what have you done to reach?

First off this is my first and only post on here. The state of Halo is so bad right now I just wanted to make sure 343 got to see this. The game is really that bad right now.

I have played Halo since the day it launched on November 15th 2001. Halo CE was amazing in every way shape and form. The fact you have health and shield made it a blast. It was something new and slower compared to unreal tournament and quake at the time. Again a great game.

Then Halo 2 comes out in 2004. THE ONLY reason why people think this is the best halo was because most never got to play CE online either via XB Connect or the PC version. Halo 2 was a let down for all serious CE players because they dumbed down the skill with the auto aim for people who were not very good. It also made it so you didn’t need to manage the health packs on maps or worry about any of the choices you made in battle. It was fun only because it was the first Halo to be on XBL.

Then Halo 3 comes out in 2007. Hoping Bungie would fix the mistakes they made in Halo 2 us CE players gave this one a go. Again a game that catered to the people who were not good enough to time a melee hit properly they added a melee lunge. There was a bit less auto aim but it was still there. Halo 3 was plagued with people who used the rapid fire controllers. Again another let down.

Then FINALLY in September of 2010 Bungie makes their final Halo game and fixes all of the issues (with the exception of armor lock) in Halo Reach. They made it so you needed to time your shots to be efficient. They fixed the use of rapid fire controllers with bloom. They made a game that us true CE players could enjoy because it didn’t cater to people who didn’t have skill. You needed skill to be good in Reach.

Then 343 takes over and completely ruins the game Bungie left for us by making it similar to Halo 2 and 3. Starting with DMRs takes no skill at all. It completely eliminates the need for strategy on the map and controlling the weapons on the map as a team. The TU once again dumbs down the game for people who cannot time their shots. If you want fast gameplay where you don’t have think about anything go play MW, BF, Or Halo 3. Reach WAS a game where you needed skill to play.

I really enjoyed coming on and playing but honestly since the TU has taken over everything it almost killed my love for Reach. The only thing keeping me here is the hope of a vanilla playlist. Please don’t ruin the Halo Bungie left for us 343. Please also make Halo 4 similar to vanilla reach as it actually took skill to play unlike this TU garbage you guys have out right now. If these Halo 3 guys want their lame BR fights and auto aim and no bloom they can always go back to Halo 3. You are forcing us good players away from Reach matchmaking and into custom games. There is a reason why each time you applied a title update to each playlist we stopped playing it. It’s not rocket science that the TU is terrible.

Just remember 343, it’s your job to carry the torch Bungie left for you and not to drop it before you even make it to the stairs.

I am not quite sure what to say this OP that isn’t going to get me banned. Gods help me if i can’t hold myself back. No wait, i can i just need to breath…okay…i think i can make it…

That’s your opinion OP and i have mine. Though flawed, the TU is superior to Bungie’s Reach though if you ask some of the pro TU players, it’s not that good though it’s preferred.

I see no reason catering to players who simply outplay those who used to abuse armor lock or spam the DMR in Vanilla (aka the players that are not that good even by decent standards). Seriously, there is nothing more frustrating when you outplay someone who was dumb and charged mindlessly into the fray and have them Armor Lock after losing a DMR duel. Nothing is worse than pacing your shots and you get outplayed because the other player spammed and was granted the kill for mashing on the trigger.

We waited a year, told to adapt to randomness and that said randomness was consistency. We’ve put up with the BS mechanics that Bungie implemented poorly i might add. Now it’s our turn to have our voices heard and you must adapt to a better playing game. Face it; Bungie made this game for lesser skilled player to bridge the skill gap so they wouldn’t feel so bad if they got pooped on. The said ideas of bloom and AAs weren’t very thought out and were put in because they were “cool” instead of being “cool but balanced”.

I assume you think people spammed the BR in Halo 2/3 and took absolute no skill because you can snipe with them and that AA/loadouts are sooooo original? Or that TU Slayer (not ZB) plays exactly like H3? Anyone who likes vanilla usually holds these misconceptions and that’s not a generalization either.

"First off this is my first and only post on here. The state of Halo is so bad right now I just wanted to make sure 343 got to see this. The game is really that bad right now.

