Although there is some negativity about the multiplayer (for good reasons…battlepass to name one) and some things that need some tweaking (like not having a warthog that doesn’t have any grip). What in your opinion has 343 done correct (Halo Infinite in general) and improved upon since the flight tests that you appreciate?
I actually think the Time-to-Kill feels a tad slower and thus better than the tech test. Sure a sniper can still insta-headshot and a Needler is a deadly as ever, but I don’t feel like I get hosed down quite as fast as the tech test. Gunfights and the mobility in general feel like a nice evolution of classic Halo.
There is still some tweaking to do though, like the AR being WAY more easy to use yet as deadly as the Commando (post-nerf which lowered its damage despite being hard to use).
I think the game’s core mechanics are fantastic. The weapons mostly feel good to use, the golden triangle is intact, equipment is a blast. There’s definitely a good framework to add content on top of.
Pretty much everything, in my own opinion. There are things i’d like to see in Infinite like more modes and Arena stat tracking, but most everything else is great. they nailed it out of the park with this game.
Even as far as the Season 1 Battlepass goes and the free Event Battlepasses coming, I love the way they did them. You always unlock something useful with them although I wish they included Credits in the BP. Customization is the biggest it’s ever been in a Halo game, Coatings look nice and everyone looks unique.
Literally everything about the game except how it’s been monetized and the progression is great so far. separate playlists for different game modes would be nice but it doesn’t bother me too much personally. but outside a couple of things the game is a solid 8-9/10 IMO
The game is fun to play (I have to say not having a fireteam feels lonely some time), I think the TTK is fine (but some weapon really lack umph). The weapons feel great (not the battle riffle) and the grenades really fell good!
Ofcourse I hate the XP system but the rewards are nice (but not worth 5h per small upgrade).
What I love above all is the visuals but I wish the level design of some maps was better.
Also the melee dmg is a little too overpowered in casual (just empty a mag and melee to kill) but the movement is fair.
Title says “in your opinion”, I loved burst riffle in previous games, the effective range (RRR) is really different (especially hip fire) and time to kill, I used to play BR a lot in H3.
My opinion towards melee is coming from Halo CE, and I’m not calling it strong compared to previous melee, I’m calling it op compared to the rest of combat mechanics in Infinite.