That Thing Before The Story Starts-Yeah I didn’t want to beat around the bush with this post or accidentally lure people in so yeah, listed rant above so you know what you’re getting into. This isn’t an ALL CAPS RAGE but just my perspective of reqs and how they’ve done nothing for Halo besides nothing. I just wish to hopefully convince or put a thought in people’s minds. So, go on, read, READ LIKE NEVER BEFORE! and I’ll hopefully get to any replies when I can. Kind of tired. Also sorry in advance for any mistakes. I’m really tired.
Maybe it’s just me but I find the whole req system to just be annoying. Half the multiplayer is shut off from it and that same half is forced to jump through to get items they want. The Req system also discourages custom games because, you don’t get any reqs from them meaning you can’t get your favorite armor if you want to play user created maps and modes.
It has also deluded alot of the armors within Halo. Very few armors seem unique as there are about 20 different helmets with full VISR face masks and even then those armors have 2 added variations of themselves, it clutters everything up. The Req system has what I believe, too much focus on it. So much so that Firefight cannot be won unless you spend the most powerful of them in a match, turning what was originally an accessible fun challenge into a power grind. It’s a battle you’ll only win if you’ve got tons of money or time on your hands.
While there isn’t a direct connection Reqs seem to lead to a lack of quality in Halo 5. As if someone hasn’t feed the little Gnomes working in the back of the game in months and they’ve gone on strike. Just about every game of Warzone I’ve left after the lobby closed the game nearly crashes on me and the times it doesn’t almost crash, it just flat out does crash. The last time I bought a gold pack I spent about 5 minutes waiting for the game to analyze what was even going on. I just watched the generator spin round and round as them Gnomes starved in a corner. If it wasn’t for my Banana Hoard those poor guys would of never mustered the strength to give me my req items.
While the lack of quality doesn’t have a direct connection to the Req system as I explained above it does when you play Warzone. The Req stations are greatly unresponsive for a gamemode where a second can dictate if a boss goes to your team or the enemy’s and with that victory and more reqs points. The best example I have was during a match of Warzone Firefight. I tried to spawn a weapon but out of the corner of my screen I saw a Soldier with a splinter cannon casually walk into the base. I of course couldn’t fight him with no ammo so instead of refilling my fuel rod gun or railgun I choose to spawn a BR. After a punishing delay the soldier proceeded to shot me into a corner and stun lock me until I died.
(Seriously, off topic the knock back in this game is crazy. The only reason The Answer is so powerful is because it practically plays ping pong with the person being attacked throwing their aim horribly off.)
The lag of the req station is unlike general bugs and is directly tied to reqs existing. The sad truth about it is that 343i can’t fix it since the Req require constant communication with Halo waypoint to update so reqs won’t get exploited. So at all times, when you call in a req you’ll forever have to connect to this site or your profile memory of it to get your weapon. That can’t be fixed as far as I can know of. The lag caused in warzone will always be a constant problem since the game is already communicating enough with XBL and another 23 players, it doesn’t need another 80 variables thrown at it.
Reqs have also shown the return of hated Halo 4 features such as shield recharging while sprinting, spawning with powerful grenades, and throwing away enemy expectations by allowing them to have possibly thousands of variables in the form of the hundreds of weapons, armor mods, vehicles and power ups thrown at you at any random time. These we’re all things we hated in Halo 4 that made a nasty return through the req system.
Req’s also make it near impossible for new players to come into the fold seeing as how a level 1 jumping into Warzone is greatly hindered compared to a level 150. The worst part is that people seemingly shun those low level players telling them to just go play arena which literally splits the community right down the middle and that’s the optimistic look on the situation, if anything they’ll just think everyone isn’t mean and leave the game.
The only defense of the req system is that it keeps paid DLC out of the game and feed money into the pro scene.
Honestly looking at the list above, I’d gladly trade a smaller prize pool for the pros and paid DLC for a game that just works and doesn’t make for an extremely anti fun time. I’m certain Halo 5 could of had the greatest MP of any Halo game if it didn’t have the req system constantly breathing down it’s neck. Even then there hasn’t been any evidence that supports the idea that the pros have been given a percentage of the money given. People lie, that’s a fact of life, I mean, just look at the ad campaign :D. And while paid DLC does split the community, Warzone and Arena have already done this.
There are entire groups of players who’ve never played arena because they think it’s too competitive and others who refuse to play Warzone ironically because of the reqs. The community’s already split, your fears are currently alive right now and yet no one seems to care, probably because it doesn’t affect you unless you want it to. Alot of problems are psychological, another fact of life.
Other then those two all you can say the req system has done is give a 12v12 which big team battle could of done and it gave us crazy new weapons which didn’t need the req system to exist in the first place, just creative minds wanting to make creative weapons and vehicles.
So what am I getting at with this thread?
Well it’s simple, the req system has done nothing for Halo besides nothing.
Well, atleast that’s my opinion, this is a forum, so tell me yours.
