WHAT HAS SCIENCE DOOOOOOONE?!?! (Req Rant)

That Thing Before The Story Starts-Yeah I didn’t want to beat around the bush with this post or accidentally lure people in so yeah, listed rant above so you know what you’re getting into. This isn’t an ALL CAPS RAGE but just my perspective of reqs and how they’ve done nothing for Halo besides nothing. I just wish to hopefully convince or put a thought in people’s minds. So, go on, read, READ LIKE NEVER BEFORE! and I’ll hopefully get to any replies when I can. Kind of tired. Also sorry in advance for any mistakes. I’m really tired.

Maybe it’s just me but I find the whole req system to just be annoying. Half the multiplayer is shut off from it and that same half is forced to jump through to get items they want. The Req system also discourages custom games because, you don’t get any reqs from them meaning you can’t get your favorite armor if you want to play user created maps and modes.

It has also deluded alot of the armors within Halo. Very few armors seem unique as there are about 20 different helmets with full VISR face masks and even then those armors have 2 added variations of themselves, it clutters everything up. The Req system has what I believe, too much focus on it. So much so that Firefight cannot be won unless you spend the most powerful of them in a match, turning what was originally an accessible fun challenge into a power grind. It’s a battle you’ll only win if you’ve got tons of money or time on your hands.

While there isn’t a direct connection Reqs seem to lead to a lack of quality in Halo 5. As if someone hasn’t feed the little Gnomes working in the back of the game in months and they’ve gone on strike. Just about every game of Warzone I’ve left after the lobby closed the game nearly crashes on me and the times it doesn’t almost crash, it just flat out does crash. The last time I bought a gold pack I spent about 5 minutes waiting for the game to analyze what was even going on. I just watched the generator spin round and round as them Gnomes starved in a corner. If it wasn’t for my Banana Hoard those poor guys would of never mustered the strength to give me my req items.

While the lack of quality doesn’t have a direct connection to the Req system as I explained above it does when you play Warzone. The Req stations are greatly unresponsive for a gamemode where a second can dictate if a boss goes to your team or the enemy’s and with that victory and more reqs points. The best example I have was during a match of Warzone Firefight. I tried to spawn a weapon but out of the corner of my screen I saw a Soldier with a splinter cannon casually walk into the base. I of course couldn’t fight him with no ammo so instead of refilling my fuel rod gun or railgun I choose to spawn a BR. After a punishing delay the soldier proceeded to shot me into a corner and stun lock me until I died.

(Seriously, off topic the knock back in this game is crazy. The only reason The Answer is so powerful is because it practically plays ping pong with the person being attacked throwing their aim horribly off.)

The lag of the req station is unlike general bugs and is directly tied to reqs existing. The sad truth about it is that 343i can’t fix it since the Req require constant communication with Halo waypoint to update so reqs won’t get exploited. So at all times, when you call in a req you’ll forever have to connect to this site or your profile memory of it to get your weapon. That can’t be fixed as far as I can know of. The lag caused in warzone will always be a constant problem since the game is already communicating enough with XBL and another 23 players, it doesn’t need another 80 variables thrown at it.

Reqs have also shown the return of hated Halo 4 features such as shield recharging while sprinting, spawning with powerful grenades, and throwing away enemy expectations by allowing them to have possibly thousands of variables in the form of the hundreds of weapons, armor mods, vehicles and power ups thrown at you at any random time. These we’re all things we hated in Halo 4 that made a nasty return through the req system.

Req’s also make it near impossible for new players to come into the fold seeing as how a level 1 jumping into Warzone is greatly hindered compared to a level 150. The worst part is that people seemingly shun those low level players telling them to just go play arena which literally splits the community right down the middle and that’s the optimistic look on the situation, if anything they’ll just think everyone isn’t mean and leave the game.

The only defense of the req system is that it keeps paid DLC out of the game and feed money into the pro scene.
Honestly looking at the list above, I’d gladly trade a smaller prize pool for the pros and paid DLC for a game that just works and doesn’t make for an extremely anti fun time. I’m certain Halo 5 could of had the greatest MP of any Halo game if it didn’t have the req system constantly breathing down it’s neck. Even then there hasn’t been any evidence that supports the idea that the pros have been given a percentage of the money given. People lie, that’s a fact of life, I mean, just look at the ad campaign :D. And while paid DLC does split the community, Warzone and Arena have already done this.