I have played Halo since the day it launched on November 15th 2001. Halo CE was amazing in every way shape and form. The fact you have health and shield made it a blast. It was something new and slower compared to unreal tournament and quake at the time. Again a great game.

Then Halo 2 comes out in 2004. THE ONLY reason why people think this is the best halo was because most never got to play CE online either via XB Connect or the PC version. Halo 2 was a let down for all serious CE players because they dumbed down the skill with the auto aim for people who were not very good. It also made it so you didn’t need to manage the health packs on maps or worry about any of the choices you made in battle. It was fun only because it was the first Halo to be on XBL.

Then Halo 3 comes out in 2007. Hoping Bungie would fix the mistakes they made in Halo 2 us CE players gave this one a go. Again a game that catered to the people who were not good enough to time a melee hit properly they added a melee lunge. There was a bit less auto aim but it was still there. Halo 3 was plagued with people who used the rapid fire controllers. Again another let down.

Then FINALLY in September of 2010 Bungie makes their final Halo game and fixes all of the issues (with the exception of armor lock) in Halo Reach. They made it so you needed to time your shots to be efficient. They fixed the use of rapid fire controllers with bloom. They made a game that us true CE players could enjoy because it didn’t cater to people who didn’t have skill. You needed skill to be good in Reach.

Then 343 takes over and completely ruins the game Bungie left for us by making it similar to Halo 2 and 3. Starting with DMRs takes no skill at all. It completely eliminates the need for strategy on the map and controlling the weapons on the map as a team. The TU once again dumbs down the game for people who cannot time their shots. If you want fast gameplay where you don’t have think about anything go play MW, BF, Or Halo 3. Reach WAS a game where you needed skill to play.

I really enjoyed coming on and playing but honestly since the TU has taken over everything it almost killed my love for Reach. The only thing keeping me here is the hope of a vanilla playlist. Please don’t ruin the Halo Bungie left for us 343. Please also make Halo 4 similar to vanilla reach as it actually took skill to play unlike this TU garbage you guys have out right now. If these Halo 3 guys want their lame BR fights and auto aim and no bloom they can always go back to Halo 3. You are forcing us good players away from Reach matchmaking and into custom games. There is a reason why each time you applied a title update to each playlist we stopped playing it. It’s not rocket science that the TU is terrible.

Just remember 343, it’s your job to carry the torch Bungie left for you and not to drop it before you even make it to the stairs."

Apart from your generic armour lock complaint, I agree with everything you’ve said. However matchmaking got worse from halo 3 to reach.

Even though I agree with you I have to say that some things did needed fixing. AL needed a nerf, and the Banshee and Scorpion still need a nerf (to some degree sprint as well). Bloom also needed a tweak, which could have been accomplished in multiple ways. The current way they did it, while good for MLG players, completely ruins the already underpowered sandbox of the game.

The majority of everything else could have been accomplished with ingame options (eg. Turning down melee to 75% to combat double beatdowns).

