What Halo is.... and implementing it in Halo 4

There are so many threads talking about what is NOT Halo. Armor abilities are not Halo, Iron Sights are not Halo, Bloom is not Halo, classes are not Halo. There are always these arguments going on every day on this forum. I wanted to make a thread that instead of explaining what isn’t Halo, give an overview of Halo’s basics and what halo is at its core.

First of all, Halo is a competitive shooter. Everyone starts on equal terms and there is no way of having an upper hand on your opinion unless you are just better. Weapons spawn on the map, adding a dynamic of map control. A player has more health than a typical shooter and they do not die instantly, giving them a chance to fight back and make a good play.

It is because of this things such as a class system can not exist in Halo. There is a thread pulling for a class system in Halo 4 right now, and I can tell you why its bad. Adding a class system is not only a completely generic multiplayer system that has been copied by nearly every multiplayer game of the past 4 years, but it would also disrupt the Halo formula. A class system allows the player to choose there own weapons and equipment. This means players start with different equipment meaning some people are better suited for specific encounters. This causes imbalances and makes the game situational. This violates the competitive nature of halo. Also, with a typical class system, you spawn with all your weapons and equipment and weapons are not located on the map. This means map control is less important and causes problems with power weapons. It would completely go against the Halo system which has stayed strong for a decade now.

Secondly, Halo is fast paced. Compared to other games, you move quicker, jump higher, switch weapons faster, grenades are thrown nearly instantly, and everything happens extremely fast. Games like Battlefield and Killzone feel very clunky and slow. Strafing is nearly useless, and command inputs have a longer delay. Halo is for the most part incredibly responsive and intuitive. It has a simple, yet flawless control scheme that matches the players reactions to actions on the screen. It is because of Halo’s fast paced nature things like iron sights can not be added. When iron sights are activated in the game your movement is slowed and you enter a state of aiming. In Halo, everything happens at full speed. Shooting, throwing grenades, and switching weapons all flow effortlessly along with the movement system. In Halo you are shooting, bouncing nades, jumping and strafing at a very quick pace. In Cod or battlefield, everything you do means you can’t do something else. For example to shoot someone at a distance you must first enter iron sights mode, greatly slowing your speed. You shoot and then need to throw a grenade. You must exit iron sights mode, press the nade button, that takes a few seconds to activate, you throw it, there is another delay, and then you are back to your standard phase. While things like switching weapons, throwing nades, and using equipment are all things you do outside of being fired upon, in Halo they can all be used in combat, quickly and responsively. ( I hope that made sense, tried to explain that as best I could.)

Thirdly, the game is balanced. The weapons all have a specific roll and work good for different situations. The shotgun is good in close quarters, the sniper at long range, the BR at mid range, etc. Now when I say balanced I do not mean every weapon is as good as one another. Obviously a Rocket is more powerful than a pistol and so on. But a Rocket is less available making its power a coveted trait, while a pistol is far weaker but also much more available.

Fourthly, randomness is at a minimum. Things like Bloom go against this notion by adding randomness to your shots. A Halo weapon needs to be reliable and less prone to failing you do to randomness and things that don’t really make a lot of sense. In a typical multiplayer shooter, killing someone is very random. You can spray a few shots at a guy and clip him nearly instantly, or sometimes you could shoot a guy and it takes a full clip. Halo is not like this. In halo you basically know exactly how weak your opponent is and what you need to do to finish them off. For example, when an enemy is injured there will be a visual cue on there armor of their shields flaring up. The more vivid and encasing the shield flare is, the closer it is to “popping”. When your opponent has his shields bright and covering most of his or her body, you know they are about to pop and that tells you that one shot will pop the shield and a headshot will be a kill. Because the game is not random, there are reliable systems a good player can track and recognize that they can use to their advantage. For example, a headshot on a shieldless opponent always ends in a kill. In Reach’s case, 4 shots anywhere with the DMR pop your enemies shields. A Sniper Rifle is always one shot to the head, or two shots to the body. Halo has, in my opinion, the best sniping out there. It is rewarding, and has a flawless system. If you hit there head, they die, if you hit there body, they are one shot. In Cod you can snipe someone in the chest and they will die, then you can snipe someone else in the same place and they will live. It is completely random and makes no sense.

