What Halo Infinite's gameplay should be?

In the campaign of Halo 5, gameplay was just awful like bad story, missions were short and lots of other stuff. Story mode isn’t the only way to make the campaign awesome, gameplay is important as well. Here are suggestion to make Halo Infinite’s gameplay better. Halo 4’s gameplay was disappointing but story was good.

  • Remove squad mechanic - Increase the chief’s health - Knights shield shouldn’t increase when it teleports - Improve the storm rifle’s battery life - In missions, there should be useful selection of weapons like in Halo CE, 3, ODST and Reach on legendary, even though reach was hard. - Make grenades more effective. - Decrease the enemies rate as in Halo 5 it was too fast, same with Halo 2 due to your weak health. - Remove one melee death and it should decrease all your shield. - I’d also make hunters dodgyball again to make them fun to fight again but like one hit should kill you if it hits you. - I’d make the promthean weapons useful, in Halo 5 boltshot improved but aim assist should be deceased. - Remove the button where it tells you where to go as its not fun and makes it too easy, it’s more fun with exploring and finding out where to go. - No kill death timers. - And finally remove sprint.Im not saying make it too easy as it won’t be fun on legendary but like I hope Halo Infinite has a good strategy, Halo CE and 3 had the best strategy, IDST was a but easy but still fun, Reach was fun but really hard, Halo 2 on legendary wasn’t since it was broken but fun on heroic.

give you thoughts on what could make Halo infinite’s gameplay fun in the campaign.

There’s a thread on this kind of thing kicking around that you can use.