> “First off this is my first and only post on here. The state of Halo is so bad right now I just wanted to make sure 343 got to see this. The game is really that bad right now.
>
> I have played Halo since the day it launched on November 15th 2001. Halo CE was amazing in every way shape and form. The fact you have health and shield made it a blast. It was something new and slower compared to unreal tournament and quake at the time. Again a great game.
>
> Then Halo 2 comes out in 2004. THE ONLY reason why people think this is the best halo was because most never got to play CE online either via XB Connect or the PC version. Halo 2 was a let down for all serious CE players because they dumbed down the skill with the auto aim for people who were not very good. It also made it so you didn’t need to manage the health packs on maps or worry about any of the choices you made in battle. It was fun only because it was the first Halo to be on XBL.
>
> Then Halo 3 comes out in 2007. Hoping Bungie would fix the mistakes they made in Halo 2 us CE players gave this one a go. Again a game that catered to the people who were not good enough to time a melee hit properly they added a melee lunge. There was a bit less auto aim but it was still there. <mark>Halo 3 was plagued with people who used the rapid fire controllers. Again another let down.</mark>
>
> Then FINALLY in September of 2010 Bungie makes their final Halo game and fixes all of the issues (with the exception of armor lock) in Halo Reach. They made it so you needed to time your shots to be efficient. They fixed the use of rapid fire controllers with bloom. They made a game that us true CE players could enjoy because it didn’t cater to people who didn’t have skill. You needed skill to be good in Reach.
>
> Then 343 takes over and completely ruins the game Bungie left for us by making it similar to Halo 2 and 3. Starting with DMRs takes no skill at all. It completely eliminates the need for strategy on the map and controlling the weapons on the map as a team. The TU once again dumbs down the game for people who cannot time their shots. If you want fast gameplay where you don’t have think about anything go play MW, BF, Or Halo 3. Reach WAS a game where you needed skill to play.
>
> I really enjoyed coming on and playing but honestly since the TU has taken over everything it almost killed my love for Reach. The only thing keeping me here is the hope of a vanilla playlist. Please don’t ruin the Halo Bungie left for us 343. Please also make Halo 4 similar to vanilla reach as it actually took skill to play unlike this TU garbage you guys have out right now. If these Halo 3 guys want their lame BR fights and auto aim and no bloom they can always go back to Halo 3. You are forcing us good players away from Reach matchmaking and into custom games. There is a reason why each time you applied a title update to each playlist we stopped playing it. It’s not rocket science that the TU is terrible.
>
> Just remember 343, it’s your job to carry the torch Bungie left for you and not to drop it before you even make it to the stairs.”
>
> Apart from your generic armour lock complaint, I agree with everything you’ve said. However matchmaking got worse from halo 3 to reach.

rapid fire with capped rof. made me laugh.

> Then Halo 2 comes out in 2004. THE ONLY reason why people think this is the best halo was because most never got to play CE online either via XB Connect or the PC version.

what the heck kind of blanket statement is this? the reason i like halo 2 a BIT more than halo 1 was because of the button combos. i have played both CE for PC, AND CE for XBC. XBC is hardly the pinnacle of online gaming. it was so incredibly laggy words really cant describe how bad it was. halo ce for the PC was the same way. you had to lead your shots a ridiculous amount in that game, too.

> Halo 2 was a let down for all serious CE players because they dumbed down the skill with the auto aim for people who were not very good. It also made it so you didn’t need to manage the health packs on maps or worry about any of the choices you made in battle. It was fun only because it was the first Halo to be on XBL.

in your opinion? i know of many serious halo vets who prefer halo 2 to halo ce, simply because of the aforementioned button combos. a lot of the game mechanics in halo 2 are a lot dumbed down, like you said, but the skill gap and depth that the button combos added to the game was INCREDIBLE. there isnt one single mechanic in a halo game that added as much skill gap or depth to halo as the button combos did to halo 2. nothing even comes remotely close to giving that extreme adrenaline-high from pulling off a clutch quad shot when you had low shields, especially if you could pull off a BXR, or another kill afterwards. have you seen the GOOD halo 2 montages where people are double shotting and using ALL of the button combos? if you have learned how to do these, these are widely accepted to be some of the most entertaining halo montages because players could relate to how incredibly hard it was to pull things off.

compare quad shotting to 5 shot spam. yea. not even remotely close to as fun to watch. if anything, it makes me laugh at how abysmal halo reach is currently. if you are talking about ‘serious competitive halo fans’, you are talking about the people who think halo reach is the worst halo game ever made, to date, hands down, bar none. a select few competitive people like reach, and think its a good game better than halo 3 or whatever, but the vast majority of us hate it with an undying passion that you will see wide-spread across these forums. skill gap was thrown out the window because the game was specifically catered to people who are BRAND NEW to halo, and people who are really bad at halo.

how else do you explain armor lock? or jet pack? or mini nuke grenades? or the epic-failed DMR where if you shoot in the most godly way possible you can literally lose to someone shooting in the WORST way possible about 26% of the time, at mid range?

maybe they just dropped the ball on testing. it very well could be that the testing crew they had for the game didnt contain even ONE SINGLE competitive minded person. to be quite frank, i find this hard to believe. there is no way in hell NO ONE saw how BLATANTLY TERRIBLE armor lock was for gameplay. and jet pack? what the heck.

