but it still really doesn’t feel fun or like the other halo games. I am grateful for 343 trying it, at least we know that they’re listening to the old halo fans and not the ones who’ve only been here since halo 3 or Reach. So Halo 4 should be good.

> I feel exactly the same way, OP, and I’ve been playing Halo for just about as long.
>
> I really don’t have much to elaborate on because you just hit the nail right on the head. I think I disagree with you on the Anniversary playlists though. I think they’re great.

Thank you, I’m glad that most people agree with me and share my frustration with Reach. Anniversary is still a good playlist but if they lowered the speed to 100 or 110% and kept a decent gravity percentage, it would be so much better. I think Anniversary is the best thing that’s happened to Reach so far.

nostalgia is a funny thing.

> I agree with your post OP. I was so happy when no bloom was released, but it still really doesn’t feel fun or like the other halo games. I am grateful for 343 trying it, at least we know that they’re listening to the old halo fans and not the ones who’ve only been here since halo 3 or Reach. So Halo 4 should be good.

I agree with you, Halo 4 will be a great game. 343 Industries seems to truly care about their fans a bit more than what Bungie showed with Reach. I think it would be interesting if they released the Battle Rifle for DLC just to see everyone’s reaction. Todays Halo Reach players, the majority of them, have never played any of the games before hand. It’s kinda upsetting XD lol

I agree REACH just doesn’t give me the halo feel I was expecting out of it and i’m hoping Halo 4 is going to be much bigger.

> I agree REACH just doesn’t give me the halo feel I was expecting out of it and i’m hoping Halo 4 is going to be much bigger.

I have quite a bit of faith that Halo 4 will be great considering Frank O’connor is now the Franchise Development Director for 343industries. He’s the one who originally gave the weekly updated with Halo 2 and Halo 3. So far with Anniversary, there have been so many eastereggs with the campaign and the multiplayer, it’s almost as if they released Anniversary to keep fans occupied until Halo 4’s release.

Why do you think your tenure gives your post more weight?

Because when you are older, you are more wise. Use some common sense buddy!

> Why do you think your tenure gives your post more weight?

I’ve grown up playing Halo. I’ve experienced each game at its prime. I’m not one of those people who played Reach and then left just because things were different or because of frustration. I play Reach with my gaming community and with my friends still to this day. I have 4,598 games played. With all the playtime I’ve had with Reach, I’ve realized that the frustration factor I have is so much more than what I ever had with the other Halo games. I feel like the only reason I’m playing Halo Reach anymore is because it is the only active Halo game available besides the low population of Halo 3. I look back at the experience I had with Halo 2 and Halo 3 online and I can tell that Reach is missing that amazing replay value that keeps people playing for years after. I still go back to Halo 2 just to explore the campaign or to mess around on the multiplayer maps.

> such as the lowering of speed in MLG.

wat

> but with the added speed, it makes strafing like a game of wack-a-mole. In MLG, they also have that added speed.

[/quote]
wat…

Even on default gravity, 110 or 120 are far better than default and provide better strafing. On 150 or 200 gravity it makes it reduces the “ice-skate-y” feel and you can change directions decently quick (not as fast as in previous halo’s but still better than default). I don’t understand how quicker strafing is a negative in any way? CE has the least strafe acceleration and the fastest movement of all the Halos (I am unsure about the second part, but the first part is definitely right), so I don’t understand why as a CE vet you prefer default Reach movement.

I do not exactly prefer default Reach movement but I do believe that certain gravity and speed changes would improve battles. I believe that 110% would be much better than 120% speed for both Anniversary and MLG. Running around in Reach on higher speed does not seem natural at all to me. With the DMR being a single shot weapon it makes DMR battles and strafing frustrating and not as smooth. If the DMR had a lower firing rate or a burst like the Battle Rifle, those battles would be much less frustrating.