There are entire groups of players who’ve never played arena because they think it’s too competitive and others who refuse to play Warzone ironically because of the reqs. The community’s already split, your fears are currently alive right now and yet no one seems to care, probably because it doesn’t affect you unless you want it to. Alot of problems are psychological, another fact of life.

Other then those two all you can say the req system has done is give a 12v12 which big team battle could of done and it gave us crazy new weapons which didn’t need the req system to exist in the first place, just creative minds wanting to make creative weapons and vehicles.

So what am I getting at with this thread?

Well it’s simple, the req system has done nothing for Halo besides nothing.

Well, atleast that’s my opinion, this is a forum, so tell me yours.

TL:DR… I scanned through it. there is two defenses for the req system. #1 it does keep paid dlc out of the game. Map packs were not working good for Halo as the population went down. it just divided it more. #2 the req system only effects warzone. so if you don’t like armor abilities don’t play warzone. play arena where you only have the Spartan abilities. their mistake with the req system is incorporating pretty much every cosmetic in it. had they made more cosmetics unlocked through game play or at least incorporated wild cards so players could occasionally pick what you wanted then it would have been more accepted. I can agree that the bugs in the req system are annoying. why do I have to hard reset my Xbox to use it? so far 343 hasn’t made a 100% working game on Xbox one. both MCC and H5 have issues. these games being unstable are what are truly causing the down fall of Halo.

I personally like the req system ( concept) despite getting my start in Halo when CE came out, but I agree that it should have been handled differently to make it effective.

  1. Armor should not have been included with weapons and vehicles. They should have been given their own separate packs and points to go with it. Not every armor should be in packs, but the majority would be. The rest would be achievable unlocks like Achilles ( just not that extreme or company based).
  2. Better navigation at req stations. No one wants to scroll through dozens of weapons to get the one they want. That slows the game down and leaves them vulnerable to being killed while their guard is down. I have seen some topics of a favorite loadout weapons list which would be nice to make a selection based on what req level you are. Perhaps even have a top power weapon and vehicle to select based on what level you are.
  3. Unbalanced with low level players. This is a frustrating topic as it can determine the entire warzone ( regular, assault, firefight) match if they can’t access reqs. They also don’t know the flow of the map and where to go. I don’t have any ideas on how too balance that out besides an enhanced matchmaking system to better accommodate that, but is needed in general.

Those are my thoughts, I think the use of reqs was a good idea but should have been done differently to please arena and warzone players alike.