most serious competitive halo fans think of reach as a cinder block to the face, not some sort of ‘swan song, flagship of halo’. even the ones who think reach is awesome still think halos 1 or 2 are massively superior in basically every regard. the % of the serious competitive halo players that think halo reach is the best halo game, or even the second best is incredibly low, like not even 5%. this game is an embarrassment, and will forever be known as the worst halo game made to date by THOUSANDS upon THOUSANDS of people.

halo used to actually COMPETE with call of duty. when the MW2 came out, halo 3, a game that came out FAR before (what was it, like a year beforehand?) stayed neck and neck with mw2.

reach? reach cant even beat not only mw2, but it cant beat black ops, NOR can it beat mw3. THREE CALL OF DUTY GAMES individually have more population than halo reach does. if this isnt a red flag saying ‘HRM. MAYBE REACH PUSHED PEOPLE INTO PLAY COD’ i dont know what is.

> Again a game that catered to the people who were not good enough to time a melee hit properly they added a melee lunge.

lunge was added in halo 2… and are you really complaining about bungie sucking skill gap out of the game when the premise of this thread is halo reach is the greatest thing ever? my goodness.

> Halo 3 was plagued with people who used the rapid fire controllers.

this is blatantly false. using a rapid fire controller in halo 3 would provide you with literally ZERO advantage because the max fire rate of the BR was SIMPLE to maintain with even the most slow trigger fingers people have. i seriously dont know one single person who couldnt fire the BR as fast as it could possibly be fired. nor have i met anyone like this, nor have i ever heard of anyone complaining about ‘zomg too fast trigger pulls’. this is just downright false.

> Then FINALLY in September of 2010 Bungie makes their final Halo game and fixes all of the issues (with the exception of armor lock) in Halo Reach.

fixes the issues? like what?

how you USED to be able to shoot better and WIN encounters? so they ‘fixed’ it in reach so even if you are the best shooter in the entire world, and you shoot FLAWLESSLY, you can still LOSE to someone who mashes his R trigger and flails around with aiming? if thats not a cinder block to the face of fail, i really dont know what is.

or mini nuke grenades? yea. clearly in halo 3 grenades took a bit of skill to use, and skill in grenades is just TOO MUCH to handle. who the heck was having trouble throwing grenades in halo 3 so much that bungie decided ‘hey, lets just make the blast radius ridiculous, and make the fuse time nigh non-existent so regardless of how abysmal you are at the game, you can still chuck a mini nuke and see infinite success’.

or no-bleed melees? never in a halo game has melee combat been so complicated. i shouldnt have to GUESS if my shooting is EVEN VIABLE against someone sprinting at me for a melee because the melee system actually PROTECTS someone who OPTS OUT OF SHOOTING in a FIRST PERSON SHOOTER GAME. think shooting is viable 100% of the time? you’re wrong, as common sense would dictate. some of the time, your shooting literally means nothing, and is not only a waste of bullets, and ammo in your magazine, its also something that can DRAG YOU DOWN into a false sense of protection that ‘hey, if i shoot this guy who is just running at me, i’ll be able to pop his shields then melee him for a kill before he melees me twice, or melees me then goes for the headshot’. why? because like i said earlier, sometimes shooting isnt viable. not only that! when shooting IS viable (not ONE single person in the entire world knows the range in which shooting becomes viable in vanilla reach. not even the pros.), if you miss even ONE of your spammed shots (because spamming is optimal at close range), shooting could very well go back to not being viable again. its like 2 of the core game mechanics punching the player who is actually playing smart in the face, whilst rewarding the player who is doing the dumbest thing he could possibly be doing at any given time.

what does bleedthru do about this sprint + melee combo? ABOLISHES IT ENTIRELY. you literally cannot sprint + melee someone and see even 1% success with bleedthru. instead of smart players being punished for GUESSING, smart players beat the players playing poorly in the face after shooting them as if to say ‘WHY ARE YOU CHARGING ME INSTEAD OF SHOOTING. were playing HALO not ROCK EM’ SOCK EM’ ROBOTS.’. after they die a few times due to their terrible strategy, guess what happens?! THEY LEARN because the game doesnt POSITIVELY REINFORCE them for playing ABYSMALLY like no-bleed AND bloom do.