Finally, Halo is simple. It doesn’t need a million unlocks or 80,000 different ranks to be fun, it just is. Reach strayed away from the Halo formula and in my opinion, is barely Halo at all. Now I am not saying that Halo can not experiment. Things like Armor Abilities, and loadouts may have a place somewhere. But there needs to always be a place where the core of Halo remains. No gimmicks, no bloom, no randomess. Just you, your guns, your nades, and good aim. A place where map control is necessary and teamwork is the key to winning. I’m all for adding new things, but there must always be a place where people can go, to just simply play good old fashion Halo.

Those are my thoughts. No TL;DR. What do you think Halo is?

> Also, with a typical class system, you spawn with all your weapons and equipment and weapons are not located on the map. This means map control is less important and causes problems with power weapons.

When you spawn with the weapons you desire map control is the most important thing.

> Halo is fast paced.

It’s kill times are much longer than tactical shooters and it’s movement speeds are much slower than arena shooters.

> When iron sights are activated in the game your movement is slowed and you enter a state of aiming. In Halo, everything happens at full speed.

Wrong. You can’t move your reticle as fast when you are scoped as when you are not scoped.

> The weapons all have a specific roll and work good for different situations

The Sniper Rifle can be used in all situations. Pretty much the DMR as well. Pretty much all the utility weapons from all the Halo titles can be used in all situations.

> Fourthly, randomness is at a minimum

BR spread, all automatic weapon spreads and CE Pistol bloom would like a word with you.

> You can spray a few shots at a guy and clip him nearly instantly, or sometimes you could shoot a guy and it takes a full clip.

Why are we talking about an unspecified game’s netcode? Why are we talking about your terrible connection?

> For example, when an enemy is injured there will be a visual cue on there armor of their shields flaring up.

Bloodshots would like a word with you.

Not to be a jerk but you come off as if you have never played a game besides Halo and possibly Black OPs and MW2. Have you played Team Fortress 2? You are wrong on many things you posted and I feel your opinion, while not completely invalidated, is not held in a high regard by me.