> 2535426003987045;1:
> The Req system also discourages custom games because, you don’t get any reqs from them meaning you can’t get your favorite armor if you want to play user created maps and modes.
>
> So I am discouraged from playing customs because you want a cookie every time you play a match? Really?
>
> It has also deluded alot of the armors within Halo. Very few armors seem unique as there are about 20 different helmets with full VISR face masks and even then those armors have 2 added variations of themselves, it clutters everything up.
>
> Deluded probably isn’t the word you’re looking for. I assume you meant diluted, which also doesn’t really apply. The armors aren’t less than they were in past halo games. People like different things and having more choices is always going to be better than having fewer choices. I’ll agree with you that WZ FF has been poorly implemented, but the req system isn’t inherently to blame for that. You also certainly don’t need the most powerful reqs to win. A ghost, wraith, and scorpion will serve you pretty damn well.
>
> While there isn’t a direct connection Reqs seem to lead to a lack of quality in Halo 5. As if someone hasn’t feed the little Gnomes working in the back of the game in months and they’ve gone on strike.
> This seems like a personal problem. I very rarely have the game crash. I also don’t notice a lack of quality in Halo 5. I have issues with the game; notably the fact that KOTH, Oddball, VIP, and Juggernaut still aren’t in matchmaking but what is there is of a decent quality in my opinion.
>
> While the lack of quality doesn’t have a direct connection to the Req system as I explained above it does when you play Warzone. The Req stations are greatly unresponsive for a gamemode where a second can dictate if a boss goes to your team or the enemy’s and with that victory and more reqs points. The best example I have was during a match of Warzone Firefight.
>
> Again Warzone FF is poorly implemented. I’ll grant you that. However, the situation you describe seems more like a mistake on your part. You should make sure the area is clear before using a req station.
>
> (Seriously, off topic the knock back in this game is crazy. The only reason The Answer is so powerful is because it practically plays ping pong with the person being attacked throwing their aim horribly off.)
>
> The lag of the req station is unlike general bugs and is directly tied to reqs existing. The sad truth about it is that 343i can’t fix it since the Req require constant communication with Halo waypoint to update so reqs won’t get exploited. So at all times, when you call in a req you’ll forever have to connect to this site or your profile memory of it to get your weapon.
>
> This seems more like a problem with your connection than with the game itself. Again I don’t notice a delay when I use req stations. The only time I get in laggy matches is when I play with people on another continent.
>
> Reqs have also shown the return of hated Halo 4 features such as shield recharging while sprinting, spawning with powerful grenades, and throwing away enemy expectations by allowing them to have possibly thousands of variables in the form of the hundreds of weapons, armor mods, vehicles and power ups thrown at you at any random time. These we’re all things we hated in Halo 4 that made a nasty return through the req system.
>
> The issue with Halo 4 involved (among many other things) the loadout system, the power weapons drops, infinity slayer…in arena you have none of those things. In warzone it really isn’t an issue. I certainly don’t have issues predicting what my opponent are going to do.
>
> Req’s also make it near impossible for new players to come into the fold seeing as how a level 1 jumping into Warzone is greatly hindered compared to a level 150. The worst part is that people seemingly shun those low level players telling them to just go play arena which literally splits the community right down the middle and that’s the optimistic look on the situation, if anything they’ll just think everyone isn’t mean and leave the game.
>
> If someone told you to ‘just go play arena’ they were wrong in that. However, other than WZFF reqs aren’t necessary to play the game. I’ve had several matches with the retrieving data glitch where I managed to do just fine with a pistol and Ar and whatever I could take off the dead. The community isn’t split by the req system; the community is split because some members of it are -Yoinks!-.
>
> The only defense of the req system is that it keeps paid DLC out of the game and feed money into the pro scene.
> Honestly looking at the list above, I’d gladly trade a smaller prize pool for the pros and paid DLC for a game that just works and doesn’t make for an extremely anti fun time. I’m certain Halo 5 could of had the greatest MP of any Halo game if it didn’t have the req system constantly breathing down it’s neck. Even then there hasn’t been any evidence that supports the idea that the pros have been given a percentage of the money given. People lie, that’s a fact of life, I mean, just look at the ad campaign :D. And while paid DLC does split the community, Warzone and Arena have already done this.
>
>
> Seems like you’re looking for a conspiracy here.
>
> There are entire groups of players who’ve never played arena because they think it’s too competitive and others who refuse to play Warzone ironically because of the reqs. The community’s already split, your fears are currently alive right now and yet no one seems to care, probably because it doesn’t affect you unless you want it to. Alot of problems are psychological, another fact of life.
>
> Which is largely a problem caused by the lack of social playlists in arena. Some of us don’t care about rank and just want to have fun. I have news for you as long as there has been matchmaking people have preferred playlists. That isn’t a community divide. That is people playing what they choose.
>
> So what am I getting at with this thread?
> I’m pretty sure you’re just ranting half formed ideas rather than actually analyzing anything.
>
> Well it’s simple, the req system has done nothing for Halo besides nothing.
> Nice sentence there.
>
> Well, atleast that’s my opinion, this is a forum, so tell me yours.
> For the record…I’m not particularly fond of micro-transactions as a concept. I’d prefer they didn’t exist. What I will say is a bad idea (one that has taken the video game world by storm and doesn’t seem likely to go away) has been implemented very well in Halo 5. While I would prefer the game not to have micro-transactions, since it inevitably will I would prefer to see the current method of implementation as opposed to one where the P2W aspect isn’t negated by game design, as opposed to some models where you can’t finish levels or hope to compete in PvP without making significant cash purchases. I haven’t spent a penny on micro-transactions in Halo 5 and I haven’t been hurt by that in the slightest. Other games are made unplayable by micro-transactions. We don’t have the option of not having them all together anymore. We’ve lost that battle. The system makes money and it will keep going in some form or another. The question is do you want them to be as they are in Halo 5 where they are inconsequential? Or do you want to have to spend a couple hundred dollars just to outfit your vehicle well enough to actually function in the game?

addressed above. I also question what any of this has to do with ‘Science’

I don’t think science actually has anything to do with Halo 5’s REQ system…

I don’t get the impression 343 knew how the req system was going to work because on halo 5 release they were giving wrong or inconsistent information on how it worked and when querying it they shut down any one posting any thing saying other wise.