> Then 343 takes over and completely ruins the game Bungie left for us by making it similar to Halo 2 and 3. Starting with DMRs takes no skill at all.

yea, its clearly better to spawn with a weapon that cant actually compete with the DMR so that whenever you spawn, you spawn at a disadvantage to someone who has picked one up /sarcasm.

how, exactly, do you defend yourself against a sniper, or a DMR user when you spawn with a pistol and a AR? let alone 2 people with DMRs, or 3, etc.

spawning with the ability to protect yourself is spawning with a UTILITY WEAPON. halo 1’s pistol, halo 2 and 3’s BR, and halo reach’s DMR (even the flawed implementations of it). spawning at a disadvantage to someone who has picked up a DMR is just silly for competitive play.

> It completely eliminates the need for strategy on the map and controlling the weapons on the map as a team.

false. power weapons dont magically start to suck when the DMR is more consistent. people still go for power weapons in higher tier games, just like they do in lower tier games when the players know where they spawn at.

all in all, its pretty obvious you dont know what you are talking about with several issues that plague reach’s existence. did you simply not know that, in 100% bloom, you can shoot flawlessly and lose to someone full auto spamming? ‘pace your shots’ doesnt mean you will win against someone who full auto spams, but as common sense would dictate, it should. its stuff like that that makes me wonder if you really know whats going on under the hood of this ‘swansong’ of a halo game you make reach out to be.

at least you realize armor lock is a blatant fail, though. props for that.

> First off this is my first and only post on here. The state of Halo is so bad right now I just wanted to make sure 343 got to see this. The game is really that bad right now.
>
> I have played Halo since the day it launched on November 15th 2001. Halo CE was amazing in every way shape and form. The fact you have health and shield made it a blast. It was something new and slower compared to unreal tournament and quake at the time. Again a great game.
>
> Then Halo 2 comes out in 2004. THE ONLY reason why people think this is the best halo was because most never got to play CE online either via XB Connect or the PC version. Halo 2 was a let down for all serious CE players because they dumbed down the skill with the auto aim for people who were not very good. It also made it so you didn’t need to manage the health packs on maps or worry about any of the choices you made in battle. It was fun only because it was the first Halo to be on XBL.
>
> Then Halo 3 comes out in 2007. Hoping Bungie would fix the mistakes they made in Halo 2 us CE players gave this one a go. Again a game that catered to the people who were not good enough to time a melee hit properly they added a melee lunge. There was a bit less auto aim but it was still there. Halo 3 was plagued with people who used the rapid fire controllers. Again another let down.
>
> Then FINALLY in September of 2010 Bungie makes their final Halo game and fixes all of the issues (with the exception of armor lock) in Halo Reach. They made it so you needed to time your shots to be efficient. They fixed the use of rapid fire controllers with bloom. They made a game that us true CE players could enjoy because it didn’t cater to people who didn’t have skill. You needed skill to be good in Reach.
>
> Then 343 takes over and completely ruins the game Bungie left for us by making it similar to Halo 2 and 3. Starting with DMRs takes no skill at all. It completely eliminates the need for strategy on the map and controlling the weapons on the map as a team. The TU once again dumbs down the game for people who cannot time their shots. If you want fast gameplay where you don’t have think about anything go play MW, BF, Or Halo 3. Reach WAS a game where you needed skill to play.
>
> I really enjoyed coming on and playing but honestly since the TU has taken over everything it almost killed my love for Reach. The only thing keeping me here is the hope of a vanilla playlist. Please don’t ruin the Halo Bungie left for us 343. Please also make Halo 4 similar to vanilla reach as it actually took skill to play unlike this TU garbage you guys have out right now. If these Halo 3 guys want their lame BR fights and auto aim and no bloom they can always go back to Halo 3. You are forcing us good players away from Reach matchmaking and into custom games. There is a reason why each time you applied a title update to each playlist we stopped playing it. It’s not rocket science that the TU is terrible.
>
> Just remember 343, it’s your job to carry the torch Bungie left for you and not to drop it before you even make it to the stairs.

