I think dual wielding should return to halo 5 because dual wielding is amazing and shouldn’t have been gone in halo 4 to begin with.
Yep, as outlined as part of my thread: Everything wrong with Halo: Twitch Gameplay, [Post 10], there was absolutely nothing wrong with dual-wielding as part of tactical gameplay, and there should never have been any problems with dual-wielding power-weapons like Energy Swords or Rocket Launchers if it was implemented properly in the first place.
The fact that dual-wielding was absent in Halo Reach, Halo 4, and is now absent in Halo 5 is a crying shame–it seriously reduces the sandbox of Halo. If AI Elites can dual-wield in Halo Reach, and Sarah Palmer can dual-wield in Halo 4 cutscenes, then why can’t the player?
I love it when fans forget that it was halo reach that removed duel weilding
How would duel weilding swords even work from a gameplay perspective. Energy swords are already one hit kills so you dont need two of them.
You act like 343i removed it. Bungie did.
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> How would duel weilding swords even work from a gameplay perspective. Energy swords are already one hit kills so you dont need two of them.
I don’t know–maybe you could stab two enemy players at the same time? Or, maybe it would be useful in situations where a single Energy Sword isn’t a one-hit kill–in custom games for instance, where player stats can be boosted [Overshield, etc].
Really that wouldnt work for mp. Campaign on the oother hand…
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> You act like 343i removed it. Bungie did.
Some fans fail to realize that bungie are the cause of all the problems halo has had to deal with since reach
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> Really that wouldnt work for mp. Campaign on the oother hand…
It could. Remember, MP has many different gametypes, such as Juggernaut, and Overshield has always been a power-up, which was even available in matchmaking from Halo CE to Halo 3.
Ill tell you why no one really cares about duel weilding.because why have two weak guns with bad accuracy when i can use a br and kill much easier.
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> Ill tell you why no one really cares about duel weilding.because why have two weak guns with bad accuracy when i can use a br and kill much easier.
So, you didn’t read Post 10 in the link I gave you? You don’t NEED to have weak guns which are only effective when dual-wielded.
As to your post below this one, you can’t swing one sword twice in the same amount of time you can swing two swords once, and practically, you shouldn’t be able to aim as effectively with two weapons instead of one.
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> > 2533274816487930;7:
> > Really that wouldnt work for mp. Campaign on the oother hand…
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> It could. Remember, MP has many different gametypes, such as Juggernaut, and Overshield has always been a power-up, which was even available in matchmaking from Halo CE to Halo 3.
two or more sword slashes would be just as reliable as having two swords
Dual wielding should only be for weapons like the SMG or plasma rifles. Not a rocket launcher or other power weapons that are specifically designed to be OP. Also they need to remove the storm rifle and bring back the plasma rifle.
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> Dual wielding should only be for weapons like the SMG or plasma rifles. Not a rocket launcher or other power weapons that are specifically designed to be OP. Also they need to remove the storm rifle and bring back the plasma rifle.
You, and many other members of the community, have a fundamental misunderstanding of the difference between “tactical gameplay” and “balance.” The needler on its own is OP, yet it worked well enough dual-wielded in Halo 2 and 3. The Plasma Pistol, on its own, is OP when removing shields, yet it worked well enough dual-wielded in Halo 2 and 3.
“Balance”–and “Equal Starts,” for anyone who wants to bring those topics up, was never a big thing in Halo anyway. Campaign [particuarly Easy, Heroic, Legendary and Mythic], Firefight, Juggernaut, Flood and Invasion are gametypes where these concepts do not apply to Halo.
I read your article. You pretty much prove that this community know nothing about what they want. Halo 5s equal starts and balancing are a result of fan back lash.
but i dont understand what you mean by 343i failing to be consistent with their established lore. Thats the obe thing 343 has done better than bungie at
I just want guns that originally had dual wielding capabilities from halo 2 and 3 to have dual wielding again.
> 2533274816487930;15:
> I read your article. You pretty much prove that this community know nothing about what they want. Halo 5s equal starts and balancing are a result of fan back lash.
> but i dont understand what you mean by 343i failing to be consistent with their established lore. Thats the obe thing 343 has done better than bungie at
Well, thanks!
Just because they may or may not be better in comparison to Bungie at being consistent doesn’t mean we shouldn’t hold them to account when they slip up. Actually, I find that 343 industries are no better and no worse than Bungie at remaining consistent with prior established canon–they just edit the canon a lot more. For example, 343 industries re-released “Definitive Editions” of Halo: The Fall of Reach, Halo: The Flood, and Halo: First Strike back in 2010. Those books were definitely edited, and they still ended up being inconsistent with other parts of the canon.
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> I just want guns that originally had dual wielding capabilities from halo 2 and 3 to have dual wielding again.
Same here. I don’t like the fact that they decided to remove dual-wielding from the player sandbox entirely. If it’s added in, it should always be kept as an option.
Plz bring back dual wielding
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> > 2533274816487930;4:
> > How would duel weilding swords even work from a gameplay perspective. Energy swords are already one hit kills so you dont need two of them.
>
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> I don’t know–maybe you could stab two enemy players at the same time? Or, maybe it would be useful in situations where a single Energy Sword isn’t a one-hit kill–in custom games for instance, where player stats can be boosted [Overshield, etc].
I’ve figured out a way somewhat. While dual wielding swords look cool they need some sort of advantage so what I thought up was after you’d slain an enemy with one sword (likely your right hand/right trigger) you’ll get either a speed boost for a certain period of time, increased lunge on your next strike using the other sword (in this case left hand/left trigger) or a mixture of the two.