> 2533274816788253;2:
> TL:DR… I scanned through it. there is two defenses for the req system. #1 it does keep paid dlc out of the game. Map packs were not working good for Halo as the population went down. it just divided it more. #2 the req system only effects warzone. so if you don’t like armor abilities don’t play warzone. play arena where you only have the Spartan abilities. their mistake with the req system is incorporating pretty much every cosmetic in it. had they made more cosmetics unlocked through game play or at least incorporated wild cards so players could occasionally pick what you wanted then it would have been more accepted. I can agree that the bugs in the req system are annoying. why do I have to hard reset my Xbox to use it? so far 343 hasn’t made a 100% working game on Xbox one. both MCC and H5 have issues. these games being unstable are what are truly causing the down fall of Halo.

I spoke of the split community in my OP and as you’ve said regardless the community has been split through Warzone and Arena. Some never play either and don’t plan too, which is a problem on it’s own. It seems like no matter what happens people are split so some other plan must be made.

> 2533274816788253;2:
> TL:DR… I scanned through it. there is two defenses for the req system. #1 it does keep paid dlc out of the game. Map packs were not working good for Halo as the population went down. it just divided it more. #2 the req system only effects warzone. so if you don’t like armor abilities don’t play warzone. play arena where you only have the Spartan abilities. their mistake with the req system is incorporating pretty much every cosmetic in it. had they made more cosmetics unlocked through game play or at least incorporated wild cards so players could occasionally pick what you wanted then it would have been more accepted. I can agree that the bugs in the req system are annoying. why do I have to hard reset my Xbox to use it? so far 343 hasn’t made a 100% working game on Xbox one. both MCC and H5 have issues. these games being unstable are what are truly causing the down fall of Halo.

As much as I may want to I just can’t jump on board with this reasoning.

  1. Why does the Halo community assume the only type of DLC are map packs? Can we not have new PVE modes? Campaign expansions? This assumption that paid DLC = split community is one born of closed mindedness.

Halo fans, there are other DLC models in the world besides paid map packs that divide populations.

  1. “It only affects warzone.”
  • Oh cool, so it ONLY affects the biggest part of the game? Sweet.

> 2533274812650916;8:
> > 2533274816788253;2:
> >
>
>
> As much as I may want to I just can’t jump on board with this reasoning.
> 1) Why does the Halo community assume the only type of DLC are map packs? Can we not have new PVE modes? Campaign expansions? This assumption that paid DLC = split community is one born of closed mindedness.
> Halo fans, there are other DLC models in the world besides paid map packs that divide populations.

I’d submit, it’s the Halo fans that know this. Many keep bugging for more campaign expansions.

H2, with XBL’s OG model, had the benefit of early adoption payment for MP DLC, so the communities in Halo, Mechwarrior, etc, were only split for a small time. The hardcore would buy early to pwn 3 months later on the more casual.

It was the 360 DLC model that split communities. Luckily for H3, almost half of buyers bought ODST when they could have just bought the DLC maps. Great food for thought. (especially 343i!)
Halo3 managed to get a lot of different players to all get the DLC maps for H3 due to the ODST expansion for PvE & campaigners while MP only could skip ODST completely and get just the DLC.

No idea what that has to do with science…business maybe…I personally like the req system, it gives me a fuzzy feeling when I get something good

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> > 2533274812650916;8:
> > > 2533274816788253;2:
> > >
> >
> >
> > As much as I may want to I just can’t jump on board with this reasoning.
> >
> > 1) Why does the Halo community assume the only type of DLC are map packs? Can we not have new PVE modes? Campaign expansions? This assumption that paid DLC = split community is one born of closed mindedness.
> >
> > Halo fans, there are other DLC models in the world besides paid map packs that divide populations.
>
>
> I’d submit, it’s the Halo fans that know this. Many keep bugging for more campaign expansions.
>
> H2 had the benefit of early adoption payment for MP DLC, so the communities in Halo, Mechwarrior, etc, were only split for a small time. The hardcore would buy early to pwn 3 months later on the more casual.
>
> Halo3 managed to get a lot of different players to all get the DLC maps for H3 due to the ODST expansion for PvE & campaigners while MP only could skip ODST completely and get just the DLC.
>
> It was the 360 DLC model that split communities. Luckily for H3, almost half of buyers bought ODST when they could have just bought the DLC maps. Great food for thought. (especially 343i!)