what he said

> > First off this is my first and only post on here. The state of Halo is so bad right now I just wanted to make sure 343 got to see this. The game is really that bad right now.
> >
> > I have played Halo since the day it launched on November 15th 2001. Halo CE was amazing in every way shape and form. The fact you have health and shield made it a blast. It was something new and slower compared to unreal tournament and quake at the time. Again a great game.
> >
> > Then Halo 2 comes out in 2004. THE ONLY reason why people think this is the best halo was because most never got to play CE online either via XB Connect or the PC version. Halo 2 was a let down for all serious CE players because they dumbed down the skill with the auto aim for people who were not very good. It also made it so you didn’t need to manage the health packs on maps or worry about any of the choices you made in battle. It was fun only because it was the first Halo to be on XBL.
> >
> > Then Halo 3 comes out in 2007. Hoping Bungie would fix the mistakes they made in Halo 2 us CE players gave this one a go. Again a game that catered to the people who were not good enough to time a melee hit properly they added a melee lunge. There was a bit less auto aim but it was still there. Halo 3 was plagued with people who used the rapid fire controllers. Again another let down.
> >
> > Then FINALLY in September of 2010 Bungie makes their final Halo game and fixes all of the issues (with the exception of armor lock) in Halo Reach. They made it so you needed to time your shots to be efficient. They fixed the use of rapid fire controllers with bloom. They made a game that us true CE players could enjoy because it didn’t cater to people who didn’t have skill. You needed skill to be good in Reach.
> >
> > Then 343 takes over and completely ruins the game Bungie left for us by making it similar to Halo 2 and 3. Starting with DMRs takes no skill at all. It completely eliminates the need for strategy on the map and controlling the weapons on the map as a team. The TU once again dumbs down the game for people who cannot time their shots. If you want fast gameplay where you don’t have think about anything go play MW, BF, Or Halo 3. Reach WAS a game where you needed skill to play.
> >
> > I really enjoyed coming on and playing but honestly since the TU has taken over everything it almost killed my love for Reach. The only thing keeping me here is the hope of a vanilla playlist. Please don’t ruin the Halo Bungie left for us 343. Please also make Halo 4 similar to vanilla reach as it actually took skill to play unlike this TU garbage you guys have out right now. If these Halo 3 guys want their lame BR fights and auto aim and no bloom they can always go back to Halo 3. You are forcing us good players away from Reach matchmaking and into custom games. There is a reason why each time you applied a title update to each playlist we stopped playing it. It’s not rocket science that the TU is terrible.
> >
> > Just remember 343, it’s your job to carry the torch Bungie left for you and not to drop it before you even make it to the stairs.
>
> what he said

What he said was wrong.
Gullible fool.

What have they done to Reach? Um… make it worth playing, for starters. It’s still Reach, but it’s better than the garbage I had to put up with for a whole year.

OP…I agree… for the most part. Like you, I’ve been around since the start and have watched Halo evolve. I also enjoyed Reach from the start and didnt see the need for all the changes, I liked that it was different from 2&3…But I DO support 343 in what they’re doing for the community. Looking at all they’ve done for Halo as a whole is good to see.

Stay strong brother.

There are SO MANY things I want to say to the OP right now. But, I don’t feel like getting banned for “attacking other users.” So yeah…

> There are SO MANY things I want to say to the OP right now. But, I don’t feel like getting banned for “attacking other users.” So yeah…

Hm, Could try to dismiss what he said in a polite manner,but is it worth the effort if hes going to say…

Nope and urbad even though hes probably the worse player in the planet? lol

> > There are SO MANY things I want to say to the OP right now. But, I don’t feel like getting banned for “attacking other users.” So yeah…
>
> Hm, Could try to dismiss what he said in a polite manner,but is it worth the effort if hes going to say…
>
> Nope and urbad even though hes probably the worse player in the planet? lol

What’s the point of responding to him? He just came here to troll. He said this is my first and last post.