The TU is coming, my friend…and it will be glorious

> The TU is coming, my friend…and it will be glorious

> There are so many threads talking about what is NOT Halo. Armor abilities are not Halo, Iron Sights are not Halo, Bloom is not Halo, classes are not Halo. There are always these arguments going on every day on this forum. I wanted to make a thread that instead of explaining what isn’t Halo, give an overview of Halo’s basics and what halo is at its core.
>
>
>
> First of all, Halo is a competitive shooter. Everyone starts on equal terms and there is no way of having an upper hand on your opinion unless you are just better. Weapons spawn on the map, adding a dynamic of map control. A player has more health than a typical shooter and they do not die instantly, giving them a chance to fight back and make a good play.
>
>
> It is because of this things such as a class system can not exist in Halo. There is a thread pulling for a class system in Halo 4 right now, and I can tell you why its bad. Adding a class system is not only a completely generic multiplayer system that has been copied by nearly every multiplayer game of the past 4 years, but it would also disrupt the Halo formula. A class system allows the player to choose there own weapons and equipment. This means players start with different equipment meaning some people are better suited for specific encounters. This causes imbalances and makes the game situational. This violates the competitive nature of halo. Also, with a typical class system, you spawn with all your weapons and equipment and weapons are not located on the map. This means map control is less important and causes problems with power weapons. It would completely go against the Halo system which has stayed strong for a decade now.
>
>
> Secondly, Halo is fast paced. Compared to other games, you move quicker, jump higher, switch weapons faster, grenades are thrown nearly instantly, and everything happens extremely fast. Games like Battlefield and Killzone feel very clunky and slow. Strafing is nearly useless, and command inputs have a longer delay. Halo is for the most part incredibly responsive and intuitive. It has a simple, yet flawless control scheme that matches the players reactions to actions on the screen. It is because of Halo’s fast paced nature things like iron sights can not be added. When iron sights are activated in the game your movement is slowed and you enter a state of aiming. In Halo, everything happens at full speed. Shooting, throwing grenades, and switching weapons all flow effortlessly along with the movement system. In Halo you are shooting, bouncing nades, jumping and strafing at a very quick pace. In Cod or battlefield, everything you do means you can’t do something else. For example to shoot someone at a distance you must first enter iron sights mode, greatly slowing your speed. You shoot and then need to throw a grenade. You must exit iron sights mode, press the nade button, that takes a few seconds to activate, you throw it, there is another delay, and then you are back to your standard phase. While things like switching weapons, throwing nades, and using equipment are all things you do outside of being fired upon, in Halo they can all be used in combat, quickly and responsively. ( I hope that made sense, tried to explain that as best I could.)
>
> Thirdly, the game is balanced. The weapons all have a specific roll and work good for different situations. The shotgun is good in close quarters, the sniper at long range, the BR at mid range, etc. Now when I say balanced I do not mean every weapon is as good as one another. Obviously a Rocket is more powerful than a pistol and so on. But a Rocket is less available making its power a coveted trait, while a pistol is far weaker but also much more available.
>
> Fourthly, randomness is at a minimum. Things like Bloom go against this notion by adding randomness to your shots. A Halo weapon needs to be reliable and less prone to failing you do to randomness and things that don’t really make a lot of sense. In a typical multiplayer shooter, killing someone is very random. You can spray a few shots at a guy and clip him nearly instantly, or sometimes you could shoot a guy and it takes a full clip. Halo is not like this. In halo you basically know exactly how weak your opponent is and what you need to do to finish them off. For example, when an enemy is injured there will be a visual cue on there armor of their shields flaring up. The more vivid and encasing the shield flare is, the closer it is to “popping”. When your opponent has his shields bright and covering most of his or her body, you know they are about to pop and that tells you that one shot will pop the shield and a headshot will be a kill. Because the game is not random, there are reliable systems a good player can track and recognize that they can use to their advantage. For example, a headshot on a shieldless opponent always ends in a kill. In Reach’s case, 4 shots anywhere with the DMR pop your enemies shields. A Sniper Rifle is always one shot to the head, or two shots to the body. Halo has, in my opinion, the best sniping out there. It is rewarding, and has a flawless system. If you hit there head, they die, if you hit there body, they are one shot. In Cod you can snipe someone in the chest and they will die, then you can snipe someone else in the same place and they will live. It is completely random and makes no sense.
>
> Finally, Halo is simple. It doesn’t need a million unlocks or 80,000 different ranks to be fun, it just is. Reach strayed away from the Halo formula and in my opinion, is barely Halo at all. Now I am not saying that Halo can not experiment. Things like Armor Abilities, and loadouts may have a place somewhere. But there needs to always be a place where the core of Halo remains. No gimmicks, no bloom, no randomess. Just you, your guns, your nades, and good aim. A place where map control is necessary and teamwork is the key to winning. I’m all for adding new things, but there must always be a place where people can go, to just simply play good old fashion Halo.
>
>
> Those are my thoughts. No TL;DR. What do you think Halo is?

Not to be rude or anything… but your name intrigues me.

>

You seem to be very confused. First of all you say map control is the most important thing with class based systems. Erm…what? No it doesn’t and a brain dead monkey could see that. Just the fact that you can spawn with a jetpack at will breaks map control entirely.

Next you say Halo is not fast paced because of long kill times. lolno, quite the opposite. If the game has short kill times you will not go running around the map looking for kills, because you will be gunned down instantly. Instead low health turns the game into a camp fest. Don’t believe me? Go play CoD.

Finally because past Halos had some randomness in them does not mean that is a good thing. Like the OP said, it’s about looking at what worked and improving on it. Randomness didn’t work on precision weapons. And the AR had an element of randomness to it but the AR bloom is so large you will not hit at medium range on full auto.