That’s the first time I’ve seen a mod quote a mod lol

I think an ODST style DLC would be nice

> 2533274880633045;4:
> > 2535426003987045;1:
> >
>
>
> addressed above.

I’m going to number the replies for convince of replies. Not a big fan of bolding post on top of bolded posts. Also, I’m going to delete the previous post because of text limits. LET’S BEGIN!

  1. While I agree that variety is the spice of life there is a such thing as too much. Many armors are just slightly difference variations of others and each of those armors all have two different skins. This is what counts as too much. Even big company’s such as Riot games understands that. They’ve made it clear that the biggest problem with League of Legends is the amount of champions and the expectations that more need to be coming in. We’ve all learned in recent years that saying something is too big to fail means it’s about to fail soon.
    1b. They’ll only serve you so far. You certainly aren’t going to be taking out three Mythic Wardens in the core using only base ghosts. That’s what I mean by you won’t be winning unless you have the best reqs. Not specifically 8 man Phaetons but ultras, oni’s and that tier stuff. Anything less is defeat the majority of the time. When you compare that to past firefight where you could win with a gun and a fist full of bullets WZ FF feels like it’s designed to be a req drainer.

  2. I can’t really do that when a Soldier literally warps across the map. I wasn’t even near a boss, I went out of my way to head to the other side of the map and checked my motion tracker even with advance sensor on. So at the very least he was 120 feet away before he either spawned near that area or just warped to my location specifically to kill me.

  3. The problem is that I know it isn’t just me. I have a friend that I’m in a party chat right now who’s complaining about not wanting to go to class (College) and also worried sick about finding a Diamond in a mod in skyrim remastered who stopped playing Halo 5 from all the bugs and that was one of the biggest issues he had with the game since he felt Warzone was the only worthy addition into the game. It’s also one of the big complaints of The Actman’s lists of Halo 5 bugs. This is something that happens sadly and there’s nothing that I know of that can fix it.

  4. In Warzone you basically have a loadout that can be changed at any time, you can get power weapons just as frequent as if Halo 4 if not faster if you’re playing well and it’s not a matter of predicting a persons moves it’s matter of them not having the same abilities as you and even having better if their a higher level or spent more money. While of course that isn’t in Arena which brings me back to the whole split topic in my OP this post wasn’t directly about that, it’s about reqs affect on Halo 5. All the reqs have done was shift the problems of Halo 4 into half the game instead of all of it.

  5. We’re all responsible for the bad eggs. 343i can’t get them all and when you spot them you have to step up if your truly believe what you say. There are alot of these people who force their perspective onto others. I just see that as us doing a terrible job a keeping our community clean.
    MA5b. We are split by the req system as said by me and others. Many players outright refuse to play Arena like my friend in party chat because they feel it is too competitive and just as many refuse to play Warzone because of the reqs. This is a reality, sadly.

  6. Hey, I’m just saying, liars are another sad reality.

  7. That’s kind of the point of what I was saying. There will always be divisions, some will pay more attention to what they believe affect them more because they choose to or can’t see the others before them. Growing up the life I have has made it extremely clear that people create invisible lines and blame other people for them being made despite them having nothing to do with the self made lines.

  8. Well that wasn’t very paragon of you.

  9. IKR

  10. You’ve missed a microtransactions step and that’s cosmetic application I.E Overwatch and League of Legends. Halo 5 did it wrong buy tying it with power in Warzone. If it was specifically like Overwatch, where you get a full game then all would be fine especially since 343i has shown that they’ll give armor for skill with Achilles and endurance with Helioskrill. So everyone get’s thier fix without someone blowing away a noob with their golden weed skinned scarab gun.

> 2535437652903765;5:
> I don’t think science actually has anything to do with Halo 5’s REQ system…

Actually it has everything to do with it. How would 343i of programmed the game if not for science?

> 2535426003987045;7:
> > 2533274816788253;2:
> > TL:DR… I scanned through it. there is two defenses for the req system. #1 it does keep paid dlc out of the game. Map packs were not working good for Halo as the population went down. it just divided it more. #2 the req system only effects warzone. so if you don’t like armor abilities don’t play warzone. play arena where you only have the Spartan abilities. their mistake with the req system is incorporating pretty much every cosmetic in it. had they made more cosmetics unlocked through game play or at least incorporated wild cards so players could occasionally pick what you wanted then it would have been more accepted. I can agree that the bugs in the req system are annoying. why do I have to hard reset my Xbox to use it? so far 343 hasn’t made a 100% working game on Xbox one. both MCC and H5 have issues. these games being unstable are what are truly causing the down fall of Halo.
>
>
> I spoke of the split community in my OP and as you’ve said regardless the community has been split through Warzone and Arena. Some never play either and don’t plan too, which is a problem on it’s own. It seems like no matter what happens people are split so some other plan must be made.

