What hampers Halo 4's playability

I’m going to keep this list short, as these are the most pressing issues.

Join in Progress- The feature is bearable when I join into close, competitive games. But keep trying to put me in games where I am down 400 points and the game is 100 points from over, and I will continue to immediately quit out. When the game is more than 75% completed, there should be no join in progress.

1-50 ranking system- The above mentioned problem of incredibly unbalanced games would partially be addressed by this. It is in the interest of game balance that the COMPETITIVE nature of Halo return.

Flinch-It is terrible. Honestly forcing a player to descope when shot is a better option. At least when you have to descope you can still shoot your target.

Warthog- The machine gun turret is worthless, it’s a larger mongoose.

Secondary Loadouts-I abuse the plasma pistol because I can. I can hold the charge for forever, with promethean vision I can find exactly where my enemy is, and I never am short on ammmo because of your generous ammo perk. Combined with the boltshot, there is no place for the assault rifle in CQC with these weapons.

Despawn times- These are ridiculous and increase dependency on ordnance drops.

I understand the new direction with perks and ordnance drops and whatever, and I do enjoy the game as change is needed to sell well and what not, but the above mentioned things are unacceptable.

i hate flinch as well. BRING BACK DESCOPE!

They actually improved JiP. I haven’t gotten into a single game thats been more then 20 points of the score.

being stunned when kicked from a Vehicle is pretty bad.
May as well kill you instantly if you cannot defend yourself.

I agree and disagree with many points in these topics.
The bolt shot whiners and the like are the worst though.
Alot of these threads wouldn’t exist if people learned from their mistakes.

someone is hiding in a small room with a blot shot or a shotgun?
STOP RUNNING INTO THAT DAMN ROOM LIKE A NOOB!!!
/facepalm