I swear its been years since a game has made me go “oh my sweet Jesus, this is the most amazing thing I have ever witnessed in my life”
Games just dont have that soul/spark that they used to.
Are we just getting old/lose of imagination?
Take World of Warcraft back in Vanilla days, awsome ganking in STV all the time. HUGE raids that took skill and coordination.
Gotta throw halo in there since this is a halo forum
thing that pulled me in with CE was the music (main song in the start screen gave me chills) and this universe with all these mysteries and great story.
Halo 4 just seems so distant from the Halo universe.
Man even sonic the hedgehog back in the Sega genesis days was the most amazing game I had ever played.
All these titles seem to be going down hill, and nothing new has come in a while that stood out with a new amazing story
Resident Evil seems to be another going downward since its days of epicness.
But to sum this all up, how do you guys feel? Are you dissatisfied with games nowadays?
What other games do you see going in a downward spiral?
Does the heart and effort not seem to be there gaming companies anymore like it used to?
P.S. sorry for any misspell’s or blah blah. I’ve been sipping on the good stuff ^^
it’s because online gaming and gaming in general isn’t new anymore, the cool factor is over. plus, people are getting older, id probably love halo 4 if i was like 9 ( and no im not trying to say the game is for kids)
I always get the shakes when I play a new game because it’s that exciting for me. I was going crazy when I got Borderlands 2, and I was bouncing off walls when I got Halo 4. Even jumped around when I was at Gamestop.
The bar is set higher and higher with each release and with each year, but games only change so much. Halo 3 is vastly different from Halo 1 both graphically and the features available. The same can not be said of Halo 3 and Halo 4. Games have improved so much from what they used to be that there is little room to improve more, thus they fail.
Gaming has become more “mainstream” and thus more casual. Games are “dumbed down” because the average person does not invest much time into them, thus does not have the time to learn everything about them. This is fine for “casual” players, but true devotees to the game are left with a very simple experience that doesn’t last as long.
The world used to seem like a better place. I take joy in very little now.
> Most people I know, including myself, thoroughly enjoyed all the great moments in Halo 4.
>
> This thread is simply useless, and no being drunk does not excuse it.
Im tipsy. not drunk good sir.
EDIR: and how is this thread useless? Im making conversation?
> 1. People age and lose interest.
>
> 2. The bar is set higher and higher with each release and with each year, but games only change so much. Halo 3 is vastly different from Halo 1 both graphically and the features available. The same can not be said of Halo 3 and Halo 4. Games have improved so much from what they used to be that there is little room to improve more, thus they fail.
>
> 3. Gaming has become more “mainstream” and thus more casual. Games are “dumbed down” because the average person does not invest much time into them, thus does not have the time to learn everything about them. This is fine for “casual” players, but true devotees to the game are left with a very simple experience that doesn’t last as long.
>
> 4. The world used to seem like a better place. I take joy in very little now.
I don’t want to talk about other games at the moment, because we’ll be here all day, as for Halo 4 I explain some problems with the game here.
The problem with Halo 4 is that it’s just recycling previous moments from the franchise and ignoring all progression the series made up to Reach. Essentially Halo 4 was just, “Remember back when…”. Well, yeah, I remember them. If I want to replay them I’ll do just that, I don’t need a new game to show me something I’ve already experienced.
As you grow older, you become more aware of the various ways in which stories can be constructed. When you were younger, playing Halo CE, you didn’t notice that it was a really linear story with a bunch of generic military types and a predictable three-part story. You fight the Covenant, discover the Flood, try to destroy the Halo.
I don’t really think it’s that the stories are getting worse, it’s just that you are becoming more aware of how stories work, and therefore better at predicting how they will go.
Games used to have more content and story. Now so much of the disk’s memory goes into trying to have the best graphics, that the other two suffer.
Just like when it was announced that Final Fantasy 7 would not be remade, because trying to redo the amount of content with current gen graphics wouldn’t be worth it.
