What Halo X1's BR and DMR should be like.

I mostly hated the weapon TU, yes, the DMR overly popular, but it didn’t need to be blown completely out the water. Now the BR is often the undisputed precision weapon of choice. Despite the Carbine and LR getting a nice buff, they are still rare compared to a BR.

Halo Xbox One really needs to get its BR-DMR balance right this time.

Here’s my personal suggestion on how the two should be.

DMR: Give the DMR the 4 shot kill and increase its accuracy, however, nerf the rate of fire to reduce its close quarters effectiveness and return it to a 10-12 round magazine, just like the beta of Reach. Give it a bigger recoil too perhaps.

BR: Return to a 5 shot kill, but increase its rate of fire. Introduce bloom don’t make it huge but make it noticeable. In an extreme case the BRs ammo count should rise from 36 to 42.

Discuss or suggest your own adjustments.

> DMR: Give the DMR the 4 shot kill and increase its accuracy, however, nerf the rate of fire to reduce its close quarters effectiveness and return it to a 10-12 round magazine, just like the beta of Reach. Give it a bigger recoil too perhaps.

Definitely disagree.
Firstly, I, along with many others, believe players should only be allowed to choose close-mid range weapons at spawn.

However, I’ll entertain the thought.
The big issue with the DMR, other than it’s overly-effective long range efficiency, is it’s relatively high aim assist.
It’s accuracy is too much as it is.
If anything, the DMR’s aim assist should be massively decreased.
If done correctly, the DMR could become a skill-based weapon that, in the right hands, would dominate open spaces.

> BR: Return to a 5 shot kill, but increase its rate of fire. Introduce bloom don’t make it huge but make it noticeable. In an extreme case the BRs ammo count should rise from 36 to 42.

The 4 shot must stay.
It’s just a tradition thing.
Bloom isn’t an option as when it comes to the main mid range weapons, such as the BR and Carbine, any randomness would simply aggravate players.
All the BR needs is a very slight RoF nerf and a decrease in magnetism.

Why in the world would you want the most popular weapon in the Halo franchise to be nerfed into the ground?..

5 shot kill is painfully slow as it is… adding a crappy bloom mechanic to limit the kill time even more is mind boggling.

IMO they should pick one human precision rifle. We don’t need two and it would cut out the argument of one being underpowered or overpowered… I dont much care if it is the DMR or the BR I just want a weapon that has no random spread, no bloom, Halo 2 comparable kill times and a big enough mag size to be able to kill at least 2 enemies if all shots are landed.

> > DMR: Give the DMR the 4 shot kill and increase its accuracy, however, nerf the rate of fire to reduce its close quarters effectiveness and return it to a 10-12 round magazine, just like the beta of Reach. Give it a bigger recoil too perhaps.
>
> Definitely disagree.
> Firstly, I, along with many others, believe players should only be allowed to choose close-mid range weapons at spawn.
>
> However, I’ll entertain the thought.
> The big issue with the DMR, other than it’s overly-effective long range efficiency, is it’s relatively high aim assist.
> It’s accuracy is too much as it is.
> If anything, the DMR’s aim assist should be massively decreased.
> If done correctly, the DMR could become a skill-based weapon that, in the right hands, would dominate open spaces.
>
>
>
> > BR: Return to a 5 shot kill, but increase its rate of fire. Introduce bloom don’t make it huge but make it noticeable. In an extreme case the BRs ammo count should rise from 36 to 42.
>
> The 4 shot must stay.
> It’s just a tradition thing.
> Bloom isn’t an option as when it comes to the main mid range weapons, such as the BR and Carbine, any randomness would simply aggravate players.
> <mark>All the BR needs is a very slight RoF nerf and a decrease in magnetism</mark>.

This.

