One thing i felt reach clearly lacked in was the absence of vehicles in any of their smaller 4vs4 maps. None of their maps had anything… not even a mongoose. Compare this to halo 3. 4vs4 on last resort…valhalla…highground…isolation…etc.
all of these 4vs4 sized maps (valhalla is bigger but could support fun 4vs4) had vehicles which caused more variety, chaos, and fun in small team slayer. What maps in reach had vehicles in normal team slayer?? Oh ya… none… NONE… that is until the first DLC rolled around with tempest in it which I never got paired up w/ anybody that had it…
I’m hoping for a similar variety in Halo 4. Vehicles in halo has always been the big thing to me that has set it apart from every other video game.
lol Not if you include the Anniversary map pack… Halo 3’s maps were pretty trash too back when people played it… They only look more appealing as we look back because Reach’s maps were terribad.
On Topic: It sucks that they even took the Vehicles of some maps altogether… We never get to use a Banshee on Hemorrhage or a Guass Hog. So lame…
This was something I immediately started missing once Reach came out.
Although they don’t make for uber competitive games, maps like Rat’s Nest and Sandtrap were a blast to play on in Social games. Just hop in a vehicle and have fun.
I really hope they develop some maps, even in 4v4 Slayer, to have vehicles. At the same time, I hope those maps are either not included in ranked, or the vehicles are removed.
> > Good point. That, and Halo 3 maps were better.
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> lol Not if you include the Anniversary map pack… Halo 3’s maps were pretty trash too back when people played it… They only look more appealing as we look back because Reach’s maps were terribad.
>
> On Topic: It sucks that they even took the Vehicles of some maps altogether… We never get to use a Banshee on Hemorrhage or a Guass Hog. So lame…
A banshee might be nice. But the Gauss will never see play on a forge level. If I recall, it can shoot through forge pieces.
I certainly hope the maps in H4 are well varied. I felt there wasn’t enough BTB maps IMO. The only two we have were MADE for Invasion and then… shudders Forge world maps. Terminal, relic, waterworls, containment, sidewinder, etc
343 should take Blood Gulch and Valhalla as an example. So many amazing memories of vehicle battles across the battlefield. FUN! It adds fun to the game. So yes, I agree. 343 should not hide vehicles like Reach did.
> I certainly hope the maps in H4 are well varied. I felt there wasn’t enough BTB maps IMO. The only two we have were MADE for Invasion and then… shudders Forge world maps. Terminal, relic, waterworls, containment, sidewinder, etc
Forge world maps were to me a major reason for my dislike of reach. While forge world was great the maps were so repetitive and gray that I never grew to fond of any of them and since reach only came w/ like 4-5 other small maps 2 of which were in the beta I almost felt cheated by the amount of maps given to us in the game. I put the game in to find that the only new maps for me to play on besides forge world were zealot (ring around the rosy), Reflection (remake) Countdown (remake) and Boardwalk (ok…) We were pretty much only given two new 4v4 maps to play on…