That means that he knows he is wrong and is unwilling to try to support his ides/opinions. So I don’t see any point in this one.

> Halo 3 was plagued with people who used the rapid fire controllers. Again another let down.

Haha, oh wow. You can’t be serious.
I can’t believe someone can be this ignorant.

So in TS eyes, Halo Reach was the best Halo created after Halo: CE? Funny, Reach has the lowest population of a Halo online game ever. Reach was dead after 4 months, 343 implemented the TU and the playlists are still albeit small in numbers, but still larger before the TU took over. Bungie gave a gigantic middle finger to ever single Halo fan on the planet when they made Reach. You gave them any type of constructive criticism you got banned and told to “adapt” by the hundreds of fan boy sheep who plagued their discussion boards. People would idle for ONE, count it ONE game and would get banned. People would exploit a credit glitch and get banned, for something Bungie failed to recognize through their testing and their own trial and error. They implemented a rank cap which was hilarious and so on and so on.

Have fun on the Bungie forums and wishing you were playing the hilariously horrible pile of garbage that was Bungie’s Halo Reach. 343 has saved the Halo franchise for myself and thousands upon thousands of others. Because you can bet your bottom dollar, if Bungie was making Halo 4 I wouldn’t have even gave a second of thought into buying it and wasting my money.

Where the hell did all 343 industries supporters come from? Are you guys employees or what? Jesus Christ.

Microsoft gave Bungie a huge middle finger when they decided to make Halo 4 even though Bungie had closed up the story nicely.

And so far, with a 343 led Reach, I have to say this game is awful now. It was a ton of fun, but now it sucks a**.

Example: I play a lot of SWAT on Reach. I have since the very beginning. Before August of 2011, I’d be able to shoot someone in the face, and they’d die (imagine that!).

Now, I can shoot someone in the face, and they’ll live. Or sometimes, I’ll miss my shot with the shot going above their shoulder and I’ll get a kill. Mind you, it was working perfectly before 343 took Reach over. Sometimes, I’ll shoot someone and they won’t die. So I’ll go back to replay to watch it and for some reason, my bullet is traveling to meet my opponents face, and his arm will somehow have a huge force-field that extends up to where my bullet trajectory is.

Sometimes, when playing SWAT, I’ll inexplicably drop my DMR and it says I can pick it back up, while making me switch to my Pistol as someone is shooting at my face. Or, and this is one of my favorites, I shoot someone, watch the blood splatter from them, go back and watch the replay (because real-time I could have sworn I shot him in the face) and the replay shows that I did shoot a person in the face, and the blood did splatter (FROM ME SHOOTING THEM IN THE FACE, FOR THE LOVE OF GOD) and their health bar shows absolutely no effing damage. (I do have the vids to prove my point, and I’m just waiting until I get rendering minutes).

And how do I know this isn’t just lag or something as one logical person must ask me? I have good connection to XBL (I live in the States (in a big-market no less) and not some foreign country) and I’ll see my other kills where I"ll shoot someone in the face, and they die, or my shot will hit them in the exact location on their face where they didn’t die earlier, but they’ll die.

Fix this 343, then you’ll have a believer in me

For some sick reason I think of the muppets when I read this post.

Can’t believe a supposedly CE player actually find AA’s good, makes me want to facepunch myself actually. And it’s clear that you and I don’t share the same view of what makes a player “good” or “bad”.

holy whatisthisidon’teven of all whatisthisidon’teven’s

It would literally take like 4 posts worth of information to fully rebuttle how FUBAR your understanding of the game is, so I’m just going to put this 1 kink in your brain that pretty much refutes your entire belief system.

Halo Reach was intended, by Bungie, to reduce the skill gap. Period. It was intended, by Bungie, to add more surface level skills that are very simple to master (ie what AA to choose, how to effectively use that AA, Whether to spam or pace, how to spam or pace) which dumb down the core mechanics of Halo. If you believed firing your gun at your opponent was the most complex skill Halo had to offer prior to Reach then I fully understand why you think Reach increased the skill gap, because now more of the iceberg is sticking out of the water, so to speak. But what you need to understand is that near perfect aim is a prerequisite to even being good at Halo. It takes years of daily practice before you even get to the point where you’re even aware of all the complex skills that make Halo truly competitive. The more consistent, and useful your utility weapon is the more you can utilize your own skills and be a more effective player. Just like in CE, prior to the ZB DMR the CE pistol was the most “useful” utility weapon in Halo. The reason leading your shots “worked” was because it was on LAN. H3 tried the “leading shots” method and it just turned to crap.