> I do not exactly prefer default Reach movement but I do believe that certain gravity and speed changes would improve battles. I believe that 110% would be much better than 120% speed for both Anniversary and MLG. Running around in Reach on higher speed does not seem natural at all to me. With the DMR being a single shot weapon it makes DMR battles and strafing frustrating and not as smooth. If the DMR had a lower firing rate or a burst like the Battle Rifle, those battles would be much less frustrating.

I still don’t understand why it’s “frustrating” and “not as smooth”; is “natural” feeling movement more important than the ability to actually strafe to dodge bullets? And Are you sure you’re just not getting out DMR’d? The ZB DMR has less bullet magnetism than the regular DMR and WAY less than the H3 BR. I know that I even on 100% speed I get out DMR’d all the time because I’m so used to reticule is red = shot will register, but when it comes to ZB, even if the reticule is red, if it’s far off your target you only have like a 50/50 chance of it curving to your opponent. This is due to the bullet only traveling within the smaller inner-circle off your cross hair, while with bloom it has to entire outer circle that it can travel in aswell. Thus, the reticule is still red at the same place it would be with the regular DMR, but the bullet would need to curve FAR more with the ZB DMR, thus making it not hit. So actuality the % the bullet will curve to hit your opponent is the same, just the trajectory that it has prior to curve is a much tighter area… I think.

> > I do not exactly prefer default Reach movement but I do believe that certain gravity and speed changes would improve battles. I believe that 110% would be much better than 120% speed for both Anniversary and MLG. Running around in Reach on higher speed does not seem natural at all to me. With the DMR being a single shot weapon it makes DMR battles and strafing frustrating and not as smooth. If the DMR had a lower firing rate or a burst like the Battle Rifle, those battles would be much less frustrating.
>
> I still don’t understand why it’s “frustrating” and “not as smooth”; is “natural” feeling movement more important than the ability to actually strafe to dodge bullets? And Are you sure you’re just not getting out DMR’d? The ZB DMR has less bullet magnetism than the regular DMR and WAY less than the H3 BR. I know that I even on 100% speed I get out DMR’d all the time because I’m so used to reticule is red = shot will register, but when it comes to ZB, even if the reticule is red, if it’s far off your target you only have like a 50/50 chance of it curving to your opponent. This is due to the bullet only traveling within the smaller inner-circle off your cross hair, while with bloom it has to entire outer circle that it can travel in aswell. Thus, the reticule is still red at the same place it would be with the regular DMR, but the bullet would need to curve FAR more with the ZB DMR, thus making it not hit. So actuality the % the bullet will curve to hit your opponent is the same, just the trajectory that it has prior to curve is a much tighter area… I think.

I believe that maybe the reason it’s frustrating and it doesn’t feel natural to me has to do with how small the reticule is with the DMR in comparison to the BR. When you’re moving that fast, people strafing along with you adjusting to their movements comes out not as smooth then when you’re moving at default speed.