> Why in the world would you want the most popular weapon in the Halo franchise to be nerfed into the ground?..
>
> 5 shot kill is painfully slow as it is… adding a crappy bloom mechanic to limit the kill time even more is mind boggling.
>
> <mark>IMO they should pick one human precision rifle. We don’t need two</mark> and it would cut out the argument of one being underpowered or overpowered… I dont much care if it is the DMR or the BR I just want a weapon that has no random spread, no bloom, Halo 2 comparable kill times and a big enough mag size to be able to kill at least 2 enemies if all shots are landed.

DMR is stepping stone between BR and Snipe. Makes sense to me, and I love it.

> Why in the world would you want the most popular weapon in the Halo franchise to be nerfed into the ground?..
>
> 5 shot kill is painfully slow as it is… adding a crappy bloom mechanic to limit the kill time even more is mind boggling.
>
> IMO they should pick one human precision rifle. We don’t need two and it would cut out the argument of one being underpowered or overpowered… I dont much care if it is the DMR or the BR I just want a weapon that has no random spread, no bloom, Halo 2 comparable kill times and a big enough mag size to be able to kill at least 2 enemies if all shots are landed.

Just return to the 4-shot BR already. The DMR is annoying, it just adds to the randomness of the game so when you’re at mid-long range who wins between BR and DMR is a crap shoot rather than who can outskill the other if they were similar weapons. In H2/H3 you could switch between short and medium range weapons depending on the terrain. In H4 the decision between using a DMR and BR is not so simple.

Whine all you want about getting owned in playlists because you can’t be bothered to gain skill in a starter weapon or know where and when power weapons respawn on a map. Cry me a river.

There will ALWAYS be unevenly powered weapons. Try killing someone with just a plasma pistol. As long as everyone starts the game the same and can’t randomly ordnance himself a SAW it doesn’t matter.

The DMR should be a five shot kill with mid to long range capabilities and a steady rate of fire, while the BR should be a more of a mid range weapon with a slightly slower rate of fire and be a four shot killer.

There can be only one. I propose… the DMBR.

You can switch from high accuracy, long range single shot to mid-range 3-burst antics. It’s the future, why not? Spartans deserve the best and most versatile.

Adjust the scope so the DMR component would give you a more powerful zoom, the BR version slightly less powerful one.

Adjust ROF and magnetism accordingly.

Someone please come up with a better acronym… DMBR just isn’t going to cut it.

Also let’s be perfectly honest the BR and DMR are pretty well-tuned. Not perfect but pretty well-tuned. I have no problem leaving them as is, with exception to the bullet magnetism problem that is prevalent in this game.

> The DMR should be a five shot kill with mid to long range capabilities and a steady rate of fire, while the BR should be a more of a mid range weapon with a slightly slower rate of fire and be a four shot killer.

Thank you.

A root cause is honestly map design, and I hope 5 has maps built to perfection, or close to it.

I think Halo 4 current Weapon Balance is almost perfect.

The only weapons that probably need to be buffed are Shotty and Scatter Shot.

The Scatter Shot is useless, and Shotty needs a little more damage.

> There can be only one. I propose… the DMBR.
>
> You can switch from high accuracy, long range single shot to mid-range 3-burst antics. It’s the future, why not? Spartans deserve the best and most versatile.
>
> Adjust the scope so the DMR component would give you a more powerful zoom, the BR version slightly less powerful one.
>
> Adjust ROF and magnetism accordingly.
>
> Someone please come up with a better acronym… DMBR just isn’t going to cut it.

I’ve entertained this thought a great deal and came to the conclusion that “DMBR” as you call it would be grossly dominant over other starting-grade weapons. It would have too large of an effective range at spawn, with anything less being useless against it (logically, you must be further away before you can get close, so the DMBR would have a large area of breathing room against an AR for example).

The DMR alone could be considered detrimental to map movement, as you can be picked of from halfway across Valhalla/Ragnarok. Making it where it could also hold its ground in such a way as the BR at mid-range, and you’ve got a weapon that practically can’t be beaten in competent hands by anything other than some Power Weapons.