So in short you want a game with class based multiplayer, iron sights, fast kill times and randomness? You already have it, it’s called CoD. Stop trying to turn Halo into a sellout.

> Go play CoD.

I have played COD, many versions of it in fact…and TF2…and Unreal…and Quake…and Medal of Honor…and Battlefield…and Crysis…and GTA…and Super Mario…and Legend of Zelda…and Fallout…and Mortal Kombat…and Star Wars: Battlefront…and Portal…and Resident Evil…and Starfox…and Tony Hawk…and well let’s just say I have played a lot of games. You can tell me to go play them all you like but that still won’t bring back the outdated multiplayer mechanics of Halos past.

You sound silly talking about things you obviously do not understand, like class based warfare. It is nothing like COD.

> > Go play CoD.
>
> I have played COD, many versions of it in fact…and TF2…and Unreal…and Quake…and Medal of Honor…and Battlefield…and Crysis…and GTA…and Super Mario…and Legend of Zelda…and Fallout…and Mortal Kombat…and Star Wars: Battlefront…and Portal…and Resident Evil…and Starfox…and Tony Hawk…and well let’s just say I have played a lot of games. You can tell me to go play them all you like but that still won’t bring back the outdated multiplayer mechanics of Halos past.
>
>
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> You sound silly talking about things you obviously do not understand, like class based warfare. It is nothing like COD.

Then what’s it like? Battlefield? Operation flashpoint? Far Cry 2? Whatever type of class based system you want, a game out there already has it. There is no need for Halo to have this system.

BTW listing number of games played=/=any relevence

BTW PS you seem to have completly ignored my post and focused on the word CoD.

Go play TF2.

Halo isn’t and never should be a TF game.

What Halo is… and implementing it in Halo 4
The most important thing Halo is the only game I play.

I started gaming in Oct 09’ with Halo 3. For about 4 months I just played local with my friends - we used to play 2v2. In Feb 10 I got live - and since then my perception of halo was built up from the next version of Halo which was being advertised at that time - Halo Reach.Halo Reach marketed AA, Bloom etc - they all were different from H3 but I took them as a part of natural progression - adding more complex things in the gameplay.
So for me Halo is Halo 3 + Halo Reach. Its not my fault that I could play previous Halos. But just because I didnt play them doesnt mean that I should be shoved with a stripped down version of Halo (stripped down implying without AAs).If AAs are removed it wont be Halo for me.
All the ppl who have played H1 to Halo reach think that they only can define Halo.Again for me Halo is : Halo 3 + Halo Reach.
How do you change that OP ??? How can you justify forcing me to play your version of Halo and denying me my version of Halo.

> What Halo is… and implementing it in Halo 4
> The most important thing Halo is hthe only game I play.I started gaming in Oct 09’ with Halo 3. For about 4 months I just played local with my friends - we used to play 2v2. In Feb 10 I got live - and since then my perception of halo was built up from the next version of Halo which was being advertised at that time - Halo Reach.Halo Reach marketed AA, Bloom etc - they all were different from H3 but I took them as a part of natural progression - adding more complex things in the gameplay.
> So for me Halo is Halo 3 + Halo Reach. Its not my fault that I could play previous Halos. But just because I didnt play them doesnt mean that I should be shoved with a stripped down version of Halo (stripped down implying without AAs).If AAs are removed it wont be Halo for me.
> All the ppl who have played H1 to Halo reach think that they only can define Halo.Again for me Halo is : Halo 3 + Halo Reach.
> How do you change that OP ??? How can you justify forcing me to play your version of Halo and denying me my version of Halo.

Reach isn’t Halo. Halo 3 had it right with equipment. Surely for you that’s just as much Halo as Reach?

> Reach isn’t Halo. Halo 3 had it right with equipment. Surely for you that’s just as much Halo as Reach?

My point was how is your perception of Halo better than mine. If I think Reach is Halo then you cant change it. and if AAs are removed in H4 it wont be Halo for me.

