What happens if got shot when scoped in...

I have been wondering about this, and it got answered by the most recent Sparkast: https://forums.halo.xbox.com/yaf_postst116166_Summary-of-the-latest-Sparkast.aspx:

> ALL weapons no longer get knocked out of scope when you’re shot at. Instead, your camera ‘flinches’ while in scope, and this depends on the weapon you are using. The stability mod just controls how bad your camera shakes while you’re being shot at.

Another change that deviates from previous Halo (and more like CoD). Based on what I have seen on this forum, every time something like this happens “passionate” debates will be triggered.

So here we are: let’s discuss :slight_smile:

My take: I like this change, not a surprise as I am a fan of both Halo and CoD. Planning to play both H4 and BO2 and the similar the play mechanisms are, the better.

I am curious to see what the majority of the fans here feel about it.

Depending on how much the camera “flinches” it might prefer this more than unscoping

scopes in
starts getting shot at
goes to unscope, but gets shot out
accidently scopes back in
Rinse and repeat

I like this. So many times when trying to scope in I would scope out leading me to be killed.

I don’t like the idea of it, but I’m gonna have to see it in action to make any sort of final judgement.

An extremely terrible change.

Gone are the days of needing to be good at quick scoping and no scoping. Now we get even more BS randomness where poor aim gets rewarded…

> Depending on how much the camera “flinches” it might prefer this more than unscoping
>
> scopes in
> starts getting shot at
> goes to unscope, but gets shot out
> accidently scopes back in
> Rinse and repeat

One of the many things that separates a good sniper from a not so good one…

> I like this. So many times when trying to scope in I would scope out leading me to be killed.

Thats why it makes it more skilled you have to reset your reticle. This will just make it so its harder to come back in a fight in ranged combat, another noob change if you will.

I wish that I had created a poll when starting this topic. Is it possible to add a poll after a topic is created? Can’t seem to find such an option…

> > I like this. So many times when trying to scope in I would scope out leading me to be killed.
>
> Thats why it makes it more skilled you have to reset your reticle. This will just make it so its harder to come back in a fight in ranged combat, another noob change if you will.

People seem to think it only rewards who shoots first in long ranged combat but it was aa true showing of skill to turn a fight like that around.

Question: does this change make the game more noob friendly?

My answer: Yes, it makes the game more accessible to entry level players, especially players from CoD.

Question: does this change lower the skill gap?

My answer: probably not so much. Players who are skilled at scope-in / scope-out will be able to destroy noobs who are trying to stay scoped in all the time, and suffer the significant flinch as a result.

This is evident among players who are familiar with CoD: in which the ability to switch in/out of scope (or in CoD terms: hip firing vs. Aim Down the Sight) at the right time is an important skill even for such a twitch shooter with insanely fast TTKs. For Halo which has significantly slower TTK, the flinch will have a more dramatic effect even with the “Stability” armor mod.

If my answer for the above two questions are acceptable, then this can be considered a good change as it pleases players at both ends of the skill spectrum.

I don’t think I will like it. That was the best strategy against people holding the sniper at range was to make sure you continuously hit them so they couldn’t zoom in.

Maybe the flinch will be enough to make up for it, but it seems like it is going to make no scopes go away.

Wasn’t the BR/scoped pistol meant to be the weapon to un-scope a sniper? Like that was a big part of their purpose? Now this makes them useless.

> I don’t think I will like it. That was the best strategy against people holding the sniper at range was to make sure you continuously hit them so they couldn’t zoom in.
>
> Maybe the flinch will be enough to make up for it, but it seems like it is going to make no scopes go away.

People who are good at no-scope can transfer their developed skill to quick-scope: 1) aim from hip, 2) scope in and make quick adjustments, 3) fire. Should work just as effectively, and arguably demand a bit more skill.

> Wasn’t the BR/scoped pistol meant to be the weapon to un-scope a sniper? Like that was a big part of their purpose? Now this makes them useless.

Not really but getting de-scoped is what balanced the Sniper.

Now, we have flinch (stolen directly from cod mind you) which attempts to balance it by adding random. What a terrible idea…

> > > I like this. So many times when trying to scope in I would scope out leading me to be killed.
> >
> > Thats why it makes it more skilled you have to reset your reticle. This will just make it so its harder to come back in a fight in ranged combat, another noob change if you will.
>
> People seem to think it only rewards who shoots first in long ranged combat but it was aa true showing of skill to turn a fight like that around.

That is the dumbest thing I have ever heard. How would having to reset your reticle when you’re shot when scoped in reward the guy who shot first? The guy who shot first is 99 percent of the time the guy scoped in already…

I dont understand why they changed this back, I was hearing from pro players that they were getting hit out of scope when shot? There should be a penalty for getting shot when scoped in to keep people from just walking around scoped in with increased aim assist.

OK, I am going to serve as the devil’s advocate in this discussion thread :slight_smile:

> Wasn’t the BR/scoped pistol meant to be the weapon to un-scope a sniper? Like that was a big part of their purpose? Now this makes them useless.

I think that should still work to a great degree. When scoped in at high zoom: flinch is devastating to aim accuracy.

> > > > I like this. So many times when trying to scope in I would scope out leading me to be killed.
> > >
> > > Thats why it makes it more skilled you have to reset your reticle. This will just make it so its harder to come back in a fight in ranged combat, another noob change if you will.
> >
> > People seem to think it only rewards who shoots first in long ranged combat but it was aa true showing of skill to turn a fight like that around.
>
> That is the dumbest thing I have ever heard. How would having to reset your reticle when you’re shot when scoped in reward the guy who shot first? The guy who shot first is 99 percent of the time the guy scoped in already…
>
> I dont understand why they changed this back, I was hearing from pro players that they were getting hit out of scope when shot? There should be a penalty for getting shot when scoped in to keep people from just walking around scoped in with increased aim assist.

I was talking about getting de-scoped. So many people think it turns ranged combat into who sees who first.

Only ones I find complaining about the traditional way are the ones that are either too lazy to go back in scope or are kinda nooby in which they don’t know how re-center their reticule …

From gameplay I’ve seen, the screen shaking when being fired upon in scope seems nonexistent or very light.

They need to make it more evident. I can cope with this I guess; at least everyone has it.

> I was talking about getting de-scoped. So many people think it turns ranged combat into who sees who first.

Thats what I was talking about as well, the de-scope when shot mechanic makes long range battles more about Gun skill than who shot first. Why have shields if were going to make this game about whoever sees who first? The only reason they are doing it is because “That game” has it, its a poor change for Halo.

> > I was talking about getting de-scoped. So many people think it turns ranged combat into who sees who first.
>
> Thats what I was talking about as well, the de-scope when shot mechanic makes long range battles more about Gun skill than who shot first. Why have shields if were going to make this game about whoever sees who first? The only reason they are doing it is because “That game” has it, its a poor change for Halo.

Ah ok, your post confused me :stuck_out_tongue:

And that last bit, I couldn’t agree more.

> Planning to play both H4 and BO2 and the similar the play mechanisms are, the better.

You’re trying to troll us, aren’t you?

Anyways I’ll have to see this in action, but I think it will just add more randomness to a gunfight. It’d be stupid if they’ve fixed the bloom just to make place for another random feature. :\