Why is it the worst? There may be a few teething issues but itās based on TrueSkill - so it will be good.
They probably dropped Champ because itās not accurate. Like any ELO system the best players can only be accurately sorted if they are playing each other regularly. This doesnāt happen (time zones etc).
If you mean an XP rank of some sort⦠Iām pretty sure they said something was coming.
As above.
Weāre all disappointed with the lack of content. But the game has had a rocky couple of years - staff changes, the new engine, COVID. What weāve got is promising⦠and it will grow. Especially when we get our hands on Forge et al.
āitās free to play, so shut it. itās okay itās barebones because the gameplay is good. 343 will make changesā
in 6 moons when everyone has left because lack of content, also gameplay can only go for so long. something to go for, like a traditional, side progression system, would be nice. something to put that per match score to use -v-
yes maybe the ranking system in old halos was not 100% accurate but it was presented in a cooler way - e.g. how cool it was to climb to the championship rank in showdown or to become level 50 and general major in halo 3.
The rankings in Haloās 3 onwards have been based on TrueSkill⦠so pretty accurate.
Bronze to Onyx or classic 1-50 are the describing the same thing. Itās the same internal MMR - just a different way of describing it.
And you say Onyx isnāt cool. I wish I could be Onyx. And itās much higher skill than the classic ā50ā from Halo 3 (which was Diamond 3).
Not sure what showdown is - so canāt comment on how cool it was. But the Halo 3 grind was terrible due to rank locking. But what always fascinates me is how people generally say they hate slow / unrewarding grinds⦠but somehow put Halo 3 on a pedestal as something to aspire toā¦
but if rank 50 in halo 3 is now diamond 3 in halo infinite then it should be more difficult to reach onyx
in halo 3 the combination of exp progression (+1 exp for a win - 0exp for defeat and -1 exp for quit) and the highest skill was perfect and you felt rewarded after every game.
the same goes for halo 5 you had the spartan rank and could work your way up to champion 1
Halo 3 had hidden ranks after level 50 (Diamond 3). Which is why there was such a wide range of skills across the ā50ā.
I donāt know what % of the curve is Onxy in Infinite⦠but I think in Halo 5 it was around the 4-5% mark. Logically it should be based on standard deviations from the mean⦠which would make it even lower (like 2%).
And it made sense in regards to the military āXPā rank. But it was really let down on the skill rank side by the hidden levels and rank locking (which forced many people to start again with a fresh account).
I really am dumbfounded they didnāt go with Spartan Rank again. Silly decision.
But I see why theyāve dropped the āChampionā rank. While TrueSkill is a clever algorithm⦠it just canāt accumulate enough data to sort the order at the edges of the curve. Itās different in a game like Chess because all the best players come together regularly to play each other.
Maybe some sort of regional / seasonal champ competition?
I understand most your critism and the comparison to other haloās. However, according to 343 latest post here on waypoint only 5% or so of the player base is onyx, depending on your search method(solo/dou input mixed or not). So I wouldnāt describe reaching onyx easy
Maybe because the multiplayer doesnāt feel complet yet. Sadly, we will have to accept for now that everything will be added bit by bit. Just trying to play and have some fun