> > Reach isn’t Halo. Halo 3 had it right with equipment. Surely for you that’s just as much Halo as Reach?
>
> My point was how is your perception of Halo better than mine. If I think Reach is Halo then you cant change it. and if AAs are removed in H4 it wont be Halo for me.

Then don’t buy it. The majority of people on this forum think Reach is a pathetic excuse for Halo. And no offense but if you played Halo CE you’d know why.

> > > Reach isn’t Halo. Halo 3 had it right with equipment. Surely for you that’s just as much Halo as Reach?
> >
> > My point was how is your perception of Halo better than mine. If I think Reach is Halo then you cant change it. and if AAs are removed in H4 it wont be Halo for me.
>
> Then don’t buy it. The majority of people on this forum think Reach is a pathetic excuse for Halo. And no offense but if you played Halo CE you’d know why.

And what if I say that you already have the games that you want H1, H2 and H3 - so go play that. Let H4 be for ppl who are open to newer things and newer gameplay.

> > > > Reach isn’t Halo. Halo 3 had it right with equipment. Surely for you that’s just as much Halo as Reach?
> > >
> > > My point was how is your perception of Halo better than mine. If I think Reach is Halo then you cant change it. and if AAs are removed in H4 it wont be Halo for me.
> >
> > Then don’t buy it. The majority of people on this forum think Reach is a pathetic excuse for Halo. And no offense but if you played Halo CE you’d know why.
>
> And what if I say that you already have the games that you want H1, H2 and H3 - so go play that. Let H4 be for ppl who are open to newer things and newer gameplay.

I’d say I don’t want to play outdated games with no population and lacking awsome additions such as forge and custom games?

It’s impossible for developers to please everyone. And Halo was never meant to cater to casuals outside of customs. I like Halo, you like Reach. I’m not going to persuade you mine’s better or vice versa. So let’s just agree to disagree and leave it at that. Though if your setting yourself up for Halo 4 to be Reach 2 I’ll tell you now you’re most likely setting yourself up for disapointment.

> > Go play CoD.
>
> I have played COD, many versions of it in fact…and TF2…and Unreal…and Quake…and Medal of Honor…and Battlefield…and Crysis…and GTA…and Super Mario…and Legend of Zelda…and Fallout…and Mortal Kombat…and Star Wars: Battlefront…and Portal…and Resident Evil…and Starfox…and Tony Hawk…and well let’s just say I have played a lot of games. You can tell me to go play them all you like but that still won’t bring back the outdated multiplayer mechanics of Halos past.
>
>
>
> You sound silly talking about things you obviously do not understand, like class based warfare. It is nothing like COD.

Just by saying " YOU SOUND LIKE YOU JUST PLAY HALO " makes you lose all credibility. You want Halo to be one of these^^ games and you just said it. Go play one of those games then. I do play 100% Halo and could give a -Yoink- about any other game. If Halo turns into a garbage class game then there is no point in playing Halo anymore. Battlefield 3 does not look bad so if Halo 4 turns into -Yoink- because selfish people like you want Halo to turn into the crap around the industry then Halo will die and to rest is where I would rather see than in the Hands of the community if people like you are coming here spreading bull -Yoink-.

I agree to disagree and leave it at that.

> Though if your setting yourself up for Halo 4 to be Reach 2 I’ll tell you now you’re most likely setting yourself up for disapointment.

But regarding the above statement I hope you are the one who ends up being disappointed :).

> I agree to disagree and leave it at that.
>
>
>
> > Though if your setting yourself up for Halo 4 to be Reach 2 I’ll tell you now you’re most likely setting yourself up for disapointment.
>
> But regarding the above statement I hope you are the one who ends up being disappointed :).

I just wouldn’t buy it and play FC3 instead =)

if you think reach is good/the best halo ever then your not a real fan of what halo is. reach is ruined and the tu is not gonna save it. hce-h3 kept the core of halo while still implementing/adding new stuff and not ruining the games. But reach was trying to add bs and thts what it turned out to be