It’s amazing to me that you regard CE and Reach on the same plane. The Bloom on the CE pistol was so negligible and easy to overcome that it has close to no similarity to the Reach bloom. And the whole rapid fire controller thing? I played 8,000 games of Halo 3 match making and never once experienced a modder, and obviously someone with a simple turbo controller was not going to do anything. H2 was obviously much worse when it came to stand bying and modding but that was due to ranking system being based on matching players, not for your own dopamine rush of leveling up. 50 was intended to be unattainable, yet players felt the need to attain it, so they cheated to get one. That is why it was made “so easy” to get a 50 in H3.

I didn’t even read your whole post so that’s about the gist of what I have to say. I obviously went more into it than the basic concept I originally stated I was going to, but whatever. With a mindset like that I could write you a book and you wouldn’t believe it so I am satisfied with what I have said and that’s all that really matters.

>

Lol dude this has nothing to do with 343’s take over.

edit: OP you have 450 games of matchmaking played, 374 of them in TS, and 800 games of firefight. If you love matchmaking so much, and this is the revival of Halo to you, why do you barely play it? And why is it that you stopped playing the game (or at least multiplayer; I’m not going to lurk your 800 games of FF) for all of 2011 if you love it so much? Also if you’re such a CE fan why haven’t you picked up CEA?

> Where the hell did all 343 industries supporters come from? Are you guys employees or what? Jesus Christ.
>
> Microsoft gave Bungie a huge middle finger when they decided to make Halo 4 even though Bungie had closed up the story nicely.
>
> And so far, with a 343 led Reach, I have to say this game is awful now. It was a ton of fun, but now it sucks a**.
>
> Example: I play a lot of SWAT on Reach. I have since the very beginning. Before August of 2011, I’d be able to shoot someone in the face, and they’d die (imagine that!).
>
> Now, I can shoot someone in the face, and they’ll live. Or sometimes, I’ll miss my shot with the shot going above their shoulder and I’ll get a kill. Mind you, it was working perfectly before 343 took Reach over. Sometimes, I’ll shoot someone and they won’t die. So I’ll go back to replay to watch it and for some reason, my bullet is traveling to meet my opponents face, and his arm will somehow have a huge force-field that extends up to where my bullet trajectory is.
>
> Sometimes, when playing SWAT, I’ll inexplicably drop my DMR and it says I can pick it back up, while making me switch to my Pistol as someone is shooting at my face. Or, and this is one of my favorites, I shoot someone, watch the blood splatter from them, go back and watch the replay (because real-time I could have sworn I shot him in the face) and the replay shows that I did shoot a person in the face, and the blood did splatter (FROM ME SHOOTING THEM IN THE FACE, FOR THE LOVE OF GOD) and their health bar shows absolutely no effing damage. (I do have the vids to prove my point, and I’m just waiting until I get rendering minutes).
>
> And how do I know this isn’t just lag or something as one logical person must ask me? I have good connection to XBL (I live in the States (in a big-market no less) and not some foreign country) and I’ll see my other kills where I"ll shoot someone in the face, and they die, or my shot will hit them in the exact location on their face where they didn’t die earlier, but they’ll die.
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> Fix this 343, then you’ll have a believer in me

Uuummmm…

SWAT hasn’t been touched. At all. Ever. I don’t know where you’re getting this information from or if you are just using 343 taking over to explain lag or other random glitches. Guess what, the game has glitches. Even before 343i took over, they were there.

and let me repeat this for your again. SWAT has NEVER been touched.

And also, Bungie didn’t want to make any more Halo games, so Microsoft gave the reins to 343i. Bungie was the one who quit out (and I’m glad they did with the mess that is Reach, I wouldn’t trust them to make anything ever again).