Let me start off my thread with a trailer we should all know. What the point of this thread is, what happened to Reach from the point of this trailer to release? Before I go on my rant, I’ll throw out a little disclaimer: I love Halo. It is and always will be my favorite series. Reach is a good game, but it could have been so much better than it turned out. Now, onward…
Let’s just analyze the trailer. We were told this was the opening cutscene, using the real game engine and graphics. At the time, I was utterly amazed. Was it possible for a game to look this good? We start off with Noble 6 looking at his helmet. The hyper-realistic glare of the glass visor still gives me goosebumps.
We jump forward a bit, to where Noble 6 gets out of the Warthog. Notice the dust. Beautiful dust, blowing in the wind. This is absent in the final game. Noble 6 walks by Jun. The lighting is down right amazing at this point. Dynamic shadows, everything. Jun is even portrayed as a pretty damn cool guy. He just takes a glance at Noble 6, then carries on loading up his mag. The pounding music fits perfectly.
Next we’re shown Emile, sitting there in all of his badassery. He doesn’t say a word, and it makes him look awesome. Kat comes in (Stop right there, criminal scum), and in the trailer even she is portrayed as a badass Spartan with a Russian accent. She looks at Noble 6 with such a look. She’s examining him. This looks like real human emotion. Very well done.
Noble 6 steps forward. Again, the lighting stuns me. The reflection of Noble 6’s visor can pass as real. You hear the radios buzzing. There’s a battle going on somewhere, and you’re about to be plugged into it. Jorge turns and says “Didn’t think anybody survived Pagassi, sir.” This was the only problem I had with this. At the time of this trailer, it wasn’t confirmed that we were Spartan III’s. I still believe Spartan III’s don’t belong on Reach. This line should have just been changed, and the whole team should have been Spartan II’s. Anyway, cut to Carter. He says the iconic “Spartans never die.” Epic, no matter how many times its said.
Now its a team break, everybody heads out the door, the epic music starts again. It’s time to head into combat. Everything here is pretty much the same as the final cutscene, except Jun’s line “This our new number 6?” “Affirmative” “You picked a hell of a day to join up!” This fits a hell of a lot better than “Welcome to Reach.” It also sets the tone of desperation. The Covenant are attacking, and this team of Spartans has to get in there ASAP and save the day.
We end with the Falcon flying off into the distance. We see an explosion illuminate a Covenant cruiser. This proves it, the Covenant is here, and they’re showing no mercy on Reach. Thunder/plasma ripples through the sky as Kat confirms that the Spartans are on there way.
Now watch this. What happened? What happened, obviously, is that when Bungie added the higher levels of customization, the graphics had to slip. This is exceptable, but that is no excuse to let the story/dialogue fall. This is the end of my post. The point? I don’t know. I’m just ranting I guess. Bungie shouldn’t have shown us this and said “Yeah, this is actually how the game looks!” then later say “We lied.” Bungie never even gave us an official explanation that they had to tone down graphics to add more customization, they just surprised us on launch day.
I just can’t wait until the day where a new console comes out and can actually run amazing graphics like this trailer. I’m sure Halo 5 will look amazing.