Games have always been about competing with all your friends to be the best out of all of them. Now it’s about buying map packs and running around mindlessly enjoying the new graphics.
> As you grow older, you become more aware of the various ways in which stories can be constructed. When you were younger, playing Halo CE, you didn’t notice that it was a really linear story with a bunch of generic military types and a predictable three-part story. You fight the Covenant, discover the Flood, try to destroy the Halo.
>
> I don’t really think it’s that the stories are getting worse, it’s just that you are becoming more aware of how stories work, and therefore better at predicting how they will go.
I’m only 16 and I’ve even felt this. I think its because so many games are so much alike, even if a new game comes out, its still very much or at least a little like the 2000 others of its genre.
> Games used to have more content and story. Now so much of the disk’s memory goes into trying to have the best graphics, that the other two suffer.
>
> Just like when it was announced that Final Fantasy 7 would not be remade, because trying to redo the amount of content with current gen graphics wouldn’t be worth it.
mmhmm, I wish companies would realize graphics dont make a game successful.
Look how long WoW has lasted on the same engine for years.
> As you grow older, you become more aware of the various ways in which stories can be constructed. When you were younger, playing Halo CE, you didn’t notice that it was a really linear story with a bunch of generic military types and a predictable three-part story. You fight the Covenant, discover the Flood, try to destroy the Halo.
>
> I don’t really think it’s that the stories are getting worse, it’s just that you are becoming more aware of how stories work, and therefore better at predicting how they will go.
True, you come to recognize the patterns which make up the majority of stories.
Very few things wind up surprising you.
Possibly the best twist I’ve ever seen (Not saying the show name for those who haven’t seen it)…So the main hero is fighting this other guy, and these 2 guys keep running into each other and fighting. The “Evil guy” becomes practically obsessed with destroying the hero. At the end, the Hero’s friend, realizes that the BAD GUY, is actually his sister! Yeah that’s right, the BAD GUY was his SISTER. Best twist I’ve ever seen.
Other than that, yeah things get predicted too easily, and is worse in video games. Sometimes the weapons lying on the map, the map loadout, or even checkpoints/save points give away something before it really has a chance to fully play out.
> As you grow older, you become more aware of the various ways in which stories can be constructed. When you were younger, playing Halo CE, you didn’t notice that it was a really linear story with a bunch of generic military types and a predictable three-part story. You fight the Covenant, discover the Flood, try to destroy the Halo.
>
> I don’t really think it’s that the stories are getting worse, it’s just that you are becoming more aware of how stories work, and therefore better at predicting how they will go.
You know how in TV there is the cliche where you think something is going to happen but then something completely different happens?
I would be shocked if what was supposed to happen actually happened, because I always expect the cliche and I always find myself right.
For example, you think a guy is about to fall to his death but he miraculously doesn’t and it’s a surprise at first, but after seeing that across hundreds of TV shows you come to expect him to live. I would be shocked if he actually died, but that is never the case because writers think they are being suprising with this “plot twist” cliche, even though everyone knows about it.
As you become older these cliches become easy to recognize and everything becomes so predictable. How about the villain wins for once after it looks like he is winning? Now THAT would be a shocker. But no, the hero always makes a miraculous turn around and he always wins. Cliches.
> > Games used to have more content and story. Now so much of the disk’s memory goes into trying to have the best graphics, that the other two suffer.
> >
> > Just like when it was announced that Final Fantasy 7 would not be remade, because trying to redo the amount of content with current gen graphics wouldn’t be worth it.
>
> mmhmm, I wish companies would realize graphics dont make a game successful.
>
> Look how long WoW has lasted on the same engine for years.
Hell look at Maple Story
Some games like Yugioh and Magic the Gathering (Trading card games for those who don’t know), really aren’t that graphically impressive, though they do fairly well. So far they’ve only been released as Arcade titles, but I think a full retail release would yield amazing results if actually implemented correctly and hot half -Yoinked!-.