What happened to the animations?

I remember when I first played halo 5 the animations were at 30fps so everything looked slow and… disjointed? Now I don’t see that anymore.

did this change or did I get used to it? I feel i was seeing people in real life move at 30fps for a bit there…

I just assume the servers got better.

You just got used to it. It’s still at 30 fps.

uuuh, H5 is 60FPS not 30…

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> uuuh, H5 is 60FPS not 30…

The animations in the distance are 30, the game runs at 60.

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> > uuuh, H5 is 60FPS not 30…
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> The animations in the distance are 30, the game runs at 60.

Actually the animations in general are 30, but are rendered at 60. Which is why in theater you can only see 30 unique frames.

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> > The animations in the distance are 30, the game runs at 60.
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> Actually the animations in general are 30, but are rendered at 60. Which is why in theater you can only see 30 unique frames.

Not true: http://www.eurogamer.net/articles/digitalfoundry-2015-what-works-and-what-doesnt-in-halo-5-tech-analysis

Specifically:

Half-rate animation: While the game operates at 60fps, active entities within the world will actually animate at half-rate when they reach a set distance from the player. We’re basically seeing 30 frames of animation per second while the game continues to operate at 60 in these situations. Halo 5 often places huge numbers of entities within each scene. You can have multiple Spartans fighting alongside locals against a huge hoard of enemy forces. In the busiest of scenarios, we see more active on-screen enemies than in any other Halo game. Yet, managing so many actors in a scene places additional strain on the CPU which could drop performance. It would appear that this system was implemented to prevent such a load from tanking the frame-rate. It’s successful but, more than any other sacrifice made, it looks rather jarring during normal gameplay. The distance in which enemies begin to animate at half-rate is just a bit too close to the player for our liking.

I’m going to have to look out for this now… Interesting.

at least the game always looks good. Like the concrete on noctus. Haha.