It doesn’t matter if it’s spilt between warzone and arena. the population is always some what spilt between game types… but it’s still better than being spilt between game type and spilt again between who paid for the dlc and who didn’t.

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> > 2603643534597848;9:
> > > 2533274812650916;8:
> > > > 2533274816788253;2:
> > > >
> > >
> > >
> > > As much as I may want to I just can’t jump on board with this reasoning.
> > >
> > > 1) Why does the Halo community assume the only type of DLC are map packs? Can we not have new PVE modes? Campaign expansions? This assumption that paid DLC = split community is one born of closed mindedness.
> > >
> > > Halo fans, there are other DLC models in the world besides paid map packs that divide populations.
> >
> >
> > I’d submit, it’s the Halo fans that know this. Many keep bugging for more campaign expansions.
> >
> > H2 had the benefit of early adoption payment for MP DLC, so the communities in Halo, Mechwarrior, etc, were only split for a small time. The hardcore would buy early to pwn 3 months later on the more casual.
> >
> > Halo3 managed to get a lot of different players to all get the DLC maps for H3 due to the ODST expansion for PvE & campaigners while MP only could skip ODST completely and get just the DLC.
> >
> > It was the 360 DLC model that split communities. Luckily for H3, almost half of buyers bought ODST when they could have just bought the DLC maps. Great food for thought. (especially 343i!)
>
>
> That’s the first time I’ve seen a mod quote a mod lol
>
> I think an ODST style DLC would be nice

While there maybe some who would be willing to pay for campaign expansion that number is small compared to who would buy multiplayer dlc. we compare with map packs because that is what halo did before. multiplayer is what truly gives a game long life… not campaign. so making paid dlc for multiplayer without dividing population between players who buy and players who don’t isn’t easy.

> 2535426003987045;12:
> > 2533274880633045;4:
> > > 2535426003987045;1:
> > >
>
>
> I’m going to number the replies for convince of replies. Not a big fan of bolding post on top of bolded posts. Also, I’m going to delete the previous post because of text limits. LET’S BEGIN!

  • A: That is a matter of opinion. Like I said people like different things. I personally favor more customization options regardless of how similar they are. I would like the selection process to be far simpler though. B: No, but you can do quite well against a mythic warden with a standard wraith or scorpion. Again I don’t like the way WZFF turned out. The req system didn’t inherently cause that problem though.
  • I somehow doubt that’s the case.
  • My anecdotal evidence is just as useful as yours. Which glitches? There are several, but that had nothing to do with anything that we were discussing Of course you name some dude with a YouTube account as if he was an actual source.
  • People not playing one playlist or another is not a ‘divide.’ I’m not a competitive player. I’m not going to play Team Arena. I’d like a mode where I can play CTF casually, we just don’t have that. That has nothing to do with the req system. It’s a lack of proper social playlists. Some people don’t like Objective gametypes and will only play slayer. It’s been like that since day one. Warzone (aside from the lack of team matching) is a hell of a lot better done than anything in Halo 4. It’s brought balance to the unbalanced for lack of a better term. The branching objective nature and unpredictability of warzone matches is something I actually enjoy. Other people want far simpler set-ups and have that option available to them.
  • A: The halo community has never been clean. It’s been full of -Yoinks!- since day one. I get a little tired of this nostalgic nonsense where people claim that in Halo 2 or Halo 3 everybody was kind and said “GG” after every match and it was all sweetness and light. It wasn’t. I was there. A good percentage of the community are -Yoinks!- and have always been -Yoinks!-. While I do what I can reporting the ones I run across and reminding people of basic ethics and respect when I’m on here that isn’t going to change. B: Again, lack of social playlists. That is what is keeping a lot of people from regularly playing arena. It isn’t a big deal if someone only wants to play warzone or FFA. To each his own. This imagined divide has nothing to do with the req system.
  • No you’re just making baseless accusations that 343 have been lying about the prize money given out. And then trying to minimize your part in those accusations by ‘just saying.’ The world doesn’t work that way. You want to make a claim, you need to have evidence. I personally wouldn’t shed one tear if HCS/MLG went the way of the dodo. It isn’t something I’m interested in, but I’m not going to take it away from the people on here who do enjoy that sort of thing.
  • So you admit your claiming there is a divide when there isn’t one?
  • What exactly did I claim to be a paragon of? I don’t represent anything that I’m aware of. I try to treat others with respect and deal with arguments logically, but I never claimed I was a shining example of either. I look at your post and that was what I saw.
  • ok…nothing really to add here.
  • I’m aware that certain games have cosmetic only req systems. That doesn’t effect anything I said. This system made money. It’s going to be around. We should be focused on making sure it is implemented as well in Halo 6 and beyond as it was in Halo 5. There has never been a match that I felt I lost because the other guy had spent money. The situation required for paying money into the req system to actually work as P2W would be two teams of equal skill, coordination, time played, etc down the line with the only difference being that one side spent money and the other didn’t. Achilles requires no skill to attain. You just have to play a lot and be part of a company. It isn’t a skill based thing. And frankly the poor design of how that armor is gotten has harmed the community. I’m an average gamer at best and I’ll have the helmet soon. Helioskrill as it was originally defined actually did take some skill (or at least willingness to play through the campaigns on legendary again.) There isn’t a reason that both set ups can’t occur…that certain cosmetics be tied to achievements and the req system be in place. The two certainly aren’t mutually exclusive.Normally I prefer to quote people in full, so everyone is aware of what exactly I responding too, regardless of later edits…that obviously wasn’t possible here.

