This will be straight to the point.
I have been playing Halo since 2002 and have seen it rise and fall.
Halo has been dead since Halo:Reach came out. This is all due to Bungie implementing a casual side of Halo. Lets take a step back for a moment. Halo 1 had a formula consisting of Grenades, Melee and Guns. This is the basics for a good Halo game. It had other things, like Active Camo and Overshield, BUT these were things you had to FIGHT for or you had the skill to grenade the powerup and have it be launched to you. This was extremely hard in my opinion, thus creating a skillgap just for a powerup.
Halo 2 comes out. Huge success and MLG starts to be noticed by the average Halo player. What did Halo 2 do right? Why was it popular?
Besides the fact that it BUILD the Xbox Live Experience(Friends list,Message system and Matchmaking)it was a great COMPETITIVE TITLE. This is what games need. They need to be as hard as the other player makes it for you. Just as a more recent example, Titanfall is a HORRIBLE competitive title. This game has no Skill Based Ranking System, Sprint and HUGE maps. What is a skill based ranking system? An IN GAME visible rank that is based off of Wins and Losses. THIS IS EXTREMELY IMPORTANT. This keeps people wanting to play. This Ranking system needs to be hard to reach and hard to keep. Ranks should be reset at the end of a season once every couple of months, moving on. Halo 2 also had BXR and Double Shot Triple shot etc.
this creates more of a skillgap. Halo 2 had a 1-50 ranking system, which i would like to see return to Halo. Another option would be to have a ranking system similar to Call Of Duty:Black Ops 2. This ranking system had you play 5 games to be put into a division, and had 200 slots per division(i think). They had 5 divisions including Iron,Bronze,Silver,Gold,Platinum and Masters. I only got to Silver, While most Professional Players got into Masters. This would be a good option for Halo in my opinion also. Moving on.
Halo 3 comes out. MLG picks up the game right away and success continues. Halo 3 releases with a 1-50 ranking system and later introduces an EXP ranking system for each playlist, keeping the game fresh(a year after the game is released). Nothing really bad to say about Halo 3. Halo 3 had great maps like The Pit, Guardian, Narrows, Construct etc. They also implemented a new gamemode, Forge. This allowed players to create there own maps in spaces like Foundry, which is just an empty room. Great, almost perfect game except for online connection issues.
Halo:Reach. where do I start. Reach gets picked up by MLG and almost gets dropped from MLG. this game starts with bloom,which was randomness, armor abilities which are game breaking and sprint which is game breaking and NO RANKING SYSTEM. Bloom is bad because a bad player can kill a good player because they spammed their DMR and randomly hit all 5 shots while the pro hits 4 shots because he is shooting slower and hits all his shots but loses because of randomness. Lets say a player jumps top mid on lockout Halo 2. The player gets killed because of making a stupid play. In Halo 4, if i jump top middle, and i get shot i can sprint away with no consequences of making a stupid play. 343 industries “saves” MLG Halo Reach by removing Sprint, armor abilities and Bloom. i have played this version of Halo Reach and the game plays great because of the update. This made people trust 343 industries for Halo 4.
Halo 4 comes out and MLG doesn’t pick it up. The game launches with NO competitive playlist,no ranks, armor abilities no descope, sprint and ordinance. Horrible. Goes from 400K player in the first week, to 80k, a lot of the reason belonging to the release of a good competitive title Call of duty:Black Ops 2.
Halo needs a good competitive ranking system, no sprint, No armor abilities, no bloom, Descope need to be in the game to make the sniper not over powered. it also needs a competitive matchmaking playlist and a good one and good maps.
Halo need the perfect Triangle of Melee, Grenades and Guns.