> I’ve been playing since Halo 1 was the only game released, playing splitscreen and lan parties with my best friends. We played Halo 1 for years on the xbox.
>
> Halo 2 released on November 9th. Following its release came an experience that will always be close to my heart with super bouncing/glitching clans, competitive matchmaking, and competitive/recreational custom games. This seemed to go on forever, there was always new things to do whether it was exploring the campaign, exploring the multiplayer maps, or timing double shots and BXRs.
>
> Me being such a fan of Halo 2, I was a bit disappointed in Halo 3 at the start but later on got even more into competitive gameplay and less into the glitching/custom game aspect. I stayed away from forge and focused on timing my battle rifle as well as my sniper shots.
>
> I always ended up going back to Halo 2, superbouncing with my friends, and filming videos. Then the Halo 2 servers went down, and ever since then I felt like a part of me died.
>
> Halo 3 lived on, normally with custom games, occasional sniper games, or whatever else in matchmaking I felt like doing at the time. MLG and montages always got me and my friends pumped up to play, for us to do our best and to get footage. After awhile we abandoned Halo 3 in anticipation for Halo Reach.
>
> When Halo Reach was announced, I didn’t know what to think. I thought I would be playing what I read in the book “Fall Of Reach” but then it was confirmed that it was just a made up storyline that had nothing to do with the books chronologically. I looked past this and played the game on legendary from the start and completed it on my own.
>
> Playing Halo Reach for as long and as consistent as I have, I feel a kind of frustration I never felt with any of the other Halo games. The armor abilities make me feel like you’re given infinite overshield/camo from the start along with jetpack. I don’t believe these abilities would be as bad if they were pickups on the map instead of being apart of the loadout. Also, giving camo a radar jammer just seems too overpowered not to mention being able to use it at will. Jetpack is another thing you shouldn’t have at the start because midair battles and getting unfair advantages to gaining power weapons depending on where you spawn is just plain ridiculous.
>
> My take on the No Bloom/Bloom deal is quite complicated. I like and dislike both of them to an extent.
>
> I’ve grown accustomed to pacing my shots and come to realize that no matter what with bloom there is a random factor depending on how far or close an opponent is. Usually you would think that the closer you are to an opponent, the better chance at timing a perfect five shot. Sometimes it seems that at different times spamming shots as fast as possible give almost the same chance.
>
> With no bloom, It’s nice to be able to concentrate firing your shots over pacing them but with the DMR being a single shot weapon, it seems that strafing and making sure your shots hit is so much more aggravating and not enjoyable at all, almost as if the DMR needs the burst that the Battle Rifle has or maybe a lower firing rate to make no bloom feel better.
>
> Halo Reach’s multiplayer maps are very disappointing with how all the default maps are ripped straight from the Campaign or they’re made on Forge World with framerate issues and exploits.
>
> I feel that most of the playlists would be much more enjoyable if little changes would be made, such as the lowering of speed in MLG and Anniversary or maybe if some of the existing maps were modified to contain a better framerate.
>
> Me being a Halo Veteran, I have experienced every playlist Reach has to offer, and to me, not one playlist brings that true classic Halo feel. In Anniversary, the magnum is a spam-o-death where trying to use the DMR is almost laughable. I don’t mind using the magnum but with the added speed, it makes strafing like a game of wack-a-mole. In MLG, they also have that added speed. Sometimes I wish the playlists wouldn’t have sprint because, with the DMR, the most important shot is the final one. When you put all of your shots into someone they sprint away giving a greater chance for them to be cleaned up. Snipers, Squad, Swat, and Arena are okay playlists but you still have to deal with the abilities as well as the flaws that the DMR gives you with both bloom and non bloom.
>
> For Halo 4, I hope 343industries thinks about looking into a map editing system similar to Farcry 2. I’ve seen some nearly perfect recreations that would be beautiful to play on even thought many of my friends have confirmed that Farcry 2 isn’t a good game. (lol)
>
> Right now, I play Halo Reach but I am not satisfied or happy with it. I have my faith that 343 will bring back a more natural Halo experience or maybe, they will bring back Halo 2 as they did with Halo Anniversary. I may find myself going to Halo 3 now and then, but there isn’t nearly enough players to have an enjoyable experience as it used to give.
>
> There is much more I could say, but I think I’ll leave it at this. I hope some of you feel the same and I’m sure many of you will the opposite. Thank you for if you read all of this.

I understand most of your concerns but id like to point out a couple of things:

radar jammer doesnt make active camo OP it makes it more vulnerable. I can easily figure out where they are. Play anniversary or any old Halo and have someone pickup the Camo then you have problems.

Bungie stated maps were made first for multiplayer then used for campaign but I agree the map selection could be better. Some of the added fw maps are great but they are all grey and bland.

i have too agree with OP but i feel 343i has nothing but good intentions a lot of other forums people are screaming at each other about ZB but all 343 is trying too do is make halo reach better i have high hopes for halo 4 i want it too be VERY different from the other halos but i want it to be where you turn that game on and start it up and you know your playing halo if you know what i mean different and original but still halo we know and love

I too am a Halo vet (Since 2002 when it was out in the UK) but I can’t be bothered to read this wall of text, somebody give me the jist of it?