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> > > > As much as I may want to I just can’t jump on board with this reasoning.
> > > >
> > > > 1) Why does the Halo community assume the only type of DLC are map packs? Can we not have new PVE modes? Campaign expansions? This assumption that paid DLC = split community is one born of closed mindedness.
> > > >
> > > > Halo fans, there are other DLC models in the world besides paid map packs that divide populations.
> > >
> > >
> > > I’d submit, it’s the Halo fans that know this. Many keep bugging for more campaign expansions.
> > >
> > > H2 had the benefit of early adoption payment for MP DLC, so the communities in Halo, Mechwarrior, etc, were only split for a small time. The hardcore would buy early to pwn 3 months later on the more casual.
> > >
> > > Halo3 managed to get a lot of different players to all get the DLC maps for H3 due to the ODST expansion for PvE & campaigners while MP only could skip ODST completely and get just the DLC.
> > >
> > > It was the 360 DLC model that split communities. Luckily for H3, almost half of buyers bought ODST when they could have just bought the DLC maps. Great food for thought. (especially 343i!)
> >
> >
> > That’s the first time I’ve seen a mod quote a mod lol
> >
> > I think an ODST style DLC would be nice
>
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> While there maybe some who would be willing to pay for campaign expansion that number is small compared to who would buy multiplayer dlc. we compare with map packs because that is what halo did before. multiplayer is what truly gives a game long life… not campaign. so making paid dlc for multiplayer without dividing population between players who buy and players who don’t isn’t easy.

Exactly, story driven dlc for the campaign would not really extend the games life by much, but it would at least help fix the story (in theory)

I think every game has the split population one way or another, for example, cod has people with better/different guns because of Paid DLC, it’s the same way with map packs. they only way to make it equel would be to make them required to play, or making all of the DLC free.

I honestly don’t mind it. I accept the fact that games change. Yeah it can be annoying at times but that’s life. If you don’t want REQ’s, play another Halo game lol

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> TL:DR… I scanned through it. there is two defenses for the req system. #1 it does keep paid dlc out of the game. Map packs were not working good for Halo as the population went down. it just divided it more. #2 the req system only effects warzone. so if you don’t like armor abilities don’t play warzone. play arena where you only have the Spartan abilities. their mistake with the req system is incorporating pretty much every cosmetic in it. had they made more cosmetics unlocked through game play or at least incorporated wild cards so players could occasionally pick what you wanted then it would have been more accepted. I can agree that the bugs in the req system are annoying. why do I have to hard reset my Xbox to use it? so far 343 hasn’t made a 100% working game on Xbox one. both MCC and H5 have issues. these games being unstable are what are truly causing the down fall of Halo.

I never had a problem with Halo 4 or Halo 5. They are stable to me.

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> I don’t think science actually has anything to do with Halo 5’s REQ system…

I think OP should be more specific about science having a relation. Most likely computer science :yum: