What happened to Halo 4's Vehicles?

Halo CE:

Warthog
Rocket Hog
Scorpion
Ghost
Banshee
(5)

Halo 2:

Warthog
Gauss Hog
Scorpion
Spectre
Wraith
Banshee
Ghost
(7)

Halo 3:

Elephant
Hornet
Warthog
Rocket Hog
Gauss Hog
Mongoose
Scorpion
Ghost
Wraith
Banshee
Chopper
Prowler
(12) Some had different skins

Halo Reach:

Scorpion
Warthog
Gauss Hog
Rocket Hog
Mongoose
Falcon
Reverent
Wraith
Banshee
Ghost
(10)

Halo 4:

Warthog
Gauss Hog
Rocket Hog
Scorpion
Mantis
Mongoose
Wraith
Banshee
Ghost
(9)

If you check out the list Halo 4 has the lowest number of vehicles since Halo 2.

You would think since it is 2557, the UNSC vehicle arsenal would have expanded, Not diminish, and get rid of their flying ones. Don’t get to see and hornets or falcons other the the skyline map, and the only new vehicle is the Mantis.

Not only is there less vehicles, they all have been ruined. Everyone has access to a Plasma Pistol and 2-3 plasma grenades. It seem people get in a vehicle and it doesn’t tend to last more than 2 minutes.

I just wish the vehicles would go back to how they were in Halo 3, feared and used and not laughed at and destroyed.

I was really, really, really hoping for at least the Halo Wars Wolverine to return or the Locust when I saw we finally had a walker. But I think it’s because they were unprepared for Requiem.

I wouldn’t include the Warthog as a vehicle un Halo 4…

OP, you missed the Troop Hog from Halo 3, ODST and Reach.

I’m also a bit underwhelmed by the treatment of vehicles in Halo 4. I’m sure 343i will claim that Spartan Ops fulfills role of big vehicle battles and therefore we don’t need big, vehicle-heavy MP maps… but it’s just not the same, just like Spops is nothing like a replacement for Firefight either.

There’s still one DLC pack to come, so let’s cross our fingers that after Crimson (medium/large maps with a mostly infantry focus) and Majestic (small maps, infantry only) the final pack gives us some larger play spaces suitable for BTB and Dominion, along with what we’ve all been asking for: a bigger Forge space, and more damn vehicles.

There’s now a Hornet model in the game (Skyline) so making it playable is just a formality… right? Right? eyes welling up

Halo 4 is missing some great Halo vehicles.

I for one think that they should negate the effect of a plasma bolts ability to lock onto ground vehicles, similar to the way rockets can only lock onto flying vehicles.

> Halo 4 is missing some great Halo vehicles.

Just like the revenant… :confused:

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Yeah im still quite pissed off there are actually less vehicles in Halo 4 and in multiplayer they are ruined by Stickies and Plasma Pistol starts.

No UNSC flying vehicle…

No Covenant ground transport, Spectre, Prowler, Revenant.

Mantis is cool but not good enough. Id take Halo 3’s and Reach’s vehicles over Halo 4 anyday.

343 must hate vehicles.

Its ok I hate 343

I really think it came down to balancing the whole game, whether it worked or not is opinion. Edit: Also, there are not that many large maps so are more vehicles necessary?

Most of times vehicles are useless, not only for the possibility of getting plasma and covenant gun from the beginning, but the weapons roulette.

<mark>OP You missed out the Forklift truck! haha</mark>

The lack of vehicles in H4 was my biggest shock of the game. I was expecting 343 to challenge the size scope and depth of Battlefield 3.

Instead they gave us miniature maps within a very limited sandbox, no vehicles and 1 dimensional gameplay.

I remember thinking: ‘Is this it?’

Reach gametypes such as Invasion and BTB had a great combination of multi-armed conflict.

Armour - Aerial - Infantry - Transport.

Playing Halo 4 after BF3 and Reach feels like going from playing in the vast Ocean to playing in a Goldfish Bowl!

When I first heard the rumors of Halo 4, I was anticipating a huge amount of vehicles and at least contain the Halo 3 era. (As it was a few years later and the arsenal was way better).

Plus I was expecting The Ark and The covenant, The storm and Tsavo Highway like battles and vehicle action.

Multiplayer seemed so much more fun in Halo 3. Variety of vehicles and weapons and game modes, especially BTB, it was the best.

I was depressed playing this game knowing none of that was there. Halo 3’s vehicles and sandboxes were way better than Halo 4’s…

You forgot the scarab and AA-Wraith

I hope Halo 5 will be the Halo 3 2.0…

I think it’s due to hardware limitations on the xbox. You can’t have really large BTB maps and tons of vehicles since we’re running on 8 year old hardware. I also think it’s why forge world hasn’t been expanded into what it used to be. You can’t have a game that looks as good as halo 4 and have all that stuff in it.

Take a look at BF3 on console. That game looks horrible and there’s only 24 players a server. Compared to the 64 players and the beautiful look of the game on pc

Also take a notice into how they spawn enemies in Spartan Ops. They come in small waves by phantom or drop pod all the time. Same for campaign. Whenever there’s a heavy amount of enemies on the map it causes the game to lag up.

> I think it’s due to hardware limitations on the xbox. You can’t have really large BTB maps and tons of vehicles since we’re running on 8 year old hardware. I also think it’s why forge world hasn’t been expanded into what it used to be. You can’t have a game that looks as good as halo 4 and have all that stuff in it.
>
> Take a look at BF3 on console. That game looks horrible and there’s only 24 players a server. Compared to the 64 players and the beautiful look of the game on pc
>
> Also take a notice into how they spawn enemies in Spartan Ops. They come in small waves by phantom or drop pod all the time. Same for campaign. Whenever there’s a heavy amount of enemies on the map it causes the game to lag up.

I think BF3 looks fine on the Xbo360, esp after installing the free HD, DLC.

I would rather have a game that looks slightly worse but has better quality gameplay. If they can do it with Reach then why not with H4? The graphics in the new game are not even that much better. I don’t think 343 can use hardware limitations as an excuse for this games deficiencies.

We have a saying where I live:

“You cant polish a turd”

> <mark>OP You missed out the Forklift truck! haha</mark>

I knew I forgot something!! =)

Here’s my solution for Halo 5, even out the vehicles for both sides. Add the Covenant equivalent to UNSC vehicles, and vice versa.

Mantis:Locust
Warthog:Specter
Rocket hog:Chopper
Gauss hog: Something new?
Mongoose:Ghost
Scorpion:Wraith
Elephant:Lich
Hornet:Banshee

That’s 16 vehicles in total just by making counterparts to every main vehicle. Of course there should be new vehicle classes and this would double the amount of vehicles for the game.

The problem with Halo 4 is that it’s missing so many needed vehicles.

The second problem is that many of the vehicles that they have are not featured in War Games. For example, the Scorpion is only on one map which is Exile.

The third problem is that these vehicles are so much weaker IMO. You’ve got a better chance of surviving on your feet than in a vehicle.